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Searched
defs:Shader
(Results
1 - 22
of
22
) sorted by null
/external/webkit/Source/WebCore/platform/graphics/gpu/
Shader.cpp
35
#include "
Shader
.h"
46
void
Shader
::affineTo3x3(const AffineTransform& transform, float mat[9])
60
void
Shader
::affineTo4x4(const AffineTransform& transform, float mat[16])
81
unsigned
Shader
::loadShader(GraphicsContext3D* context, unsigned type, const String& shaderSource)
83
unsigned
shader
= context->createShader(type);
local
84
if (!
shader
)
87
context->shaderSource(
shader
, shaderSource);
88
context->compileShader(
shader
);
90
context->getShaderiv(
shader
, GraphicsContext3D::COMPILE_STATUS, &compileStatus);
92
String infoLog = context->getShaderInfoLog(
shader
);
[
all
...]
Shader.h
44
class
Shader
{
45
WTF_MAKE_NONCOPYABLE(
Shader
);
65
Shader
(GraphicsContext3D*, unsigned program);
66
~
Shader
();
/cts/tests/tests/graphics/src/android/graphics/cts/
ShaderTest.java
22
import android.graphics.
Shader
;
27
new
Shader
();
36
Shader
shader
= new BitmapShader(bitmap,
Shader
.TileMode.REPEAT,
Shader
.TileMode.REPEAT);
local
39
shader
.setLocalMatrix(m);
40
assertFalse(
shader
.getLocalMatrix(m));
42
shader
.setLocalMatrix(null);
43
assertFalse(
shader
.getLocalMatrix(m))
[
all
...]
/frameworks/base/graphics/java/android/graphics/
Shader.java
20
*
Shader
is the based class for objects that return horizontal spans of colors
21
* during drawing. A subclass of
Shader
is installed in a Paint calling
22
* paint.setShader(
shader
). After that any object (other than a bitmap) that is
23
* drawn with that paint will get its color(s) from the
shader
.
25
public class
Shader
{
41
* replicate the edge color if the
shader
draws outside of its
46
* repeat the
shader
's image horizontally and vertically
50
* repeat the
shader
's image horizontally and vertically, alternating
62
* Return true if the
shader
has a non-identity local matrix.
63
* @param localM If not null, it is set to the
shader
's local matrix
[
all
...]
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
Shader.java
33
public abstract class
Shader
extends SceneGraphBase {
46
public
Shader
() {
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Shader.cpp
7
//
Shader
.cpp: Implements the gl::
Shader
class and its derived classes
8
// VertexShader and FragmentShader. Implements GL
shader
objects and related
11
#include "libGLESv2/
Shader
.h"
21
void *
Shader
::mFragmentCompiler = NULL;
22
void *
Shader
::mVertexCompiler = NULL;
24
Shader
::
Shader
(ResourceManager *manager, GLuint handle) : mHandle(handle), mResourceManager(manager)
30
// Perform a one-time initialization of the
shader
compiler (or after being destructed by releaseCompiler)
60
Shader
::~Shader(
[
all
...]
Shader.h
7
//
Shader
.h: Defines the abstract gl::
Shader
class and its concrete derived
8
// classes VertexShader and FragmentShader. Implements GL
shader
objects and
43
class
Shader
48
Shader
(ResourceManager *manager, GLuint handle);
50
virtual ~
Shader
();
75
DISALLOW_COPY_AND_ASSIGN(
Shader
);
85
unsigned int mRefCount; // Number of program objects this
shader
is attached to
86
bool mDeleteStatus; // Flag to indicate that the
shader
can be deleted when no longer in use
121
class VertexShader : public
Shader
[
all
...]
/external/jmonkeyengine/engine/src/core/com/jme3/shader/
Shader.java
33
package com.jme3.
shader
;
47
public final class
Shader
extends NativeObject implements Savable {
52
* True if the
shader
is fully compiled & linked.
69
* Maps attribute name to the location of the attribute in the
shader
.
74
* Type of
shader
. The
shader
will control the pipeline of it's type.
94
*
Shader
source describes a
shader
object in OpenGL. Each
shader
source
110
throw new NullPointerException("The
shader
type must be specified");
294
ShaderSource
shader
= new ShaderSource(type);
local
[
all
...]
/prebuilts/sdk/10/
android.jar
/prebuilts/sdk/12/
android.jar
/prebuilts/sdk/13/
android.jar
/prebuilts/sdk/14/
android.jar
/prebuilts/sdk/15/
android.jar
/prebuilts/sdk/17/
android.jar
/prebuilts/sdk/18/
android.jar
/prebuilts/sdk/4/
android.jar
/prebuilts/sdk/5/
android.jar
/prebuilts/sdk/6/
android.jar
/prebuilts/sdk/7/
android.jar
/prebuilts/sdk/8/
android.jar
/prebuilts/sdk/current/
android.jar
/prebuilts/sdk/9/
android.jar
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