/packages/providers/DownloadProvider/res/values/ |
styles.xml | 18 <style name="Theme.Translucent" parent="android:style/Theme.Translucent">
|
/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
TranslucentGLSurfaceViewActivity.java | 27 * display translucent 3D graphics. 38 // a translucent window. 41 // Tell the cube renderer that we want to render a translucent version 45 mGLSurfaceView.getHolder().setFormat(PixelFormat.TRANSLUCENT);
|
/frameworks/base/core/tests/coretests/src/android/app/ |
TranslucentFancyActivity.java | 27 * <h3>Fancy Translucent Activity</h3> 29 * <p>This demonstrates the how to write an activity that is translucent, 34 * App/Activity/Translucent Fancy 40 * <td >The Translucent Fancy Screen implementation</td>
|
/packages/screensavers/WebView/ |
AndroidManifest.xml | 21 android:theme="@android:style/Theme.Translucent.NoTitleBar"> 33 android:theme="@android:style/Theme.Translucent.NoTitleBar">
|
/packages/apps/LegacyCamera/src/com/android/camera/panorama/ |
MosaicRendererSurfaceView.java | 50 public MosaicRendererSurfaceView(Context context, boolean translucent, 53 initialize(context, translucent, depth, stencil); 56 private void initialize(Context context, boolean translucent, int depth, int stencil) { 58 init(translucent, depth, stencil); 68 private void init(boolean translucent, int depth, int stencil) { 71 * If we want a translucent one, we should change the surface's 72 * format here, using PixelFormat.TRANSLUCENT for GL Surfaces 75 if (translucent) { 76 this.getHolder().setFormat(PixelFormat.TRANSLUCENT); 90 translucent ? new ConfigChooser(8, 8, 8, 8, depth, stencil) [all...] |
/external/webkit/Source/WebCore/platform/android/ |
RenderThemeAndroid.cpp | 378 bool translucent = false; local 380 translucent = true; 381 paintInfo.context->platformContext()->drawMediaButton(rect, RenderSkinMediaButton::FULLSCREEN, translucent); 387 bool translucent = false; local 389 translucent = true; 390 paintInfo.context->platformContext()->drawMediaButton(rect, RenderSkinMediaButton::MUTE, translucent); 396 bool translucent = false; local 398 translucent = true; 401 paintInfo.context->platformContext()->drawMediaButton(rect, RenderSkinMediaButton::PLAY, translucent); 403 paintInfo.context->platformContext()->drawMediaButton(rect, RenderSkinMediaButton::PAUSE, translucent); 411 bool translucent = false; local 420 bool translucent = false; local 429 bool translucent = false; local 440 bool translucent = false; local 453 bool translucent = false; local 693 static const bool translucent = true; local 702 static const bool translucent = true; local [all...] |
/frameworks/base/packages/SystemUI/res/drawable/ |
status_bar_item_background.xml | 19 android:opacity="translucent"
|
ticker_background.xml | 19 android:opacity="translucent"
|
/development/samples/ApiDemos/src/com/example/android/apis/app/ |
TranslucentActivity.java | 27 * <h3>Translucent Activity</h3> 29 * <p>This demonstrates the how to write an activity that is translucent,
|
TranslucentBlurActivity.java | 31 * <p>This demonstrates the how to write an activity that is translucent,
|
/development/samples/ApiDemos/res/values/ |
styles.xml | 73 <!-- A theme that has a translucent background. Here we explicitly specify 74 that this theme is to inherit from the system's translucent theme, 76 <style name="Theme.Translucent" parent="android:style/Theme.Translucent"> 86 translucent theme. --> 89 <item name="android:windowAnimationStyle">@android:style/Animation.Translucent</item>
|
/external/jmonkeyengine/engine/src/core-effects/com/jme3/post/filters/ |
TranslucentBucketFilter.java | 26 * A filter to handle translucent objects when rendering a scene with filters that uses depth like WaterFilter and SSAOFilter 104 viewPort.getQueue().renderQueue(RenderQueue.Bucket.Translucent, renderManager, viewPort.getCamera()); 144 emitter.setQueueBucket(RenderQueue.Bucket.Translucent);
|
/cts/tests/tests/holo/ |
AndroidManifest.xml | 46 android:theme="@android:style/Theme.Translucent.NoTitleBar"> 58 android:theme="@android:style/Theme.Translucent.NoTitleBar" />
|
/development/ndk/platforms/android-5/samples/hello-gl2/src/com/android/gl2jni/ |
GL2JNIView.java | 76 public GL2JNIView(Context context, boolean translucent, int depth, int stencil) { 78 init(translucent, depth, stencil); 81 private void init(boolean translucent, int depth, int stencil) { 84 * If we want a translucent one, we should change the surface's 85 * format here, using PixelFormat.TRANSLUCENT for GL Surfaces 88 if (translucent) { 89 this.getHolder().setFormat(PixelFormat.TRANSLUCENT); 102 setEGLConfigChooser( translucent ?
|
/frameworks/base/graphics/java/android/graphics/ |
PixelFormat.java | 26 public static final int TRANSLUCENT = -3; 97 case PixelFormat.TRANSLUCENT:
|
/development/samples/ApiDemos/res/layout/ |
translucent_background.xml | 17 <!-- Demonstrates an activity with a fancy translucent background.
|
/external/svox/pico/ |
AndroidManifest.xml | 32 android:theme="@android:style/Theme.Translucent.NoTitleBar"> 53 android:theme="@android:style/Theme.Translucent.NoTitleBar"> 61 android:theme="@android:style/Theme.Translucent.NoTitleBar"> 77 android:theme="@android:style/Theme.Translucent.NoTitleBar">
|
/frameworks/base/core/tests/coretests/res/layout/ |
translucent_background.xml | 17 <!-- Demonstrates an activity with a fancy translucent background.
|
/frameworks/base/tests/HwAccelerationTest/res/layout/ |
view_layers_4.xml | 32 android:text="Set translucent" />
|
/external/jmonkeyengine/engine/src/core/com/jme3/renderer/queue/ |
RenderQueue.java | 109 * Generally this would contain translucent objects, and 113 Translucent, 182 * <li>Bucket.Translucent: {@link com.jme3.renderer.queue.TransparentComparator} which 203 case Translucent: 269 case Translucent: 334 case Translucent: 359 case Translucent:
|
/packages/apps/Nfc/ |
AndroidManifest.xml | 44 android:theme="@*android:style/Theme.Translucent.NoTitleBar" 51 android:theme="@android:style/Theme.Translucent.NoTitleBar"
|
/external/webkit/Source/WebKit/android/ |
RenderSkinMediaButton.h | 63 bool translucent = false, bool drawBackground = true,
|
/frameworks/native/opengl/tests/gl2_jni/src/com/android/gl2jni/ |
GL2JNIView.java | 65 public GL2JNIView(Context context, boolean translucent, int depth, int stencil) { 67 init(translucent, depth, stencil); 70 private void init(boolean translucent, int depth, int stencil) { 72 setEGLConfigChooser( translucent ?
|
/frameworks/native/opengl/tests/gl_perfapp/src/com/android/glperf/ |
GLPerfView.java | 65 public GLPerfView(Context context, boolean translucent, int depth, int stencil) { 67 init(translucent, depth, stencil); 70 private void init(boolean translucent, int depth, int stencil) { 72 setEGLConfigChooser( translucent ?
|
/frameworks/native/opengl/tests/gldual/src/com/android/gldual/ |
GLDualGL2View.java | 68 public GLDualGL2View(Context context, boolean translucent, int depth, int stencil) { 70 init(translucent, depth, stencil); 73 private void init(boolean translucent, int depth, int stencil) { 75 setEGLConfigChooser( translucent ?
|