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Lines Matching refs:reverse

30  it to be increasing in Y. If it had to reverse the order of the points,
123 bool reverse = sort_increasing_Y(pts, srcPts, 3);
135 reverse = !reverse;
143 this->appendVLine(clip.fLeft, pts[0].fY, pts[2].fY, reverse);
147 this->appendVLine(clip.fRight, pts[0].fY, pts[2].fY, reverse);
158 this->appendVLine(clip.fLeft, tmp[0].fY, tmp[2].fY, reverse);
166 this->appendVLine(clip.fLeft, pts[0].fY, pts[2].fY, reverse);
177 this->appendQuad(tmp, reverse);
178 this->appendVLine(clip.fRight, tmp[2].fY, tmp[4].fY, reverse);
182 this->appendVLine(clip.fRight, pts[0].fY, pts[2].fY, reverse);
185 this->appendQuad(pts, reverse);
321 bool reverse = sort_increasing_Y(pts, src, 4);
334 reverse = !reverse;
340 this->appendVLine(clip.fLeft, pts[0].fY, pts[3].fY, reverse);
344 this->appendVLine(clip.fRight, pts[0].fY, pts[3].fY, reverse);
354 this->appendVLine(clip.fLeft, tmp[0].fY, tmp[3].fY, reverse);
369 this->appendVLine(clip.fLeft, pts[0].fY, pts[3].fY, reverse);
383 this->appendCubic(tmp, reverse);
384 this->appendVLine(clip.fRight, tmp[3].fY, tmp[6].fY, reverse);
388 this->appendVLine(clip.fRight, pts[0].fY, pts[3].fY, reverse);
391 this->appendCubic(pts, reverse);
428 bool reverse) {
431 if (reverse) {
439 void SkEdgeClipper::appendQuad(const SkPoint pts[3], bool reverse) {
442 if (reverse) {
453 void SkEdgeClipper::appendCubic(const SkPoint pts[4], bool reverse) {
456 if (reverse) {