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Searched
full:workingstate
(Results
1 - 1
of
1
) sorted by null
/external/quake/quake/src/WinQuake/
vid_ext.cpp
275
int i,
workingstate
;
local
277
workingstate
= 0;
281
if (!VID_ExtraVidLookForState(
workingstate
, state))
286
workingstate
^= state;
Completed in 402 milliseconds