HomeSort by relevance Sort by last modified time
    Searched full:shiny (Results 1 - 25 of 33) sorted by null

1 2

  /external/jmonkeyengine/engine/src/core-data/Common/ShaderLib/
Lighting.glsllib 14 float Lighting_Specular(vec3 norm, vec3 viewdir, vec3 lightdir, float shiny){
16 return pow(max(dot(refdir, viewdir), 0.0), shiny);
  /external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Light/
Deferred.frag 34 float lightComputeSpecular(in vec3 norm, in vec3 viewdir, in vec3 lightdir, in float shiny){
39 return pow(max(dot(H, norm), 0.0), shiny);
48 float p = max(shiny/128.0, 0.001);
53 return pow(max(tangDot(R, viewdir), 0.0), shiny);
58 vec2 computeLighting(in vec3 wvPos, in vec3 wvNorm, in vec3 wvViewDir, in vec4 wvLightDir, in float shiny){
60 float specularFactor = lightComputeSpecular(wvNorm, wvViewDir, wvLightDir.xyz, shiny);
Lighting.frag 95 float lightComputeSpecular(in vec3 norm, in vec3 viewdir, in vec3 lightdir, in float shiny){
96 // NOTE: check for shiny <= 1 removed since shininess is now
102 return pow(max(tangDot(H, norm), 0.0), shiny);
110 float p = max(shiny/128.0, 0.001);
115 return pow(max(tangDot(R, viewdir), 0.0), shiny);
Lighting.vert 101 float lightComputeSpecular(in vec3 norm, in vec3 viewdir, in vec3 lightdir, in float shiny){
102 if (shiny <= 1.0){
107 return pow(max(dot(H, norm), 0.0), shiny);
  /external/jmonkeyengine/engine/src/test/jme3test/helloworld/
HelloMaterial.java 50 * transparent textures. How to make bumpy and shiny surfaces. */
90 /** A bumpy rock with a shiny light effect. To make bumpy objects you must create a NormalMap. */
92 Geometry shiny_rock = new Geometry("Shiny rock", rock);
  /frameworks/base/core/java/android/speech/tts/
UtteranceProgressListener.java 47 * Wraps an old deprecated OnUtteranceCompletedListener with a shiny new
  /external/jmonkeyengine/engine/src/core-plugins/com/jme3/scene/plugins/
MTLLoader.java 212 float shiny = scan.nextFloat(); local
213 if (shiny >= 1){
214 shininess = shiny; /* (128f / 1000f)*/
  /development/samples/JetBoy/src/com/example/android/jetboy/
JetBoy.java 66 // look up the happy shiny button
  /external/expat/m4/
lt~obsolete.m4 21 # pull the old libtool.m4 in (it doesn't see our shiny new m4_define
  /external/libcap-ng/libcap-ng-0.7/m4/
lt~obsolete.m4 21 # pull the old libtool.m4 in (it doesn't see our shiny new m4_define
  /external/libmtp/m4/
lt~obsolete.m4 21 # pull the old libtool.m4 in (it doesn't see our shiny new m4_define
  /external/libusb-compat/m4/
lt~obsolete.m4 21 # pull the old libtool.m4 in (it doesn't see our shiny new m4_define
  /external/open-vcdiff/m4/
lt~obsolete.m4 21 # pull the old libtool.m4 in (it doesn't see our shiny new m4_define
  /external/openfst/m4/
lt~obsolete.m4 21 # pull the old libtool.m4 in (it doesn't see our shiny new m4_define
  /external/protobuf/m4/
lt~obsolete.m4 21 # pull the old libtool.m4 in (it doesn't see our shiny new m4_define
  /external/qemu/distrib/sdl-1.2.15/acinclude/
lt~obsolete.m4 22 # pull the old libtool.m4 in (it doesn't see our shiny new m4_define
  /external/jmonkeyengine/engine/src/terrain/Common/MatDefs/Terrain/
TerrainLighting.frag 165 float lightComputeSpecular(in vec3 norm, in vec3 viewdir, in vec3 lightdir, in float shiny){
173 float p = max(shiny/128.0, 0.001);
178 return pow(max(tangDot(R, viewdir), 0.0), shiny);
  /frameworks/base/docs/html/training/id-auth/
identify.jd 61 frustration of someone who upgrades to a shiny new device, only to find that
  /external/llvm/lib/Transforms/Utils/
LowerSwitch.cpp 300 // Branch to our shiny new if-then stuff...
  /external/replicaisland/res/values/
kyle.xml 15 Tell you what, grease ball. You stay out of my way and I might not send your shiny green posterior into outer orbit. My name?s Kyle, and I am the best of the best. One false move and I?ll hit you so hard your code will run in reverse.
  /frameworks/base/services/java/com/android/server/am/
ProcessList.java 45 // services that aren't as shiny and interesting as the ones in the A list.
  /external/chromium/chrome/browser/visitedlink/
visitedlink_unittest.cc 99 // and TearDown will do this to make sure eveything is shiny before quitting.
  /external/guava/guava-testlib/src/com/google/common/collect/testing/
AbstractIteratorTester.java 179 // TODO: something shiny and new instead of Stack
  /development/samples/SearchableDictionary/res/raw/
definitions.txt     [all...]
  /external/llvm/docs/
WritingAnLLVMPass.rst 219 Now that you have a brand new shiny shared object file, we can use the
    [all...]

Completed in 3999 milliseconds

1 2