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Lines Matching refs:stretch

65     // the horizontal stretch effect.  The remainder is spent performing
66 // the vertical stretch effect.
249 * @param stretch The stretch factor. 0.0 is no collapse, 1.0 is full collapse.
251 private void drawVStretch(float stretch) {
253 final float ar = scurve(stretch, 7.5f);
254 final float ag = scurve(stretch, 8.0f);
255 final float ab = scurve(stretch, 8.5f);
257 Slog.d(TAG, "drawVStretch: stretch=" + stretch
324 * @param stretch The stretch factor. 0.0 is no stretch / no fade,
325 * 1.0 is maximum stretch / maximum fade.
327 private void drawHStretch(float stretch) {
329 final float ag = scurve(stretch, 8.0f);
331 Slog.d(TAG, "drawHStretch: stretch=" + stretch + ", ag=" + ag);
334 if (stretch < 1.0f) {