/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/ |
YVURenderer.cpp | 62 mSamplerLoc = glGetUniformLocation(glProgram, "s_texture"); 142 "uniform sampler2D s_texture;\n" 149 " p = texture2D(s_texture, v_texCoord);\n" 151 " p = texture2D(s_texture, v_texCoord);\n" 153 " p = texture2D(s_texture, v_texCoord);\n" 155 " p = texture2D(s_texture, v_texCoord);\n"
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WarpRenderer.h | 31 GLuint mTexHandle; // Handle to s_texture.
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WarpRenderer.cpp | 93 mSamplerLoc = glGetUniformLocation(glProgram, "s_texture"); 181 "uniform sampler2D s_texture; \n" 185 " color = texture2D(s_texture, v_texCoord); \n"
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/packages/apps/Gallery2/jni_mosaic/feature_mos/src/mosaic_renderer/ |
YVURenderer.cpp | 62 mSamplerLoc = glGetUniformLocation(glProgram, "s_texture"); 142 "uniform sampler2D s_texture;\n" 149 " p = texture2D(s_texture, v_texCoord);\n" 151 " p = texture2D(s_texture, v_texCoord);\n" 153 " p = texture2D(s_texture, v_texCoord);\n" 155 " p = texture2D(s_texture, v_texCoord);\n"
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WarpRenderer.h | 31 GLuint mTexHandle; // Handle to s_texture.
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WarpRenderer.cpp | 93 mSamplerLoc = glGetUniformLocation(glProgram, "s_texture"); 181 "uniform sampler2D s_texture; \n" 185 " color = texture2D(s_texture, v_texCoord); \n"
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/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
YVURenderer.cpp | 62 mSamplerLoc = glGetUniformLocation(glProgram, "s_texture"); 142 "uniform sampler2D s_texture;\n" 149 " p = texture2D(s_texture, v_texCoord);\n" 151 " p = texture2D(s_texture, v_texCoord);\n" 153 " p = texture2D(s_texture, v_texCoord);\n" 155 " p = texture2D(s_texture, v_texCoord);\n"
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WarpRenderer.h | 31 GLuint mTexHandle; // Handle to s_texture.
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WarpRenderer.cpp | 93 mSamplerLoc = glGetUniformLocation(glProgram, "s_texture"); 181 "uniform sampler2D s_texture; \n" 185 " color = texture2D(s_texture, v_texCoord); \n"
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/external/webkit/Source/WebCore/platform/graphics/chromium/ |
ShaderChromium.cpp | 161 m_samplerLocation = context->getUniformLocation(program, "s_texture"); 172 uniform sampler2D s_texture; local 176 vec4 texColor = texture2D(s_texture, vec2(v_texCoord.x, 1.0 - v_texCoord.y)); 187 uniform sampler2D s_texture; local 191 vec4 texColor = texture2D(s_texture, v_texCoord); 202 uniform sampler2D s_texture; local 206 vec4 texColor = texture2D(s_texture, v_texCoord); 221 m_samplerLocation = context->getUniformLocation(program, "s_texture"); 233 uniform sampler2D s_texture; local 238 vec4 texColor = texture2D(s_texture, v_texCoord) [all...] |
/external/webkit/Source/WebCore/platform/graphics/android/rendering/ |
ShaderProgram.cpp | 63 "uniform sampler2D s_texture; \n" 71 " gl_FragColor = texture2D(s_texture, repeatedTexCoord); \n" 80 "uniform sampler2D s_texture; \n" 88 " vec4 pixel = texture2D(s_texture, repeatedTexCoord); \n" 101 "uniform sampler2D s_texture; \n" 103 " gl_FragColor = texture2D(s_texture, v_texCoord); \n" 132 "uniform sampler2D s_texture; \n" 134 " vec4 pixel = texture2D(s_texture, v_texCoord); \n" 167 "uniform samplerExternalOES s_texture; \n" 169 " gl_FragColor = texture2D(s_texture, v_texCoord); \n [all...] |
/packages/experimental/CameraPreviewTest/src/com/example/android/videochatcameratest/ |
SurfaceTextureView.java | 136 "uniform samplerExternalOES s_texture;\n" + 139 " gl_FragColor = texture2D(s_texture, v_texCoord);\n" + 178 mTexHandle = GLES20.glGetUniformLocation(mGLProgram, "s_texture");
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