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Lines Matching full:save

39 // Depth of the save stack at the beginning of batch playback at flush time
225 // use invalid save count because it won't be used at flush time - RestoreToCountOp is the
304 // For both clipOp and save(Layer)Op, we don't want to save drawing info, and only want to save
315 * subsequent clipOps, save/restores (if the clip flag is set). During a flush, instead of loading
337 * For now, we record save layer operations as barriers in the batch list, preventing drawing
357 * Takes save op and it's return value - the new save count - and stores it into the stream as a
365 // store and replay the save operation, as it may be needed to correctly playback the clip
366 DEFER_LOGD(" adding save barrier with new save count %d", newSaveCount);
376 * other save() commands which occur as children of a snapshot with complex clip will be deferred,
380 * save/restore and complex canvas modifications (including save/restore) in order.
547 // save and restore (with draw modifiers) so that reordering doesn't affect final state
549 renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
551 // NOTE: depth of the save stack at this point, before playback, should be reflected in
552 // FLUSH_SAVE_STACK_DEPTH, so that save/restores match up correctly