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    Searched defs:Shadow (Results 1 - 5 of 5) sorted by null

  /external/clang/lib/AST/
DeclCXX.cpp     [all...]
  /external/compiler-rt/lib/tsan/rtl/
tsan_rtl.h 212 friend class Shadow;
220 // Shadow (from most significant bit):
228 class Shadow : public FastState {
230 explicit Shadow(u64 x)
234 explicit Shadow(const FastState &s)
270 static inline bool TidsAreEqual(const Shadow s1, const Shadow s2) {
276 static inline bool Addr0AndSizeAreEqual(const Shadow s1, const Shadow s2) {
281 static inline bool TwoRangesIntersect(Shadow s1, Shadow s2
    [all...]
  /external/clang/lib/Sema/
SemaTemplateInstantiateDecl.cpp     [all...]
SemaDeclCXX.cpp     [all...]
  /external/llvm/lib/Transforms/Instrumentation/
MemorySanitizer.cpp 16 /// (http://goo.gl/QKbem). We associate a few shadow bits with every
17 /// byte of the application memory, poison the shadow of the malloc-ed
18 /// or alloca-ed memory, load the shadow bits on every memory read,
19 /// propagate the shadow bits through some of the arithmetic
20 /// instruction (including MOV), store the shadow bits on every memory
22 /// associated shadow is poisoned.
32 /// Another difference from Memcheck is that we use 8 shadow bits per
33 /// byte of application memory and use a direct shadow mapping. This
35 /// shadow updates (Memcheck is single-threaded so races are not a
36 /// concern there. Memcheck uses 2 shadow bits per byte with a slo
    [all...]

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