/hardware/libhardware/modules/hwcomposer/ |
README.android | 2 Skeleton for the "hwcomposer" HAL module.
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/external/jmonkeyengine/engine/src/core/com/jme3/scene/debug/ |
SkeletonDebugger.java | 35 import com.jme3.animation.Skeleton; 44 private Skeleton skeleton; field in class:SkeletonDebugger 46 public SkeletonDebugger(String name, Skeleton skeleton){ 49 this.skeleton = skeleton; 50 wires = new SkeletonWire(skeleton); 51 points = new SkeletonPoints(skeleton); 66 // skeleton.resetAndUpdate() [all...] |
SkeletonPoints.java | 36 import com.jme3.animation.Skeleton; 48 private Skeleton skeleton; field in class:SkeletonPoints 50 public SkeletonPoints(Skeleton skeleton){ 51 this.skeleton = skeleton; 56 FloatBuffer fpb = BufferUtils.createFloatBuffer(skeleton.getBoneCount() * 3); 69 for (int i = 0; i < skeleton.getBoneCount(); i++){ 70 Bone bone = skeleton.getBone(i) [all...] |
SkeletonWire.java | 36 import com.jme3.animation.Skeleton; 50 private Skeleton skeleton; field in class:SkeletonWire 62 indexBuf.put( (short) skeleton.getBoneIndex(bone) ); 64 indexBuf.put( (short) skeleton.getBoneIndex(child) ); 70 public SkeletonWire(Skeleton skeleton){ 71 this.skeleton = skeleton; 72 for (Bone bone : skeleton.getRoots() [all...] |
/external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/ |
AnimData.java | 36 import com.jme3.animation.Skeleton; 41 public final Skeleton skeleton; field in class:AnimData 44 public AnimData(Skeleton skeleton, ArrayList<Animation> anims) { 45 this.skeleton = skeleton;
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/external/icu4c/i18n/unicode/ |
dtptngen.h | 38 * is done, a query can be made using a "skeleton", which is a pattern which just 40 * pattern corresponding to that skeleton. 41 * <p>The main method people will use is getBestPattern(String skeleton), 108 * Utility to return a unique skeleton from a given pattern. For example, 109 * both "MMM-dd" and "dd/MMM" produce the skeleton "MMMdd". 114 * @return skeleton such as "MMMdd" 120 * Utility to return a unique base skeleton from a given pattern. This is 121 * the same as the skeleton, except that differences in length are minimized 123 * for example, both "MMM-dd" and "d/MMM" produce the skeleton "MMMd" 129 * @return base skeleton, such as "Md [all...] |
dtitvfmt.h | 67 * from (skeleton, the_largest_different_calendar_field) 71 * A skeleton 92 * letter length in skeleton. 112 * There is a set of pre-defined static skeleton strings. 115 * For example, for a skeleton UDAT_YEAR_ABBR_MONTH_DAY, which is "yMMMd", 125 * For date skeleton, the interval patterns when year, or month, or date is 127 * For time skeleton, the interval patterns when am/pm, or hour, or minute is 131 * If a skeleton is not found in a locale's DateIntervalInfo, which means 132 * the interval patterns for the skeleton is not defined in resource file, 176 * create an instance using default or given locale plus given skeleton [all...] |
dtitvinf.h | 39 * formatter when user pass in skeleton and locale. 48 * from (skeleton, the_largest_different_calendar_field) 52 * A skeleton 69 * letter length in skeleton. 85 * There is a set of pre-defined static skeleton strings. 88 * For example, for a skeleton UDAT_YEAR_ABBR_MONTH_DAY, which is "yMMMd", 98 * For date skeleton, the interval patterns when year, or month, or date is 100 * For time skeleton, the interval patterns when am/pm, or hour, or minute is 116 * but for skeleton "yMMMd", the interval pattern when day is different is 118 * pattern is the earlier date. But for skeleton "yMMMd", when day is different [all...] |
udateintervalformat.h | 23 * in a locale-sensitive way, using a skeleton that specifies the precision and 25 * specified by the skeleton, a single date format will be produced. If the range 26 * is larger than the format specified by the skeleton, a locale-specific fallback 27 * will be used to format the items missing from the skeleton. 30 * - The skeleton jm will produce 33 * - The skeleton MMMd will produce 37 * - The skeleton jm will produce 40 * - The skeleton MMMd will produce 52 * relevant). Note that a skeleton involving h or H generally explicitly requests 53 * that time style (12- or 24-hour time respectively). For a skeleton tha [all...] |
udatpg.h | 30 * patterns. Once that is done, a query can be made using a "skeleton", which is 32 * will return the "best fit" pattern corresponding to that skeleton. 92 * pattern to match those in the skeleton (when this would not happen 187 * Get the best pattern matching the input skeleton. It is guaranteed to 188 * have all of the fields in the skeleton. 197 * @param skeleton 198 * The skeleton is a pattern containing only the variable fields. 200 * @param length the length of skeleton 202 * The best pattern found from the given skeleton. 211 const UChar *skeleton, int32_t length [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/animation/ |
AnimControl.java | 70 * Skeleton object must contain corresponding data for the targets' weight buffers.
72 Skeleton skeleton;
field in class:AnimControl 90 * Creates a new animation control for the given skeleton.
94 * @param skeleton The skeleton to animate
96 public AnimControl(Skeleton skeleton) {
97 this.skeleton = skeleton;
[all...] |
SkeletonControl.java | 23 * The Skeleton control deforms a model according to a skeleton, 32 * The skeleton of the model 34 private Skeleton skeleton; field in class:SkeletonControl 52 * Creates a skeleton control. 56 * @param skeleton the skeleton 58 public SkeletonControl(Skeleton skeleton) { [all...] |
Skeleton.java | 42 * <code>Skeleton</code> is a convenience class for managing a bone hierarchy. 43 * Skeleton updates the world transforms to reflect the current local 48 public final class Skeleton implements Savable { 60 * Creates a skeleton from a bone list. 66 * @param boneList The list of bones to manage by this Skeleton 68 public Skeleton(Bone[] boneList) { 92 * Shallow copies bind pose data from the source skeleton, does not 95 * @param source The source Skeleton to copy from 97 public Skeleton(Skeleton source) [all...] |
/external/icu4c/i18n/ |
udatpg.cpp | 58 const UChar *skeleton, int32_t length, 61 return udatpg_getBestPatternWithOptions(dtpg, skeleton, length, 68 const UChar *skeleton, int32_t length, 75 if(skeleton==NULL && length!=0) { 79 UnicodeString skeletonString((UBool)(length<0), skeleton, length); 87 UChar *skeleton, int32_t capacity, 98 return result.extract(skeleton, capacity, *pErrorCode); 104 UChar *skeleton, int32_t capacity, 115 return result.extract(skeleton, capacity, *pErrorCode); 217 const UChar *skeleton, int32_t skeletonLength [all...] |
dtitvfmt.cpp | 69 DateIntervalFormat::createInstance(const UnicodeString& skeleton, 71 return createInstance(skeleton, Locale::getDefault(), status); 76 DateIntervalFormat::createInstance(const UnicodeString& skeleton, 83 skeleton.extract(0, skeleton.length(), result, "UTF-8"); 87 sprintf(mesg, "skeleton: %s; pattern: %s\n", result, result_1); 92 return create(locale, dtitvinf, &skeleton, status); 98 DateIntervalFormat::createInstance(const UnicodeString& skeleton, 101 return createInstance(skeleton, Locale::getDefault(), dtitvinf, status); 106 DateIntervalFormat::createInstance(const UnicodeString& skeleton, 709 UnicodeString skeleton = fSkeleton; local 939 const UnicodeString* skeleton; local [all...] |
dtitvinf.cpp | 82 DateIntervalInfo::setIntervalPattern(const UnicodeString& skeleton, 88 setIntervalPatternInternally(skeleton, UCAL_AM_PM, intervalPattern, status); 89 setIntervalPatternInternally(skeleton, UCAL_HOUR, intervalPattern, status); 92 setIntervalPatternInternally(skeleton, UCAL_DATE, intervalPattern, status); 94 setIntervalPatternInternally(skeleton, lrgDiffCalUnit, intervalPattern, status); 178 DateIntervalInfo::getIntervalPattern(const UnicodeString& skeleton, 186 const UnicodeString* patternsOfOneSkeleton = (UnicodeString*) fIntervalPatterns->get(skeleton); 275 const char* skeleton = ures_getKey(oneRes.getAlias()); local 276 if (skeleton == NULL) { 279 UnicodeString skeletonUniStr(skeleton, -1, US_INV) 488 UnicodeString* skeleton = (UnicodeString*)keyTok.pointer; local [all...] |
/external/elfutils/libcpu/ |
i386_parse.h | 3 /* Skeleton interface for Bison's Yacc-like parsers in C 24 part or all of the Bison parser skeleton and distribute that work 26 parser generator using the skeleton or a modified version thereof 27 as a parser skeleton. Alternatively, if you modify or redistribute 28 the parser skeleton itself, you may (at your option) remove this 29 special exception, which will cause the skeleton and the resulting
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/external/ipsec-tools/src/libipsec/ |
policy_parse.h | 3 /* Skeleton interface for Bison's Yacc-like parsers in C 24 part or all of the Bison parser skeleton and distribute that work 26 parser generator using the skeleton or a modified version thereof 27 as a parser skeleton. Alternatively, if you modify or redistribute 28 the parser skeleton itself, you may (at your option) remove this 29 special exception, which will cause the skeleton and the resulting
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/external/bison/tests/ |
skeletons.at | 1 # Checking skeleton support. -*- Autotest -*- 18 AT_BANNER([[Skeleton Support.]]) 21 ## Relative skeleton file names. ## 24 AT_SETUP([[Relative skeleton file names]]) 43 [[%skeleton "./skel.c" 50 [[%skeleton "./skel.c" 72 AT_BISON_CHECK([[--skeleton=tmp/skel.c tmp/input-cmd-line.y]]) 81 ## Installed skeleton file names. ## 84 AT_SETUP([[Installed skeleton file names]]) 121 [[%skeleton "yacc.c" [all...] |
/external/icu4c/test/cintltst/ |
cdateintervalformattest.c | 41 const char * skeleton; member in struct:__anon8775 81 u_unescape(testItemPtr->skeleton, skelBuf, kSkelBufLen); 100 log_err("ERROR: udtitvfmt_format for locale %s, skeleton %s, tzid %s, from %.1f, to %.1f: expect %s, get %s\n", 101 testItemPtr->locale, testItemPtr->skeleton, tzidForLog, testItemPtr->from, testItemPtr->to, 105 log_err("FAIL: udtitvfmt_format for locale %s, skeleton %s, tzid %s, from %.1f, to %.1f: %s\n", 106 testItemPtr->locale, testItemPtr->skeleton, tzidForLog, testItemPtr->from, testItemPtr->to, myErrorName(status) ); 110 log_data_err("FAIL: udtitvfmt_open for locale %s, skeleton %s, tzid %s - %s\n", 111 testItemPtr->locale, testItemPtr->skeleton, tzidForLog, myErrorName(status) );
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/animations/ |
ArmatureHelper.java | 43 import com.jme3.animation.Skeleton;
126 public Map<Integer, Integer> getGroupToBoneIndexMap(Structure defBaseStructure, Skeleton skeleton, BlenderContext blenderContext) throws BlenderFileException {
128 if (skeleton.getBoneCount() != 0) {
134 Integer boneIndex = this.getBoneIndex(skeleton, deformGroupName);
161 public BoneTrack[] getTracks(Structure actionStructure, Skeleton skeleton, BlenderContext blenderContext) throws BlenderFileException {
163 return this.getTracks249(actionStructure, skeleton, blenderContext);
165 return this.getTracks250(actionStructure, skeleton, blenderContext);
182 private BoneTrack[] getTracks250(Structure actionStructure, Skeleton skeleton, BlenderContext blenderContext) throws BlenderFileException { [all...] |
/external/libogg/doc/ |
Makefile.am | 9 rfc3533.txt rfc5334.txt skeleton.html
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/frameworks/native/opengl/include/GLES/ |
egl.h | 2 * Skeleton egl.h to provide compatibility for early GLES 1.0
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/constraints/ |
ConstraintInverseKinematics.java | 4 import com.jme3.animation.Skeleton;
51 // CalculationBone[] bones = this.getBonesToCalculate(skeleton, boneAnimation);
60 // } else if (targetObject instanceof Skeleton) {
67 // "Unknown target object type! Should be Node, Bone or Skeleton and there is: "
73 // int boneIndex = skeleton.getBoneIndex(ownerBone);
84 // CalculationBone[] bones = this.getBonesToCalculate(ownerBone, skeleton, boneAnimation);
134 * @param skeleton
135 * the skeleton owning the bone and its ancestors
137 * the bone animation data that stores the traces for the skeleton's bones
140 private CalculationBone[] getBonesToCalculate(Skeleton skeleton, Animation boneAnimation) { [all...] |
/external/jmonkeyengine/engine/src/test/jme3test/model/anim/ |
TestCustomAnim.java | 36 import com.jme3.animation.Skeleton; 56 private Skeleton skeleton; field in class:TestCustomAnim 91 // Create skeleton 95 skeleton = new Skeleton(new Bone[]{ bone }); 121 // Create skeleton control 122 SkeletonControl skeletonControl = new SkeletonControl(skeleton); 140 // After changing skeleton transforms, must update world data 141 skeleton.updateWorldVectors() [all...] |