Home | History | Annotate | Download | only in unix

Lines Matching refs:dsp

38     Display* dsp = fUnixWindow.fDisplay;
39 if (dsp) {
43 fVi = glXChooseVisual(dsp, DefaultScreen(dsp), att);
45 Colormap colorMap = XCreateColormap(dsp, RootWindow(dsp, fVi->screen),
50 fUnixWindow.fWin = XCreateWindow(dsp, RootWindow(dsp, fVi->screen),
57 fUnixWindow.fWin = XCreateSimpleWindow(dsp, DefaultRootWindow(dsp),
61 fUnixWindow.fGc = XCreateGC(dsp, fUnixWindow.fWin, 0, NULL);
99 Display* dsp = fUnixWindow.fDisplay;
100 XSelectInput(dsp, fUnixWindow.fWin, EVENT_MASK);
105 XNextEvent(dsp, &evt);
127 KeySym keysym = XKeycodeToKeysym(dsp, evt.xkey.keycode, 0);
128 //SkDebugf("pressed key %i!\n\tKeySym:%i\n", evt.xkey.keycode, XKeycodeToKeysym(dsp, evt.xkey.keycode, 0));
142 this->handleKeyUp(XKeyToSkKey(XKeycodeToKeysym(dsp, evt.xkey.keycode, 0)));
158 Display* dsp = fUnixWindow.fDisplay;
160 XMapWindow(dsp, win);
163 XSelectInput(dsp, win, eventMask);
168 XNextEvent(dsp, &evt);
176 Display* dsp = fUnixWindow.fDisplay;
177 if (!dsp || !fVi) return false;
180 fUnixWindow.fGLContext = glXCreateContext(dsp, fVi, NULL, GL_TRUE);
182 glXMakeCurrent(dsp, fUnixWindow.fWin, fUnixWindow.fGLContext);
191 glXMakeCurrent(dsp, fUnixWindow.fWin, fUnixWindow.fGLContext);