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  /packages/providers/DownloadProvider/res/values/
styles.xml 18 <style name="Theme.Translucent" parent="android:style/Theme.Translucent">
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
TranslucentGLSurfaceViewActivity.java 27 * display translucent 3D graphics.
38 // a translucent window.
41 // Tell the cube renderer that we want to render a translucent version
45 mGLSurfaceView.getHolder().setFormat(PixelFormat.TRANSLUCENT);
  /frameworks/base/core/tests/coretests/src/android/app/
TranslucentFancyActivity.java 27 * <h3>Fancy Translucent Activity</h3>
29 * <p>This demonstrates the how to write an activity that is translucent,
34 * App/Activity/Translucent Fancy
40 * <td >The Translucent Fancy Screen implementation</td>
  /packages/screensavers/WebView/
AndroidManifest.xml 21 android:theme="@android:style/Theme.Translucent.NoTitleBar">
33 android:theme="@android:style/Theme.Translucent.NoTitleBar">
  /packages/apps/LegacyCamera/src/com/android/camera/panorama/
MosaicRendererSurfaceView.java 50 public MosaicRendererSurfaceView(Context context, boolean translucent,
53 initialize(context, translucent, depth, stencil);
56 private void initialize(Context context, boolean translucent, int depth, int stencil) {
58 init(translucent, depth, stencil);
68 private void init(boolean translucent, int depth, int stencil) {
71 * If we want a translucent one, we should change the surface's
72 * format here, using PixelFormat.TRANSLUCENT for GL Surfaces
75 if (translucent) {
76 this.getHolder().setFormat(PixelFormat.TRANSLUCENT);
90 translucent ? new ConfigChooser(8, 8, 8, 8, depth, stencil)
    [all...]
  /external/webkit/Source/WebCore/platform/android/
RenderThemeAndroid.cpp 378 bool translucent = false; local
380 translucent = true;
381 paintInfo.context->platformContext()->drawMediaButton(rect, RenderSkinMediaButton::FULLSCREEN, translucent);
387 bool translucent = false; local
389 translucent = true;
390 paintInfo.context->platformContext()->drawMediaButton(rect, RenderSkinMediaButton::MUTE, translucent);
396 bool translucent = false; local
398 translucent = true;
401 paintInfo.context->platformContext()->drawMediaButton(rect, RenderSkinMediaButton::PLAY, translucent);
403 paintInfo.context->platformContext()->drawMediaButton(rect, RenderSkinMediaButton::PAUSE, translucent);
411 bool translucent = false; local
420 bool translucent = false; local
429 bool translucent = false; local
440 bool translucent = false; local
453 bool translucent = false; local
693 static const bool translucent = true; local
702 static const bool translucent = true; local
    [all...]
  /frameworks/base/packages/SystemUI/res/drawable/
status_bar_item_background.xml 19 android:opacity="translucent"
ticker_background.xml 19 android:opacity="translucent"
  /development/samples/ApiDemos/src/com/example/android/apis/app/
TranslucentActivity.java 27 * <h3>Translucent Activity</h3>
29 * <p>This demonstrates the how to write an activity that is translucent,
TranslucentBlurActivity.java 31 * <p>This demonstrates the how to write an activity that is translucent,
  /development/samples/ApiDemos/res/values/
styles.xml 73 <!-- A theme that has a translucent background. Here we explicitly specify
74 that this theme is to inherit from the system's translucent theme,
76 <style name="Theme.Translucent" parent="android:style/Theme.Translucent">
86 translucent theme. -->
89 <item name="android:windowAnimationStyle">@android:style/Animation.Translucent</item>
  /external/jmonkeyengine/engine/src/core-effects/com/jme3/post/filters/
TranslucentBucketFilter.java 26 * A filter to handle translucent objects when rendering a scene with filters that uses depth like WaterFilter and SSAOFilter
104 viewPort.getQueue().renderQueue(RenderQueue.Bucket.Translucent, renderManager, viewPort.getCamera());
144 emitter.setQueueBucket(RenderQueue.Bucket.Translucent);
  /cts/tests/tests/holo/
AndroidManifest.xml 46 android:theme="@android:style/Theme.Translucent.NoTitleBar">
58 android:theme="@android:style/Theme.Translucent.NoTitleBar" />
  /development/ndk/platforms/android-5/samples/hello-gl2/src/com/android/gl2jni/
GL2JNIView.java 76 public GL2JNIView(Context context, boolean translucent, int depth, int stencil) {
78 init(translucent, depth, stencil);
81 private void init(boolean translucent, int depth, int stencil) {
84 * If we want a translucent one, we should change the surface's
85 * format here, using PixelFormat.TRANSLUCENT for GL Surfaces
88 if (translucent) {
89 this.getHolder().setFormat(PixelFormat.TRANSLUCENT);
102 setEGLConfigChooser( translucent ?
  /frameworks/base/graphics/java/android/graphics/
PixelFormat.java 26 public static final int TRANSLUCENT = -3;
97 case PixelFormat.TRANSLUCENT:
  /development/samples/ApiDemos/res/layout/
translucent_background.xml 17 <!-- Demonstrates an activity with a fancy translucent background.
  /external/svox/pico/
AndroidManifest.xml 32 android:theme="@android:style/Theme.Translucent.NoTitleBar">
53 android:theme="@android:style/Theme.Translucent.NoTitleBar">
61 android:theme="@android:style/Theme.Translucent.NoTitleBar">
77 android:theme="@android:style/Theme.Translucent.NoTitleBar">
  /frameworks/base/core/tests/coretests/res/layout/
translucent_background.xml 17 <!-- Demonstrates an activity with a fancy translucent background.
  /frameworks/base/tests/HwAccelerationTest/res/layout/
view_layers_4.xml 32 android:text="Set translucent" />
  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/queue/
RenderQueue.java 109 * Generally this would contain translucent objects, and
113 Translucent,
182 * <li>Bucket.Translucent: {@link com.jme3.renderer.queue.TransparentComparator} which
203 case Translucent:
269 case Translucent:
334 case Translucent:
359 case Translucent:
  /packages/apps/Nfc/
AndroidManifest.xml 44 android:theme="@*android:style/Theme.Translucent.NoTitleBar"
51 android:theme="@android:style/Theme.Translucent.NoTitleBar"
  /external/webkit/Source/WebKit/android/
RenderSkinMediaButton.h 63 bool translucent = false, bool drawBackground = true,
  /frameworks/native/opengl/tests/gl2_jni/src/com/android/gl2jni/
GL2JNIView.java 65 public GL2JNIView(Context context, boolean translucent, int depth, int stencil) {
67 init(translucent, depth, stencil);
70 private void init(boolean translucent, int depth, int stencil) {
72 setEGLConfigChooser( translucent ?
  /frameworks/native/opengl/tests/gl_perfapp/src/com/android/glperf/
GLPerfView.java 65 public GLPerfView(Context context, boolean translucent, int depth, int stencil) {
67 init(translucent, depth, stencil);
70 private void init(boolean translucent, int depth, int stencil) {
72 setEGLConfigChooser( translucent ?
  /frameworks/native/opengl/tests/gldual/src/com/android/gldual/
GLDualGL2View.java 68 public GLDualGL2View(Context context, boolean translucent, int depth, int stencil) {
70 init(translucent, depth, stencil);
73 private void init(boolean translucent, int depth, int stencil) {
75 setEGLConfigChooser( translucent ?

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