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    Searched full:scr_vrect (Results 1 - 12 of 12) sorted by null

  /external/quake/quake/src/QW/client/
d_scan.c 59 wratio = w / (float)scr_vrect.width;
60 hratio = h / (float)scr_vrect.height;
62 for (v=0 ; v<scr_vrect.height+AMP2*2 ; v++)
68 for (u=0 ; u<scr_vrect.width+AMP2*2 ; u++)
75 dest = vid.buffer + scr_vrect.y * vid.rowbytes + scr_vrect.x;
77 for (v=0 ; v<scr_vrect.height ; v++, dest += vid.rowbytes)
81 for (u=0 ; u<scr_vrect.width ; u+=4)
screen.c 110 vrect_t scr_vrect; variable
322 R_SetVrect (&vrect, &scr_vrect, sb_lines);
412 Draw_Pic (scr_vrect.x+32, scr_vrect.y, scr_ram);
437 Draw_Pic (scr_vrect.x, scr_vrect.y, scr_turtle);
452 Draw_Pic (scr_vrect.x+64, scr_vrect.y, scr_net);
1157 vrect.x = scr_vrect.x;
1158 vrect.y = scr_vrect.y;
    [all...]
draw.c 275 extern vrect_t scr_vrect;
279 x = scr_vrect.x + scr_vrect.width/2 + cl_crossx.value;
280 y = scr_vrect.y + scr_vrect.height/2 + cl_crossy.value;
291 scr_vrect.x + scr_vrect.width/2-4 + cl_crossx.value,
292 scr_vrect.y + scr_vrect.height/2-4 + cl_crossy.value,
gl_screen.c 112 vrect_t scr_vrect; variable
338 scr_vrect = r_refdef.vrect;
419 Draw_Pic (scr_vrect.x+32, scr_vrect.y, scr_ram);
444 Draw_Pic (scr_vrect.x, scr_vrect.y, scr_turtle);
459 Draw_Pic (scr_vrect.x+64, scr_vrect.y, scr_net);
gl_draw.c 568 extern vrect_t scr_vrect;
572 x = scr_vrect.x + scr_vrect.width/2 - 3 + cl_crossx.value;
573 y = scr_vrect.y + scr_vrect.height/2 - 3 + cl_crossy.value;
597 Draw_Character (scr_vrect.x + scr_vrect.width/2-4 + cl_crossx.value,
598 scr_vrect.y + scr_vrect.height/2-4 + cl_crossy.value,
    [all...]
d_iface.h 226 extern vrect_t scr_vrect;
view.c 990 extern vrect_t scr_vrect;
  /external/quake/quake/src/WinQuake/
d_scan.cpp 59 wratio = w / (float)scr_vrect.width;
60 hratio = h / (float)scr_vrect.height;
62 for (v=0 ; v<scr_vrect.height+AMP2*2 ; v++)
68 for (u=0 ; u<scr_vrect.width+AMP2*2 ; u++)
75 dest = vid.buffer + scr_vrect.y * vid.rowbytes + scr_vrect.x;
77 for (v=0 ; v<scr_vrect.height ; v++, dest += vid.rowbytes)
82 for (u=0 ; u<scr_vrect.width ; u+=4)
gl_screen.cpp 110 vrect_t scr_vrect; variable
332 scr_vrect = r_refdef.vrect;
412 Draw_Pic (scr_vrect.x+32, scr_vrect.y, scr_ram);
437 Draw_Pic (scr_vrect.x, scr_vrect.y, scr_turtle);
452 Draw_Pic (scr_vrect.x+64, scr_vrect.y, scr_net);
912 Draw_Character (scr_vrect.x + scr_vrect.width/2, scr_vrect.y + scr_vrect.height/2, '+')
    [all...]
screen.cpp 56 vrect_t scr_vrect; variable
268 R_SetVrect (&vrect, &scr_vrect, sb_lines);
354 Draw_Pic (scr_vrect.x+32, scr_vrect.y, scr_ram);
379 Draw_Pic (scr_vrect.x, scr_vrect.y, scr_turtle);
394 Draw_Pic (scr_vrect.x+64, scr_vrect.y, scr_net);
971 vrect.x = scr_vrect.x;
972 vrect.y = scr_vrect.y
    [all...]
d_iface.h 227 extern vrect_t scr_vrect;
view.cpp 993 extern vrect_t scr_vrect;
1058 Draw_Character (scr_vrect.x + scr_vrect.width/2 + cl_crossx.value,
1059 scr_vrect.y + scr_vrect.height/2 + cl_crossy.value, '+');

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