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  /frameworks/rs/java/tests/ImageProcessing/src/com/android/rs/image/
Vignette.java 36 private float shade = 0.5f; field in class:Vignette
51 t.setText("Shade");
80 shade = progress / 100.0f;
102 center_y, scale, shade, slope); local
107 center_y, scale, shade, slope); local
112 scale, shade, slope); local
117 scale, shade, slope); local
vignette.rsh 18 static float sloped_neg_range, sloped_inv_max_dist, shade, opp_shade;
43 shade = desired_shade;
53 const float lumen = opp_shade + shade / ( 1.0f + sloped_neg_range * exp(sloped_dist_ratio) );
vignette_approx.rsh 18 static float sloped_neg_range, sloped_inv_max_dist, shade, opp_shade;
43 shade = desired_shade;
53 const float lumen = opp_shade + shade * half_recip(1.f + sloped_neg_range * native_exp(sloped_dist_ratio));
  /frameworks/rs/java/tests/ImageProcessing2/src/com/android/rs/image/
Vignette.java 32 private float shade = 0.5f; field in class:Vignette
47 t.setText("Shade");
76 shade = progress / 100.0f;
98 center_y, scale, shade, slope); local
103 center_y, scale, shade, slope); local
108 scale, shade, slope); local
113 scale, shade, slope); local
vignette.rsh 18 static float sloped_neg_range, sloped_inv_max_dist, shade, opp_shade;
43 shade = desired_shade;
53 const float lumen = opp_shade + shade / ( 1.0f + sloped_neg_range * exp(sloped_dist_ratio) );
vignette_approx.rsh 18 static float sloped_neg_range, sloped_inv_max_dist, shade, opp_shade;
43 shade = desired_shade;
53 const float lumen = opp_shade + shade * half_recip(1.f + sloped_neg_range * native_exp(sloped_dist_ratio));
  /frameworks/rs/java/tests/ImageProcessing_jb/src/com/android/rs/image/
Vignette.java 36 private float shade = 0.5f; field in class:Vignette
51 t.setText("Shade");
80 shade = progress / 100.0f;
102 center_y, scale, shade, slope); local
107 center_y, scale, shade, slope); local
112 scale, shade, slope); local
117 scale, shade, slope); local
vignette.rsh 18 static float sloped_neg_range, sloped_inv_max_dist, shade, opp_shade;
43 shade = desired_shade;
53 const float lumen = opp_shade + shade / ( 1.0f + sloped_neg_range * exp(sloped_dist_ratio) );
vignette_approx.rsh 18 static float sloped_neg_range, sloped_inv_max_dist, shade, opp_shade;
43 shade = desired_shade;
53 const float lumen = opp_shade + shade * half_recip(1.f + sloped_neg_range * exp(sloped_dist_ratio));
  /system/core/libpixelflinger/
scanline.cpp 640 r = (xs * c->shade.drdx) + ci.ydrdy;
641 g = (xs * c->shade.dgdx) + ci.ydgdy;
642 b = (xs * c->shade.dbdx) + ci.ydbdy;
643 a = (xs * c->shade.dadx) + ci.ydady;
644 r = ADJUST_COLOR_ITERATOR(r, c->shade.drdx, xc);
645 g = ADJUST_COLOR_ITERATOR(g, c->shade.dgdx, xc);
646 b = ADJUST_COLOR_ITERATOR(b, c->shade.dbdx, xc);
647 a = ADJUST_COLOR_ITERATOR(a, c->shade.dadx, xc);
656 GGLfixed z = (xs * c->shade.dzdx) + ci.ydzdy;
657 GGLfixed f = (xs * c->shade.dfdx) + ci.ydfdy
    [all...]
pixelflinger.cpp 221 c->shade.r0 = gglFixedToIteratedColor(color[0]);
222 c->shade.g0 = gglFixedToIteratedColor(color[1]);
223 c->shade.b0 = gglFixedToIteratedColor(color[2]);
224 c->shade.a0 = gglFixedToIteratedColor(color[3]);
235 c->shade.r0 = grad[ 0] + round;
236 c->shade.drdx = grad[ 1];
237 c->shade.drdy = grad[ 2];
238 c->shade.g0 = grad[ 3] + round;
239 c->shade.dgdx = grad[ 4];
240 c->shade.dgdy = grad[ 5]
    [all...]
  /ndk/sources/host-tools/sed-4.2.1/testsuite/
distrib.good 20 In the core of one pearl all the shade and the
22 Breath and bloom, shade and shine, -- wonder,
distrib.inp 19 In the core of one pearl all the shade and the
21 Breath and bloom, shade and shine, -- wonder,
  /frameworks/base/core/res/res/values/
colors.xml 169 <!-- A light Holo shade of blue -->
171 <!-- A light Holo shade of green -->
173 <!-- A light Holo shade of red -->
175 <!-- A dark Holo shade of blue -->
177 <!-- A dark Holo shade of green -->
179 <!-- A dark Holo shade of red -->
181 <!-- A Holo shade of purple -->
183 <!-- A light Holo shade of orange -->
185 <!-- A dark Holo shade of orange -->
187 <!-- A really bright Holo shade of blue --
    [all...]
  /frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/
VignetteFilter.java 53 "uniform float shade;\n" +
60 " float lumen = shade / (1.0 + exp((dist * inv_max_dist - range) * slope)) + (1.0 - shade);\n" +
108 mProgram.setHostValue("shade", mShade);
  /external/skia/legacy/src/core/
SkColor.cpp 44 if (0 == delta) { // we're a shade of gray
90 if (0 == s) { // shade of gray
  /external/skia/src/core/
SkColor.cpp 44 if (0 == delta) { // we're a shade of gray
90 if (0 == s) { // shade of gray
  /packages/apps/ContactsCommon/res/layout/
contact_list_content.xml 31 - paddingTop should be here to show "shade" effect correctly. -->
  /external/objenesis/tck/
pom.xml 118 <artifactId>maven-shade-plugin</artifactId>
124 <goal>shade</goal>
  /external/chromium/chrome/browser/renderer_host/
render_widget_host_view_gtk.h 196 // A color we use to shade the entire render view. If 100% transparent, we do
197 // not shade the render view.
200 // The animation used for the abovementioned shade effect. The animation's
render_widget_host_view_win.h 351 // A color we use to shade the entire render view. If 100% transparent, we do
352 // not shade the render view.
  /device/generic/goldfish/camera/fake-pipeline2/
Scene.cpp 154 // Determine sun/shade illumination chromaticity
186 ALOGV("Sun XY: %f, %f, Shade XY: %f, %f",
208 ALOGV("Sun shade XYZ: %f, %f, %f",
267 ALOGV("Shade XYZ: %f, %f, %f",
  /frameworks/base/docs/html/design/style/
color.jd 117 shade that can be used as a complement when needed.</p>
  /packages/experimental/NotificationShowcase/src/com/android/example/notificationshowcase/
NotificationShowcaseActivity.java 71 // allow the user close the shade, if they want to test that.
113 // allow the user close the shade, if they want to test that.
161 // this is a service, it will only close the notification shade if used as a contentIntent.
229 // this is a service, it will only close the notification shade if used as a contentIntent.
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/camera/analyzer/
WhiteBalanceTest.java 269 * incandescent, fluorescent, warm-fluorescent, daylight, cloudy, shade
295 } else if (referenceWhiteBalance.equals("shade")) {

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