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Lines Matching defs:vertexBuffersCount

31     mHal.state.vertexBuffersCount = 0;
39 uint32_t vertexBuffersCount,
52 mHal.state.vertexBuffersCount = vertexBuffersCount;
53 mHal.state.vertexBuffers = new Allocation *[mHal.state.vertexBuffersCount];
54 for (uint32_t i = 0; i < mHal.state.vertexBuffersCount; i ++) {
58 mVertexBuffers = new ObjectBaseRef<Allocation>[mHal.state.vertexBuffersCount];
89 stream->addU32(mHal.state.vertexBuffersCount);
90 for (uint32_t vCount = 0; vCount < mHal.state.vertexBuffersCount; vCount ++) {
119 uint32_t vertexBuffersCount = stream->loadU32();
121 if (vertexBuffersCount) {
122 vertexBuffers = new ObjectBaseRef<Allocation>[vertexBuffersCount];
124 for (uint32_t vCount = 0; vCount < vertexBuffersCount; vCount ++) {
150 Mesh *mesh = new Mesh(rsc, vertexBuffersCount, primitivesCount);
152 for (uint32_t vCount = 0; vCount < vertexBuffersCount; vCount ++) {
160 if (vertexBuffersCount) {
205 for (uint32_t ct = 0; ct < mHal.state.vertexBuffersCount; ct ++) {
225 for (uint32_t ct=0; ct < mHal.state.vertexBuffersCount; ct++) {
297 *numVtx = sm->mHal.state.vertexBuffersCount;
307 rsAssert(vtxDataCount == sm->mHal.state.vertexBuffersCount);