/external/quake/quake/src/QW/client/ |
d_scan.c | 59 wratio = w / (float)scr_vrect.width; 60 hratio = h / (float)scr_vrect.height; 62 for (v=0 ; v<scr_vrect.height+AMP2*2 ; v++) 68 for (u=0 ; u<scr_vrect.width+AMP2*2 ; u++) 75 dest = vid.buffer + scr_vrect.y * vid.rowbytes + scr_vrect.x; 77 for (v=0 ; v<scr_vrect.height ; v++, dest += vid.rowbytes) 81 for (u=0 ; u<scr_vrect.width ; u+=4)
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screen.c | 110 vrect_t scr_vrect;
variable 322 R_SetVrect (&vrect, &scr_vrect, sb_lines);
412 Draw_Pic (scr_vrect.x+32, scr_vrect.y, scr_ram);
437 Draw_Pic (scr_vrect.x, scr_vrect.y, scr_turtle);
452 Draw_Pic (scr_vrect.x+64, scr_vrect.y, scr_net);
1157 vrect.x = scr_vrect.x;
1158 vrect.y = scr_vrect.y; [all...] |
draw.c | 275 extern vrect_t scr_vrect; 279 x = scr_vrect.x + scr_vrect.width/2 + cl_crossx.value; 280 y = scr_vrect.y + scr_vrect.height/2 + cl_crossy.value; 291 scr_vrect.x + scr_vrect.width/2-4 + cl_crossx.value, 292 scr_vrect.y + scr_vrect.height/2-4 + cl_crossy.value,
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gl_screen.c | 112 vrect_t scr_vrect; variable 338 scr_vrect = r_refdef.vrect; 419 Draw_Pic (scr_vrect.x+32, scr_vrect.y, scr_ram); 444 Draw_Pic (scr_vrect.x, scr_vrect.y, scr_turtle); 459 Draw_Pic (scr_vrect.x+64, scr_vrect.y, scr_net);
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gl_draw.c | 568 extern vrect_t scr_vrect; 572 x = scr_vrect.x + scr_vrect.width/2 - 3 + cl_crossx.value; 573 y = scr_vrect.y + scr_vrect.height/2 - 3 + cl_crossy.value; 597 Draw_Character (scr_vrect.x + scr_vrect.width/2-4 + cl_crossx.value, 598 scr_vrect.y + scr_vrect.height/2-4 + cl_crossy.value, [all...] |
d_iface.h | 226 extern vrect_t scr_vrect;
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view.c | 990 extern vrect_t scr_vrect;
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/external/quake/quake/src/WinQuake/ |
d_scan.cpp | 59 wratio = w / (float)scr_vrect.width;
60 hratio = h / (float)scr_vrect.height;
62 for (v=0 ; v<scr_vrect.height+AMP2*2 ; v++)
68 for (u=0 ; u<scr_vrect.width+AMP2*2 ; u++)
75 dest = vid.buffer + scr_vrect.y * vid.rowbytes + scr_vrect.x;
77 for (v=0 ; v<scr_vrect.height ; v++, dest += vid.rowbytes)
82 for (u=0 ; u<scr_vrect.width ; u+=4)
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gl_screen.cpp | 110 vrect_t scr_vrect; variable 332 scr_vrect = r_refdef.vrect; 412 Draw_Pic (scr_vrect.x+32, scr_vrect.y, scr_ram); 437 Draw_Pic (scr_vrect.x, scr_vrect.y, scr_turtle); 452 Draw_Pic (scr_vrect.x+64, scr_vrect.y, scr_net); 912 Draw_Character (scr_vrect.x + scr_vrect.width/2, scr_vrect.y + scr_vrect.height/2, '+') [all...] |
screen.cpp | 56 vrect_t scr_vrect; variable 268 R_SetVrect (&vrect, &scr_vrect, sb_lines); 354 Draw_Pic (scr_vrect.x+32, scr_vrect.y, scr_ram); 379 Draw_Pic (scr_vrect.x, scr_vrect.y, scr_turtle); 394 Draw_Pic (scr_vrect.x+64, scr_vrect.y, scr_net); 971 vrect.x = scr_vrect.x; 972 vrect.y = scr_vrect.y [all...] |
d_iface.h | 227 extern vrect_t scr_vrect;
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view.cpp | 993 extern vrect_t scr_vrect; 1058 Draw_Character (scr_vrect.x + scr_vrect.width/2 + cl_crossx.value, 1059 scr_vrect.y + scr_vrect.height/2 + cl_crossy.value, '+');
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