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Searched
full:setpixelshader
(Results
1 - 5
of
5
) sorted by null
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Blit.h
77
bool
setPixelShader
(ShaderId shader);
Blit.cpp
238
bool Blit::
setPixelShader
(ShaderId shader)
240
return setShader<IDirect3DPixelShader9>(shader, mContext->supportsShaderModel3() ? "ps_3_0" : "ps_2_0", &IDirect3DDevice9::CreatePixelShader, &IDirect3DDevice9::
SetPixelShader
);
273
setPixelShader
(SHADER_PS_PASSTHROUGH);
331
okay = okay &&
setPixelShader
(SHADER_PS_COMPONENTMASK);
336
okay = okay &&
setPixelShader
(SHADER_PS_LUMINANCE);
505
device->
SetPixelShader
(NULL);
Context.cpp
[
all
...]
/external/webkit/Source/ThirdParty/ANGLE/src/libEGL/
Surface.cpp
199
device->
SetPixelShader
(NULL);
/external/webkit/Source/ThirdParty/ANGLE/
ChangeLog
838
(gl::Blit::
setPixelShader
):
[
all
...]
Completed in 725 milliseconds