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3 SDL_BlitSurface \- This performs a fast blit from the source surface to the destination surface\&.
11 This performs a fast blit from the source surface to the destination surface\&.
17 The final blit rectangle is saved in \fBdstrect\fR after all clipping is performed (\fBsrcrect\fR is not modified)\&.
19 The blit function should not be called on a locked surface\&.
26 blit using per-pixel alpha, ignoring any colour key
29 blit using the colour key AND the per-surface alpha value
31 blit using the per-surface alpha value
35 blit using the colour key
37 ordinary opaque rectangular blit
43 If the blit is successful, it returns \fB0\fR, otherwise it returns \fB-1\fR\&.
45 If either of the surfaces were in video memory, and the blit returns \fB-2\fR, the video memory was lost, so it should be reloaded with artwork and re-blitted: