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Searched
defs:Shadow
(Results
1 - 5
of
5
) sorted by null
/external/clang/lib/AST/
DeclCXX.cpp
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/external/compiler-rt/lib/tsan/rtl/
tsan_rtl.h
212
friend class
Shadow
;
220
//
Shadow
(from most significant bit):
228
class
Shadow
: public FastState {
230
explicit
Shadow
(u64 x)
234
explicit
Shadow
(const FastState &s)
270
static inline bool TidsAreEqual(const
Shadow
s1, const
Shadow
s2) {
276
static inline bool Addr0AndSizeAreEqual(const
Shadow
s1, const
Shadow
s2) {
281
static inline bool TwoRangesIntersect(
Shadow
s1, Shadow s2
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/external/clang/lib/Sema/
SemaTemplateInstantiateDecl.cpp
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SemaDeclCXX.cpp
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/external/llvm/lib/Transforms/Instrumentation/
MemorySanitizer.cpp
16
/// (http://goo.gl/QKbem). We associate a few
shadow
bits with every
17
/// byte of the application memory, poison the
shadow
of the malloc-ed
18
/// or alloca-ed memory, load the
shadow
bits on every memory read,
19
/// propagate the
shadow
bits through some of the arithmetic
20
/// instruction (including MOV), store the
shadow
bits on every memory
22
/// associated
shadow
is poisoned.
32
/// Another difference from Memcheck is that we use 8
shadow
bits per
33
/// byte of application memory and use a direct
shadow
mapping. This
35
///
shadow
updates (Memcheck is single-threaded so races are not a
36
/// concern there. Memcheck uses 2
shadow
bits per byte with a slo
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