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  /external/quake/quake/src/QW/client/
snd_dma.c 43 int total_channels; variable
130 Con_Printf("%5d total_channels\n", total_channels);
545 total_channels = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS; // no statics
631 if (total_channels == MAX_CHANNELS)
633 Con_Printf ("total_channels == MAX_CHANNELS\n");
637 ss = &channels[total_channels];
638 total_channels++;
746 for (i=NUM_AMBIENTS ; i<total_channels; i++, ch++)
773 if (j == total_channels)
    [all...]
sound.h 134 // MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS to total_channels = static sounds
136 extern int total_channels;
snd_mix.c 281 for (i=0; i<total_channels ; i++, ch++)
  /external/quake/quake/src/WinQuake/
snd_dma.cpp 40 int total_channels; variable
127 Con_Printf("%5d total_channels\n", total_channels);
549 total_channels = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS; // no statics
635 if (total_channels == MAX_CHANNELS)
637 Con_Printf ("total_channels == MAX_CHANNELS\n");
641 ss = &channels[total_channels];
642 total_channels++;
750 for (i=NUM_AMBIENTS ; i<total_channels; i++, ch++)
777 if (j == total_channels)
    [all...]
sound.h 143 // MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS to total_channels = static sounds
145 extern int total_channels;
snd_mix.cpp 289 for (i=0; i<total_channels ; i++, ch++)

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