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Searched
defs:Matrix3
(Results
1 - 12
of
12
) sorted by null
/external/eigen/test/
geo_eulerangles.cpp
17
typedef Matrix<Scalar,3,3>
Matrix3
;
25
Matrix3
m;
30
VERIFY_IS_APPROX(m,
Matrix3
(AngleAxisx(ea[0], Vector3::Unit##X()) * AngleAxisx(ea[1], Vector3::Unit##Y()) * AngleAxisx(ea[2], Vector3::Unit##Z()))); \
geo_orthomethods.cpp
22
typedef Matrix<Scalar,3,3>
Matrix3
;
36
Matrix3
mat3;
46
Matrix3
mcross;
vectorization_logic.cpp
110
>
Matrix3
;
153
VERIFY(test_assign(
Matrix3
(),
Matrix3
().cwiseQuotient(
Matrix3
()),
163
VERIFY(test_redux(
Matrix3
(),
geo_transformations.cpp
21
typedef Matrix<Scalar,3,3>
Matrix3
;
92
typedef Matrix<Scalar,3,3>
Matrix3
;
111
Matrix3
matrot1, m;
120
VERIFY_IS_APPROX(
Matrix3
::Identity(), m * AngleAxisx(a, v0.normalized()));
121
VERIFY_IS_APPROX(
Matrix3
::Identity(), AngleAxisx(a, v0.normalized()) * m);
197
Matrix3
mat3 =
Matrix3
::Random();
268
t1 = (
Matrix3
(q1) * AlignedScaling3(v0)) * Translation3(v0);
270
t1 = (
Matrix3
(q1) * Eigen::Scaling(v0)) * Translation3(v0);
275
t1 =
Matrix3
(q1) * (AlignedScaling3(v0) * Translation3(v0))
[
all
...]
/external/eigen/Eigen/src/Eigen2Support/Geometry/
AngleAxis.h
57
typedef Matrix<Scalar,3,3>
Matrix3
;
99
inline
Matrix3
operator* (const
Matrix3
& other) const
103
inline friend
Matrix3
operator* (const
Matrix3
& a, const AngleAxis& b)
120
Matrix3
toRotationMatrix(void) const;
188
typename AngleAxis<Scalar>::
Matrix3
191
Matrix3
res;
Quaternion.h
64
typedef Matrix<Scalar,3,3>
Matrix3
;
165
Matrix3
toRotationMatrix(void) const;
245
* - Via a
Matrix3
: 24 + 15n
295
inline typename Quaternion<Scalar>::
Matrix3
302
Matrix3
res;
/external/jmonkeyengine/engine/src/core/com/jme3/shader/
VarType.java
49
Matrix3
(true,false),
/external/eigen/Eigen/src/Geometry/
AngleAxis.h
60
typedef Matrix<Scalar,3,3>
Matrix3
;
115
Matrix3
toRotationMatrix(void) const;
202
typename AngleAxis<Scalar>::
Matrix3
205
Matrix3
res;
Quaternion.h
53
typedef Matrix<Scalar,3,3>
Matrix3
;
138
Matrix3
toRotationMatrix() const;
472
* - Via a
Matrix3
: 24 + 15n
534
inline typename QuaternionBase<Derived>::
Matrix3
541
Matrix3
res;
/external/eigen/test/eigen2/
eigen2_geometry.cpp
22
typedef Matrix<Scalar,3,3>
Matrix3
;
44
Matrix3
matrot1;
50
Matrix3
m;
74
VERIFY_IS_APPROX(
Matrix3
::Identity(), m * AngleAxisx(a, v0.normalized()));
75
VERIFY_IS_APPROX(
Matrix3
::Identity(), AngleAxisx(a, v0.normalized()) * m);
185
Matrix3
mat3 =
Matrix3
::Random();
255
t1 = (
Matrix3
(q1) * Scaling3(v0)) * Translation3(v0);
258
t1 =
Matrix3
(q1) * (Scaling3(v0) * Translation3(v0));
264
t1 = (Translation3(v0) * Scaling3(v0)) *
Matrix3
(q1)
[
all
...]
eigen2_geometry_with_eigen2_prefix.cpp
24
typedef Matrix<Scalar,3,3>
Matrix3
;
46
Matrix3
matrot1;
52
Matrix3
m;
76
VERIFY_IS_APPROX(
Matrix3
::Identity(), m * AngleAxisx(a, v0.normalized()));
77
VERIFY_IS_APPROX(
Matrix3
::Identity(), AngleAxisx(a, v0.normalized()) * m);
187
Matrix3
mat3 =
Matrix3
::Random();
257
t1 = (
Matrix3
(q1) * Scaling3(v0)) * Translation3(v0);
260
t1 =
Matrix3
(q1) * (Scaling3(v0) * Translation3(v0));
266
t1 = (Translation3(v0) * Scaling3(v0)) *
Matrix3
(q1)
[
all
...]
/external/eigen/demos/opengl/
quaternion_demo.cpp
140
typedef Matrix<Scalar,3,3>
Matrix3
;
159
Matrix3
m = q.toRotationMatrix();
163
EulerAngles& operator=(const
Matrix3
& m)
174
Matrix3
toRotationMatrix(void) const
178
Matrix3
res;
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