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Lines Matching refs:bitmap

19 import android.graphics.Bitmap;
32 * Bitmap objects that it draws, preventing the backing memory of Bitmaps from being freed while
83 public void drawPatch(Bitmap bitmap, byte[] chunks, RectF dst, Paint paint) {
84 super.drawPatch(bitmap, chunks, dst, paint);
85 mDisplayList.mBitmaps.add(bitmap);
86 // Shaders in the Paint are ignored when drawing a Bitmap
90 public void drawBitmap(Bitmap bitmap, float left, float top, Paint paint) {
91 super.drawBitmap(bitmap, left, top, paint);
92 mDisplayList.mBitmaps.add(bitmap);
93 // Shaders in the Paint are ignored when drawing a Bitmap
97 public void drawBitmap(Bitmap bitmap, Matrix matrix, Paint paint) {
98 super.drawBitmap(bitmap, matrix, paint);
99 mDisplayList.mBitmaps.add(bitmap);
100 // Shaders in the Paint are ignored when drawing a Bitmap
104 public void drawBitmap(Bitmap bitmap, Rect src, Rect dst, Paint paint) {
105 super.drawBitmap(bitmap, src, dst, paint);
106 mDisplayList.mBitmaps.add(bitmap);
107 // Shaders in the Paint are ignored when drawing a Bitmap
111 public void drawBitmap(Bitmap bitmap, Rect src, RectF dst, Paint paint) {
112 super.drawBitmap(bitmap, src, dst, paint);
113 mDisplayList.mBitmaps.add(bitmap);
114 // Shaders in the Paint are ignored when drawing a Bitmap
121 // Shaders in the Paint are ignored when drawing a Bitmap
128 // Shaders in the Paint are ignored when drawing a Bitmap
132 public void drawBitmapMesh(Bitmap bitmap, int meshWidth, int meshHeight, float[] verts,
134 super.drawBitmapMesh(bitmap, meshWidth, meshHeight, verts, vertOffset,
136 mDisplayList.mBitmaps.add(bitmap);
137 // Shaders in the Paint are ignored when drawing a Bitmap