Lines Matching full:spill
34 When allocating a physical register for an operand, we can't spill the operands that are already allocated. To avoid that, we call startNativeCode before each native instruction, here flag "canSpill" is set to true for each physical register;
349 //! we should not spill the physical register for dst when allocating for src
935 if(regAll != PhysicalReg_Null) { //do not spill regAll when allocating register for dst