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Searched
full:total_channels
(Results
1 - 6
of
6
) sorted by null
/external/quake/quake/src/QW/client/
snd_dma.c
43
int
total_channels
;
variable
130
Con_Printf("%5d
total_channels
\n",
total_channels
);
545
total_channels
= MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS; // no statics
631
if (
total_channels
== MAX_CHANNELS)
633
Con_Printf ("
total_channels
== MAX_CHANNELS\n");
637
ss = &channels[
total_channels
];
638
total_channels
++;
746
for (i=NUM_AMBIENTS ; i<
total_channels
; i++, ch++)
773
if (j ==
total_channels
)
[
all
...]
sound.h
134
// MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS to
total_channels
= static sounds
136
extern int
total_channels
;
snd_mix.c
281
for (i=0; i<
total_channels
; i++, ch++)
/external/quake/quake/src/WinQuake/
snd_dma.cpp
40
int
total_channels
;
variable
127
Con_Printf("%5d
total_channels
\n",
total_channels
);
549
total_channels
= MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS; // no statics
635
if (
total_channels
== MAX_CHANNELS)
637
Con_Printf ("
total_channels
== MAX_CHANNELS\n");
641
ss = &channels[
total_channels
];
642
total_channels
++;
750
for (i=NUM_AMBIENTS ; i<
total_channels
; i++, ch++)
777
if (j ==
total_channels
)
[
all
...]
sound.h
143
// MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS to
total_channels
= static sounds
145
extern int
total_channels
;
snd_mix.cpp
289
for (i=0; i<
total_channels
; i++, ch++)
Completed in 102 milliseconds