/external/skia/src/gpu/effects/ |
GrTextureDomainEffect.h | 19 * coords ([0,1]x[0,1] square). Bilinear filtering can cause texels outside the domain to affect the 55 /* Computes a domain that bounds all the texels in texelRect. Note that with bilerp enabled 56 texels neighboring the domain may be read. */
|
Gr1DKernelEffect.h | 18 * the number of texels on either side of the center texel in X or Y that are
|
/frameworks/native/opengl/tests/finish/ |
finish.cpp | 80 char* texels = (char*)malloc(512*512*2); 81 memset(texels,0xFF,512*512*2); 84 512, 512, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, texels); 91 memcpy(dst, texels, 320*480*2); 98 free(texels);
|
/external/skia/include/gpu/ |
GrSurface.h | 25 * @return the width in texels 32 * @return the height in texels
|
GrTexture.h | 90 * Convert from texels to normalized texture coords for POT textures
|
/external/quake/quake/src/QW/dxsdk/sdk/inc/ |
d3drmdef.h | 93 D3DRMTEXTURE_LINEAR, /* interpolate 4 texels */
95 D3DRMTEXTURE_MIPLINEAR, /* interpolate 2 texels from 2 mipmaps */
96 D3DRMTEXTURE_LINEARMIPNEAREST, /* interpolate 4 texels in nearest mipmap */
97 D3DRMTEXTURE_LINEARMIPLINEAR /* interpolate 8 texels from 2 mipmaps */
|
/external/quake/quake/src/WinQuake/dxsdk/SDK/INC/ |
D3DRMDEF.H | 93 D3DRMTEXTURE_LINEAR, /* interpolate 4 texels */
95 D3DRMTEXTURE_MIPLINEAR, /* interpolate 2 texels from 2 mipmaps */
96 D3DRMTEXTURE_LINEARMIPNEAREST, /* interpolate 4 texels in nearest mipmap */
97 D3DRMTEXTURE_LINEARMIPLINEAR /* interpolate 8 texels from 2 mipmaps */
|
/external/quake/quake/src/QW/client/ |
d_iface.h | 199 int surfmip; // mipmapped ratio of surface texels / world pixels 200 int surfwidth; // in mipmapped texels 201 int surfheight; // in mipmapped texels
|
glquake2.h | 103 int surfmip; // mipmapped ratio of surface texels / world pixels
104 int surfwidth; // in mipmapped texels
105 int surfheight; // in mipmapped texels
|
glquake.h | 149 int surfmip; // mipmapped ratio of surface texels / world pixels 150 int surfwidth; // in mipmapped texels 151 int surfheight; // in mipmapped texels
|
/external/quake/quake/src/WinQuake/ |
d_iface.h | 200 int surfmip; // mipmapped ratio of surface texels / world pixels
201 int surfwidth; // in mipmapped texels
202 int surfheight; // in mipmapped texels
|
gl_model.cpp | 1418 byte *texels; local 1435 // save 8 bit texels for the player model to remap 1437 texels = (byte*) Hunk_AllocName(s, loadname); 1438 pheader->texels[i] = texels - (byte *)pheader; 1439 memcpy (texels, (byte *)(pskintype + 1), s); 1462 texels = (byte*) Hunk_AllocName(s, loadname); 1463 pheader->texels[i] = texels - (byte *)pheader; 1464 memcpy (texels, (byte *)(pskintype), s) [all...] |
gl_rmisc.cpp | 292 original = (byte *)paliashdr + paliashdr->texels[0]; 294 original = (byte *)paliashdr + paliashdr->texels[currententity->skinnum];
|
glquake.h | 138 int surfmip; // mipmapped ratio of surface texels / world pixels 139 int surfwidth; // in mipmapped texels 140 int surfheight; // in mipmapped texels
|
/external/webkit/Source/WebCore/platform/graphics/gpu/ |
ConvolutionShader.cpp | 65 " // Offset image coords by half of kernel width, in image texels\n"
|
/sdk/emulator/opengl/host/libs/GLESv1_dec/ |
gl.attrib | 666 #void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels) 668 dir texels out 669 len texels (depth * pixelDataSize(self, width, height, format, type, 0))
|
/sdk/emulator/opengl/host/libs/Translator/GLES_CM/ |
GLEScmImp.cpp | 2241 GLfloat texels[ctx->getMaxTexUnits()][4*2]; local [all...] |
/external/skia/include/core/ |
SkImageFilter.h | 92 * The effect can assume its vertexCoords space maps 1-to-1 with texels
|
/frameworks/native/opengl/libs/GLES_trace/src/ |
gltrace_fixup.cpp | 42 again based on format. Groups of components are referred to as texels. 44 width × height texels are read from memory, starting at location data. By default, 45 these texels are taken from adjacent memory locations, except that after all width 46 texels are read, the read pointer is advanced to the next four-byte boundary. [all...] |
/external/webkit/Source/WebCore/platform/graphics/chromium/ |
LayerTilerChromium.cpp | 273 // Assumption: if a tiler is using border texels, then it is because the 403 // rect with border texels which shouldn't be drawn.
|
/frameworks/native/opengl/libs/GLES2/ |
gl2ext_api.in | 340 void API_ENTRY(glExtGetTexSubImageQCOM)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels) { 341 CALL_GL_API(glExtGetTexSubImageQCOM, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels);
|
/frameworks/native/opengl/libs/GLES_CM/ |
glext_api.in | 397 void API_ENTRY(glExtGetTexSubImageQCOM)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels) { 398 CALL_GL_API(glExtGetTexSubImageQCOM, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels);
|
/system/core/libpixelflinger/ |
scanline.cpp | 761 pixel_t texels[4]; local 763 tx.surface.read(&tx.surface, c, u0, v0, &texels[0]); 764 tx.surface.read(&tx.surface, c, u0, v1, &texels[1]); 765 tx.surface.read(&tx.surface, c, u1, v0, &texels[2]); 766 tx.surface.read(&tx.surface, c, u1, v1, &texels[3]); 776 texel.s[j] = texels[0].s[j]; 779 texel.c[j] = texels[0].c[j]*mm[0] + 780 texels[1].c[j]*mm[1] + 781 texels[2].c[j]*mm[2] + 782 texels[3].c[j]*mm[3] [all...] |
/device/generic/goldfish/opengl/system/GLESv2_enc/ |
gl2_entry.cpp | 202 void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* texels); [all...] |
/frameworks/native/opengl/libs/ |
debug.in | 69 TRACE_GL_VOID(glExtGetTexSubImageQCOM, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels), (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels), 11, "GLenum", target, "GLint", level, "GLint", xoffset, "GLint", yoffset, "GLint", zoffset, "GLsizei", width, "GLsizei", height, "GLsizei", depth, "GLenum", format, "GLenum", type, "GLvoid *", texels) [all...] |