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    Searched defs:ShaderProgram (Results 1 - 5 of 5) sorted by null

  /frameworks/base/media/mca/filterfw/native/core/
shader_program.cpp 63 ShaderProgram::VertexAttrib::VertexAttrib()
76 // ShaderProgram implementation ////////////////////////////////////////////////
77 ShaderProgram::ShaderProgram(GLEnv* gl_env, const std::string& fragment_shader)
99 ShaderProgram::ShaderProgram(GLEnv* gl_env,
123 ShaderProgram::~ShaderProgram() {
137 void ShaderProgram::SetDefaultCoords() {
163 ShaderProgram* ShaderProgram::CreateIdentity(GLEnv* gl_env)
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shader_program.h 42 // A ShaderProgram is a Program object that holds a GLSL shader implementation.
46 // By default a ShaderProgram provides its own vertex shader. However, a custom
67 class ShaderProgram {
77 // Note, that the ShaderProgram does NOT take ownership of the GLEnv. The
80 explicit ShaderProgram(GLEnv* gl_env, const std::string& fragment_shader);
85 // Note, that the ShaderProgram does NOT take ownership of the GLEnv. The
88 ShaderProgram(GLEnv* gl_env,
93 ~ShaderProgram();
123 static ShaderProgram* CreateIdentity(GLEnv* env);
  /frameworks/base/media/mca/filterfw/java/android/filterfw/core/
ShaderProgram.java 31 public class ShaderProgram extends Program {
48 private ShaderProgram() {
51 private ShaderProgram(NativeAllocatorTag tag) {
54 public ShaderProgram(FilterContext context, String fragmentShader) {
63 public ShaderProgram(FilterContext context, String vertexShader, String fragmentShader) {
72 public static ShaderProgram createIdentity(FilterContext context) {
73 ShaderProgram program = nativeCreateIdentity(getGLEnvironment(context));
102 throw new RuntimeException("ShaderProgram got non-GL frame as input " + i + "!");
111 throw new RuntimeException("ShaderProgram got non-GL output frame!");
123 throw new RuntimeException("Error executing ShaderProgram!");
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  /external/webkit/Source/WebCore/platform/graphics/android/rendering/
ShaderProgram.h 117 class ShaderProgram {
119 ShaderProgram();
ShaderProgram.cpp 26 #define LOG_TAG "ShaderProgram"
30 #include "ShaderProgram.h"
190 GLuint ShaderProgram::loadShader(GLenum shaderType, const char* pSource)
216 GLint ShaderProgram::createProgram(const char* pVertexSource, const char* pFragmentSource)
260 void ShaderProgram::initProgram(ShaderType type)
270 ShaderProgram::ShaderProgram()
284 void ShaderProgram::cleanupGLResources()
302 void ShaderProgram::initGLResources()
304 // To detect whether or not resources for ShaderProgram allocate
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