Lines Matching full:program
31 * This class manages a GPU program and records per-program information.
36 * Uniforms are program-local so we can't rely on fHWState to hold the
37 * previous uniform state after a program change.
52 * Call to abandon GL objects owned by this program.
74 * draw occurs using the program after the program has already been bound. It also uses the
88 // returns this as a uint32_t array to be used as a key in the program cache
119 // stripped of bits that don't affect program generation
162 // Creates a GL program ID, binds shader attributes to GL vertex attrs, and links the program
207 // these reflect the current values of uniforms (GL uniform values travel with program)