Lines Matching refs:abs
356 const GGLcoord dx = abs(v0[0] - v1[0]);
357 const GGLcoord dy = abs(v0[1] - v1[1]);
618 // abs(e) <= 1/2^(p+1) by construction
620 // therefore abs(x'-x) = y*abs(e) <= y/2^(p+1) <= DY/2^(p+1) <= DMAX/2^(p+1)
622 // which means that if DMAX <= 2^p, therefore abs(x-x') <= 1/2, including
894 edge->y_incr = abs(gglDivQ16(dy, dx));