/packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/ |
UploadedTexture.java | 196 canvas.texSubImage2D(this, mBorder, mBorder, bitmap, format, type); 236 canvas.texSubImage2D(this, mBorder, mBorder, bitmap, format, type); 241 canvas.texSubImage2D(this, 0, 0, line, format, type); 245 canvas.texSubImage2D(this, 0, 0, line, format, type); 251 canvas.texSubImage2D(this, mBorder + bWidth, 0, line, format, type); 257 canvas.texSubImage2D(this, 0, mBorder + bHeight, line, format, type);
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GLCanvas.java | 179 public abstract void texSubImage2D(BasicTexture texture, int xOffset, int yOffset,
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GLES11Canvas.java | [all...] |
GLES20Canvas.java | [all...] |
/frameworks/base/opengl/java/android/opengl/ |
GLUtils.java | 189 public static void texSubImage2D(int target, int level, int xoffset, int yoffset, 192 throw new NullPointerException("texSubImage2D can't be used with a null Bitmap"); 204 * A version of texSubImage2D() that takes an explicit type parameter 214 public static void texSubImage2D(int target, int level, int xoffset, int yoffset, 217 throw new NullPointerException("texSubImage2D can't be used with a null Bitmap");
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/external/skia/src/gpu/gl/angle/ |
GrGLCreateANGLEInterface.cpp | 100 GR_GET_PROC(GrGLTexSubImage2DProc, TexSubImage2D);
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/external/skia/src/gpu/gl/mesa/ |
GrGLCreateMesaInterface.cpp | 127 GR_GL_GET_PROC(TexSubImage2D);
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/external/webkit/Source/WebCore/platform/graphics/chromium/ |
VideoLayerChromium.cpp | 256 // If mapTexSubImage2DCHROMIUM fails, then do the slower texSubImage2D 259 GLC(context, context->texSubImage2D(GraphicsContext3D::TEXTURE_2D, 0, 0, 0, dimensions.width(), dimensions.height(), format, GraphicsContext3D::UNSIGNED_BYTE, data));
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LayerTilerChromium.cpp | 368 GLC(context, context->texSubImage2D(GraphicsContext3D::TEXTURE_2D, 0, destRect.x(), destRect.y(), destRect.width(), destRect.height(), GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, pixelSource));
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/external/webkit/Source/WebCore/html/canvas/ |
WebGLRenderingContext.h | 212 void texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, 215 void texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, 217 void texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, 219 void texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, 222 void texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset,
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WebGLRenderingContext.idl | [all...] |
WebGLRenderingContext.cpp | [all...] |
/external/webkit/Source/WebCore/platform/graphics/gpu/ |
SharedGraphicsContext3D.h | 99 void texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Denum type, const void* pixels);
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SharedGraphicsContext3D.cpp | 220 void SharedGraphicsContext3D::texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Denum type, const void* pixels) 222 m_context->texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
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Texture.cpp | 197 m_context->texSubImage2D(GraphicsContext3D::TEXTURE_2D, 0 /* level */,
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/packages/apps/Gallery2/tests/src/com/android/gallery3d/ui/ |
GLCanvasStub.java | 139 public void texSubImage2D(BasicTexture texture, int xOffset, int yOffset, Bitmap bitmap,
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/external/webkit/Source/WebKit/chromium/src/ |
GraphicsContext3DChromium.cpp | 621 void GraphicsContext3DInternal::texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Denum type, const void* pixels) 623 m_impl->texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); [all...] |
GraphicsContext3DInternal.h | 194 void texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Denum type, const void* pixels);
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/external/quake/quake/src/QW/ |
qwchangelog.txt | 60 - Using TexSubImage2D to upload partial lightmaps (GL)
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qwrlnote.txt | 178 - Using TexSubImage2D to upload partial lightmaps (GL)
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/external/webkit/Source/WebKit/chromium/public/ |
WebGraphicsContext3D.h | 289 virtual void texSubImage2D(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Denum type, const void* pixels) = 0;
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/external/webkit/Source/WebCore/platform/graphics/ |
GraphicsContext3D.h | 724 void texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Denum type, const void* pixels); [all...] |
/external/skia/src/gpu/gl/ |
GrGpuGL.cpp | 768 GL_CALL(TexSubImage2D(GR_GL_TEXTURE_2D, 780 GL_CALL(TexSubImage2D(GR_GL_TEXTURE_2D, [all...] |
/external/webkit/Source/WebCore/platform/graphics/opengl/ |
GraphicsContext3DOpenGL.cpp | [all...] |
/external/webkit/Source/WebCore/platform/graphics/qt/ |
GraphicsContext3DQt.cpp | [all...] |