/external/jmonkeyengine/engine/src/core-data/Common/ShaderLib/ |
Lighting.glsllib | 14 float Lighting_Specular(vec3 norm, vec3 viewdir, vec3 lightdir, float shiny){
16 return pow(max(dot(refdir, viewdir), 0.0), shiny);
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/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Light/ |
Deferred.frag | 34 float lightComputeSpecular(in vec3 norm, in vec3 viewdir, in vec3 lightdir, in float shiny){
39 return pow(max(dot(H, norm), 0.0), shiny);
48 float p = max(shiny/128.0, 0.001);
53 return pow(max(tangDot(R, viewdir), 0.0), shiny);
58 vec2 computeLighting(in vec3 wvPos, in vec3 wvNorm, in vec3 wvViewDir, in vec4 wvLightDir, in float shiny){
60 float specularFactor = lightComputeSpecular(wvNorm, wvViewDir, wvLightDir.xyz, shiny);
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Lighting.frag | 95 float lightComputeSpecular(in vec3 norm, in vec3 viewdir, in vec3 lightdir, in float shiny){
96 // NOTE: check for shiny <= 1 removed since shininess is now
102 return pow(max(tangDot(H, norm), 0.0), shiny);
110 float p = max(shiny/128.0, 0.001);
115 return pow(max(tangDot(R, viewdir), 0.0), shiny);
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Lighting.vert | 101 float lightComputeSpecular(in vec3 norm, in vec3 viewdir, in vec3 lightdir, in float shiny){
102 if (shiny <= 1.0){
107 return pow(max(dot(H, norm), 0.0), shiny);
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/external/jmonkeyengine/engine/src/test/jme3test/helloworld/ |
HelloMaterial.java | 50 * transparent textures. How to make bumpy and shiny surfaces. */ 90 /** A bumpy rock with a shiny light effect. To make bumpy objects you must create a NormalMap. */ 92 Geometry shiny_rock = new Geometry("Shiny rock", rock);
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/frameworks/base/core/java/android/speech/tts/ |
UtteranceProgressListener.java | 47 * Wraps an old deprecated OnUtteranceCompletedListener with a shiny new
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/external/jmonkeyengine/engine/src/core-plugins/com/jme3/scene/plugins/ |
MTLLoader.java | 212 float shiny = scan.nextFloat(); local 213 if (shiny >= 1){ 214 shininess = shiny; /* (128f / 1000f)*/
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/development/samples/JetBoy/src/com/example/android/jetboy/ |
JetBoy.java | 66 // look up the happy shiny button
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/external/expat/m4/ |
lt~obsolete.m4 | 21 # pull the old libtool.m4 in (it doesn't see our shiny new m4_define
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/external/libcap-ng/libcap-ng-0.7/m4/ |
lt~obsolete.m4 | 21 # pull the old libtool.m4 in (it doesn't see our shiny new m4_define
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/external/libmtp/m4/ |
lt~obsolete.m4 | 21 # pull the old libtool.m4 in (it doesn't see our shiny new m4_define
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/external/libusb-compat/m4/ |
lt~obsolete.m4 | 21 # pull the old libtool.m4 in (it doesn't see our shiny new m4_define
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/external/open-vcdiff/m4/ |
lt~obsolete.m4 | 21 # pull the old libtool.m4 in (it doesn't see our shiny new m4_define
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/external/openfst/m4/ |
lt~obsolete.m4 | 21 # pull the old libtool.m4 in (it doesn't see our shiny new m4_define
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/external/protobuf/m4/ |
lt~obsolete.m4 | 21 # pull the old libtool.m4 in (it doesn't see our shiny new m4_define
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/external/qemu/distrib/sdl-1.2.15/acinclude/ |
lt~obsolete.m4 | 22 # pull the old libtool.m4 in (it doesn't see our shiny new m4_define
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/external/jmonkeyengine/engine/src/terrain/Common/MatDefs/Terrain/ |
TerrainLighting.frag | 165 float lightComputeSpecular(in vec3 norm, in vec3 viewdir, in vec3 lightdir, in float shiny){
173 float p = max(shiny/128.0, 0.001);
178 return pow(max(tangDot(R, viewdir), 0.0), shiny);
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/frameworks/base/docs/html/training/id-auth/ |
identify.jd | 61 frustration of someone who upgrades to a shiny new device, only to find that
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/external/llvm/lib/Transforms/Utils/ |
LowerSwitch.cpp | 300 // Branch to our shiny new if-then stuff...
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/external/replicaisland/res/values/ |
kyle.xml | 15 Tell you what, grease ball. You stay out of my way and I might not send your shiny green posterior into outer orbit. My name?s Kyle, and I am the best of the best. One false move and I?ll hit you so hard your code will run in reverse.
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/frameworks/base/services/java/com/android/server/am/ |
ProcessList.java | 45 // services that aren't as shiny and interesting as the ones in the A list.
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/external/chromium/chrome/browser/visitedlink/ |
visitedlink_unittest.cc | 99 // and TearDown will do this to make sure eveything is shiny before quitting.
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/external/guava/guava-testlib/src/com/google/common/collect/testing/ |
AbstractIteratorTester.java | 179 // TODO: something shiny and new instead of Stack
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/development/samples/SearchableDictionary/res/raw/ |
definitions.txt | [all...] |
/external/llvm/docs/ |
WritingAnLLVMPass.rst | 219 Now that you have a brand new shiny shared object file, we can use the [all...] |