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Searched
defs:ACQUIRED
(Results
1 - 2
of
2
) sorted by null
/frameworks/native/include/gui/
BufferQueue.h
203
// queued buffers will be
acquired
in order. In asynchronous mode,
247
// if the buffer in this slot has been
acquired
in the past (see
278
// buffer is successfully
acquired
, the information about the buffer is
280
//
acquired
then the BufferItem::mGraphicBuffer field of buffer is set to
335
// be
acquired
by the consumer at one time (default 1). This call will
464
//
ACQUIRED
(via acquireBuffer) or to FREE (if another buffer is
468
//
ACQUIRED
indicates that the buffer has been
acquired
by the
474
ACQUIRED
= 3
518
// buffer. When the buffer is DEQUEUED or
ACQUIRED
, the fence has bee
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/frameworks/av/camera/tests/
ProCameraTests.cpp
121
ACQUIRED
,
243
// Lock has been
acquired
. Write operations now available.
245
QueueEvent(
ACQUIRED
);
542
mListener->SetEventMask(ProEvent_Mask(
ACQUIRED
) |
551
EXPECT_EQ(
ACQUIRED
, mListener->ReadEvent());
570
mListener->SetEventMask(ProEvent_Mask(
ACQUIRED
) |
575
// then we can be test that the lock wont immediately be
acquired
582
EXPECT_EQ(
ACQUIRED
, mListener->ReadEvent());
749
mListener->SetEventMask(ProEvent_Mask(
ACQUIRED
) |
763
EXPECT_EQ(
ACQUIRED
, mListener->ReadEvent())
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