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Searched
defs:HIT_REACT
(Results
1 - 4
of
4
) sorted by null
/external/replicaisland/src/com/replica/replicaisland/
GenericAnimationComponent.java
51
case
HIT_REACT
:
52
mSprite.playAnimation(Animation.
HIT_REACT
);
80
public static final int
HIT_REACT
= 3;
AnimationComponent.java
38
HIT_REACT
,
129
if (currentAction != ActionType.
HIT_REACT
&& mPreviousAction == ActionType.
HIT_REACT
) {
269
} else if (currentAction == ActionType.
HIT_REACT
) {
270
mSprite.playAnimation(PlayerAnimations.
HIT_REACT
.ordinal());
GameObject.java
63
HIT_REACT
,
PlayerComponent.java
57
HIT_REACT
,
275
} else if (mState != State.
HIT_REACT
277
&& parentObject.getCurrentAction() == ActionType.
HIT_REACT
) {
299
case
HIT_REACT
:
431
mState = State.
HIT_REACT
;
Completed in 2564 milliseconds