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Lines Matching defs:angle

54     private float angle    = FastMath.TWO_PI;
77 //float x = (float) (Math.cos(angle) * xDist);
78 float dx = (float) Math.sin(angle) * xDist;
80 //float z = (float) (Math.sin(angle) * zDist);
81 float dz = (float)(-Math.cos(angle) * zDist);
86 angle += tpf * rate;
88 if (angle > FastMath.TWO_PI){
89 angle = FastMath.TWO_PI;
91 }else if (angle < -0){
92 angle = -0;