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Searched
full:snd_p
(Results
1 - 6
of
6
) sorted by null
/external/quake/quake/src/QW/client/
snd_mixa.s
152
movl C(
snd_p
),%ebx
160
// val = (
snd_p
[i]*snd_vol)>>8;
180
// val = (
snd_p
[i+1]*snd_vol)>>8;
208
//
snd_p
+= snd_linear_count;
snd_mix.c
33
int *
snd_p
, snd_linear_count, snd_vol;
variable
46
val = (
snd_p
[i]*snd_vol)>>8;
54
val = (
snd_p
[i+1]*snd_vol)>>8;
79
snd_p
= (int *) paintbuffer;
129
snd_p
+= snd_linear_count;
quakeasm.h
266
.extern C(
snd_p
)
/external/quake/quake/src/WinQuake/
snd_mixa.s
152
movl C(
snd_p
),%ebx
160
// val = (
snd_p
[i]*snd_vol)>>8;
180
// val = (
snd_p
[i+1]*snd_vol)>>8;
208
//
snd_p
+= snd_linear_count;
snd_mix.cpp
39
int *
snd_p
, snd_linear_count, snd_vol;
variable
53
val = (
snd_p
[i]*snd_vol)>>8;
61
val = (
snd_p
[i+1]*snd_vol)>>8;
87
snd_p
= paintbuffer.intbuf;
137
snd_p
+= snd_linear_count;
quakeasm.h
272
.extern C(
snd_p
)
Completed in 217 milliseconds