Lines Matching defs:viewport
498 //// viewport ////
511 // the GL viewport can save all the trouble of re-position from screenRect
707 IntRect viewport(m_visibleContentRect.fLeft - margin, m_visibleContentRect.fTop - margin,
710 viewport.intersect(rect);
711 return viewport;
948 int viewport[4];
949 glGetIntegerv(GL_VIEWPORT, viewport);
950 ALOGV("viewport %d, %d, %d, %d , currentScale %f",
951 viewport[0], viewport[1], viewport[2], viewport[3], currentScale);
952 IntRect currentGLViewport(viewport[0], viewport[1], viewport[2], viewport[3]);