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  /external/quake/quake/src/QW/client/
snd_mixa.s 152 movl C(snd_p),%ebx
160 // val = (snd_p[i]*snd_vol)>>8;
180 // val = (snd_p[i+1]*snd_vol)>>8;
208 // snd_p += snd_linear_count;
snd_mix.c 33 int *snd_p, snd_linear_count, snd_vol; variable
46 val = (snd_p[i]*snd_vol)>>8;
54 val = (snd_p[i+1]*snd_vol)>>8;
79 snd_p = (int *) paintbuffer;
129 snd_p += snd_linear_count;
quakeasm.h 266 .extern C(snd_p)
  /external/quake/quake/src/WinQuake/
snd_mixa.s 152 movl C(snd_p),%ebx
160 // val = (snd_p[i]*snd_vol)>>8;
180 // val = (snd_p[i+1]*snd_vol)>>8;
208 // snd_p += snd_linear_count;
snd_mix.cpp 39 int *snd_p, snd_linear_count, snd_vol; variable
53 val = (snd_p[i]*snd_vol)>>8;
61 val = (snd_p[i+1]*snd_vol)>>8;
87 snd_p = paintbuffer.intbuf;
137 snd_p += snd_linear_count;
quakeasm.h 272 .extern C(snd_p)

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