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    Searched full:setpixelshader (Results 1 - 5 of 5) sorted by null

  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Blit.h 77 bool setPixelShader(ShaderId shader);
Blit.cpp 238 bool Blit::setPixelShader(ShaderId shader)
240 return setShader<IDirect3DPixelShader9>(shader, mContext->supportsShaderModel3() ? "ps_3_0" : "ps_2_0", &IDirect3DDevice9::CreatePixelShader, &IDirect3DDevice9::SetPixelShader);
273 setPixelShader(SHADER_PS_PASSTHROUGH);
331 okay = okay && setPixelShader(SHADER_PS_COMPONENTMASK);
336 okay = okay && setPixelShader(SHADER_PS_LUMINANCE);
505 device->SetPixelShader(NULL);
Context.cpp     [all...]
  /external/webkit/Source/ThirdParty/ANGLE/src/libEGL/
Surface.cpp 199 device->SetPixelShader(NULL);
  /external/webkit/Source/ThirdParty/ANGLE/
ChangeLog 838 (gl::Blit::setPixelShader):
    [all...]

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