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  /external/quake/quake/src/QW/progs/
progdefs.h 108 vec3_t v_angle; member in struct:__anon14315
weapons.qc 42 makevectors (self.v_angle);
270 makevectors(self.v_angle);
436 makevectors (self.v_angle);
650 makevectors (self.v_angle);
743 makevectors (self.v_angle);
1005 makevectors (self.v_angle); // calculate forward angle for velocity
defs.qc 163 .vector v_angle; // view / targeting angle for players
client.qc 904 makevectors (self.v_angle); // is this still used
    [all...]
  /external/quake/quake/src/WinQuake/
progdefs.q1 110 vec3_t v_angle;
progdefs.q2 118 vec3_t v_angle;
sv_user.cpp 256 AngleVectors (sv_player->u.v.v_angle, forward, right, up);
382 vec3_t v_angle; local
406 VectorAdd (sv_player->u.v.v_angle, sv_player->u.v.punchangle, v_angle);
410 angles[PITCH] = -v_angle[PITCH]/3;
411 angles[YAW] = v_angle[YAW];
453 VectorCopy (angle, host_client->edict->u.v.v_angle);
sv_phys.cpp 873 AngleVectors (ent->u.v.v_angle, forward, right, up);
1160 VectorAdd (PROG_TO_EDICT(ent->u.v.aiment)->u.v.origin, ent->u.v.v_angle, ent->u.v.origin);
    [all...]
  /external/quake/quake/src/QW/server/
progdefs.h 127 vec3_t v_angle; member in struct:__anon14363
sv_user.c     [all...]

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