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Lines Matching refs:y1

448 void FontRenderer::appendMeshQuadNoClip(float x1, float y1, float u1, float v1,
456 mCurrentCacheTexture->addQuad(x1, y1, u1, v1, x2, y2, u2, v2,
460 void FontRenderer::appendMeshQuad(float x1, float y1, float u1, float v1,
465 (x1 > mClip->right || y1 < mClip->top || x2 < mClip->left || y4 > mClip->bottom)) {
469 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);
475 mBounds->bottom = fmax(mBounds->bottom, y1);
483 void FontRenderer::appendRotatedMeshQuad(float x1, float y1, float u1, float v1,
487 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);
491 mBounds->top = fmin(mBounds->top, fmin(y1, fmin(y2, fmin(y3, y4))));
493 mBounds->bottom = fmax(mBounds->bottom, fmax(y1, fmax(y2, fmax(y3, y4))));