Lines Matching refs:funcs
30 mRSC->mHal.funcs.vertex.init(mRSC, this, mUserShader.string(), mUserShader.length(),
35 mRSC->mHal.funcs.vertex.destroy(mRSC, this);
49 float *f = static_cast<float *>(rsc->mHal.funcs.allocation.lock1D(
59 rsc->mHal.funcs.allocation.unlock1D(rsc, mHal.state.constants[0]);
64 rsc->mHal.funcs.vertex.setActive(rsc, this);
78 float *f = static_cast<float *>(rsc->mHal.funcs.allocation.lock1D(
82 rsc->mHal.funcs.allocation.unlock1D(rsc, mHal.state.constants[0]);
96 float *f = static_cast<float *>(rsc->mHal.funcs.allocation.lock1D(
100 rsc->mHal.funcs.allocation.unlock1D(rsc, mHal.state.constants[0]);
114 float *f = static_cast<float *>(rsc->mHal.funcs.allocation.lock1D(
118 rsc->mHal.funcs.allocation.unlock1D(rsc, mHal.state.constants[0]);
133 rsc->mHal.funcs.allocation.lock1D(rsc, mHal.state.constants[0]));
135 rsc->mHal.funcs.allocation.unlock1D(rsc, mHal.state.constants[0]);
143 rsc->mHal.funcs.allocation.lock1D(rsc, mHal.state.constants[0]));
148 rsc->mHal.funcs.allocation.unlock1D(rsc, mHal.state.constants[0]);
222 float *f = static_cast<float *>(rsc->mHal.funcs.allocation.lock1D(rsc, mDefaultAlloc.get()));
235 rsc->mHal.funcs.allocation.unlock1D(rsc, mDefaultAlloc.get());