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Lines Matching refs:reverse

30  it to be increasing in Y. If it had to reverse the order of the points,
127 bool reverse = sort_increasing_Y(pts, srcPts, 3);
139 reverse = !reverse;
147 this->appendVLine(clip.fLeft, pts[0].fY, pts[2].fY, reverse);
151 this->appendVLine(clip.fRight, pts[0].fY, pts[2].fY, reverse);
162 this->appendVLine(clip.fLeft, tmp[0].fY, tmp[2].fY, reverse);
172 this->appendVLine(clip.fLeft, pts[0].fY, pts[2].fY, reverse);
185 this->appendQuad(tmp, reverse);
186 this->appendVLine(clip.fRight, tmp[2].fY, tmp[4].fY, reverse);
190 this->appendVLine(clip.fRight, pts[0].fY, pts[2].fY, reverse);
193 this->appendQuad(pts, reverse);
332 bool reverse = sort_increasing_Y(pts, src, 4);
345 reverse = !reverse;
351 this->appendVLine(clip.fLeft, pts[0].fY, pts[3].fY, reverse);
355 this->appendVLine(clip.fRight, pts[0].fY, pts[3].fY, reverse);
365 this->appendVLine(clip.fLeft, tmp[0].fY, tmp[3].fY, reverse);
380 this->appendVLine(clip.fLeft, pts[0].fY, pts[3].fY, reverse);
395 this->appendCubic(tmp, reverse);
396 this->appendVLine(clip.fRight, tmp[3].fY, tmp[6].fY, reverse);
400 this->appendVLine(clip.fRight, pts[0].fY, pts[3].fY, reverse);
403 this->appendCubic(pts, reverse);
440 bool reverse) {
443 if (reverse) {
451 void SkEdgeClipper::appendQuad(const SkPoint pts[3], bool reverse) {
454 if (reverse) {
465 void SkEdgeClipper::appendCubic(const SkPoint pts[4], bool reverse) {
468 if (reverse) {