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    Searched full:s_texture (Results 1 - 12 of 12) sorted by null

  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
YVURenderer.cpp 62 mSamplerLoc = glGetUniformLocation(glProgram, "s_texture");
142 "uniform sampler2D s_texture;\n"
149 " p = texture2D(s_texture, v_texCoord);\n"
151 " p = texture2D(s_texture, v_texCoord);\n"
153 " p = texture2D(s_texture, v_texCoord);\n"
155 " p = texture2D(s_texture, v_texCoord);\n"
WarpRenderer.h 31 GLuint mTexHandle; // Handle to s_texture.
WarpRenderer.cpp 93 mSamplerLoc = glGetUniformLocation(glProgram, "s_texture");
181 "uniform sampler2D s_texture; \n"
185 " color = texture2D(s_texture, v_texCoord); \n"
  /packages/apps/Gallery2/jni_mosaic/feature_mos/src/mosaic_renderer/
YVURenderer.cpp 62 mSamplerLoc = glGetUniformLocation(glProgram, "s_texture");
142 "uniform sampler2D s_texture;\n"
149 " p = texture2D(s_texture, v_texCoord);\n"
151 " p = texture2D(s_texture, v_texCoord);\n"
153 " p = texture2D(s_texture, v_texCoord);\n"
155 " p = texture2D(s_texture, v_texCoord);\n"
WarpRenderer.h 31 GLuint mTexHandle; // Handle to s_texture.
WarpRenderer.cpp 93 mSamplerLoc = glGetUniformLocation(glProgram, "s_texture");
181 "uniform sampler2D s_texture; \n"
185 " color = texture2D(s_texture, v_texCoord); \n"
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
YVURenderer.cpp 62 mSamplerLoc = glGetUniformLocation(glProgram, "s_texture");
142 "uniform sampler2D s_texture;\n"
149 " p = texture2D(s_texture, v_texCoord);\n"
151 " p = texture2D(s_texture, v_texCoord);\n"
153 " p = texture2D(s_texture, v_texCoord);\n"
155 " p = texture2D(s_texture, v_texCoord);\n"
WarpRenderer.h 31 GLuint mTexHandle; // Handle to s_texture.
WarpRenderer.cpp 93 mSamplerLoc = glGetUniformLocation(glProgram, "s_texture");
181 "uniform sampler2D s_texture; \n"
185 " color = texture2D(s_texture, v_texCoord); \n"
  /external/webkit/Source/WebCore/platform/graphics/chromium/
ShaderChromium.cpp 161 m_samplerLocation = context->getUniformLocation(program, "s_texture");
172 uniform sampler2D s_texture; local
176 vec4 texColor = texture2D(s_texture, vec2(v_texCoord.x, 1.0 - v_texCoord.y));
187 uniform sampler2D s_texture; local
191 vec4 texColor = texture2D(s_texture, v_texCoord);
202 uniform sampler2D s_texture; local
206 vec4 texColor = texture2D(s_texture, v_texCoord);
221 m_samplerLocation = context->getUniformLocation(program, "s_texture");
233 uniform sampler2D s_texture; local
238 vec4 texColor = texture2D(s_texture, v_texCoord)
    [all...]
  /external/webkit/Source/WebCore/platform/graphics/android/rendering/
ShaderProgram.cpp 63 "uniform sampler2D s_texture; \n"
71 " gl_FragColor = texture2D(s_texture, repeatedTexCoord); \n"
80 "uniform sampler2D s_texture; \n"
88 " vec4 pixel = texture2D(s_texture, repeatedTexCoord); \n"
101 "uniform sampler2D s_texture; \n"
103 " gl_FragColor = texture2D(s_texture, v_texCoord); \n"
132 "uniform sampler2D s_texture; \n"
134 " vec4 pixel = texture2D(s_texture, v_texCoord); \n"
167 "uniform samplerExternalOES s_texture; \n"
169 " gl_FragColor = texture2D(s_texture, v_texCoord); \n
    [all...]
  /packages/experimental/CameraPreviewTest/src/com/example/android/videochatcameratest/
SurfaceTextureView.java 136 "uniform samplerExternalOES s_texture;\n" +
139 " gl_FragColor = texture2D(s_texture, v_texCoord);\n" +
178 mTexHandle = GLES20.glGetUniformLocation(mGLProgram, "s_texture");

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