1 /* 2 * Copyright (C) 2006 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package android.view; 18 19 import android.app.Presentation; 20 import android.content.Context; 21 import android.content.pm.ActivityInfo; 22 import android.graphics.PixelFormat; 23 import android.os.IBinder; 24 import android.os.Parcel; 25 import android.os.Parcelable; 26 import android.text.TextUtils; 27 import android.util.Log; 28 29 30 /** 31 * The interface that apps use to talk to the window manager. 32 * <p> 33 * Use <code>Context.getSystemService(Context.WINDOW_SERVICE)</code> to get one of these. 34 * </p><p> 35 * Each window manager instance is bound to a particular {@link Display}. 36 * To obtain a {@link WindowManager} for a different display, use 37 * {@link Context#createDisplayContext} to obtain a {@link Context} for that 38 * display, then use <code>Context.getSystemService(Context.WINDOW_SERVICE)</code> 39 * to get the WindowManager. 40 * </p><p> 41 * The simplest way to show a window on another display is to create a 42 * {@link Presentation}. The presentation will automatically obtain a 43 * {@link WindowManager} and {@link Context} for that display. 44 * </p> 45 * 46 * @see android.content.Context#getSystemService 47 * @see android.content.Context#WINDOW_SERVICE 48 */ 49 public interface WindowManager extends ViewManager { 50 /** 51 * Exception that is thrown when trying to add view whose 52 * {@link WindowManager.LayoutParams} {@link WindowManager.LayoutParams#token} 53 * is invalid. 54 */ 55 public static class BadTokenException extends RuntimeException { 56 public BadTokenException() { 57 } 58 59 public BadTokenException(String name) { 60 super(name); 61 } 62 } 63 64 /** 65 * Exception that is thrown when calling {@link #addView} to a secondary display that cannot 66 * be found. See {@link android.app.Presentation} for more information on secondary displays. 67 */ 68 public static class InvalidDisplayException extends RuntimeException { 69 public InvalidDisplayException() { 70 } 71 72 public InvalidDisplayException(String name) { 73 super(name); 74 } 75 } 76 77 /** 78 * Returns the {@link Display} upon which this {@link WindowManager} instance 79 * will create new windows. 80 * <p> 81 * Despite the name of this method, the display that is returned is not 82 * necessarily the primary display of the system (see {@link Display#DEFAULT_DISPLAY}). 83 * The returned display could instead be a secondary display that this 84 * window manager instance is managing. Think of it as the display that 85 * this {@link WindowManager} instance uses by default. 86 * </p><p> 87 * To create windows on a different display, you need to obtain a 88 * {@link WindowManager} for that {@link Display}. (See the {@link WindowManager} 89 * class documentation for more information.) 90 * </p> 91 * 92 * @return The display that this window manager is managing. 93 */ 94 public Display getDefaultDisplay(); 95 96 /** 97 * Special variation of {@link #removeView} that immediately invokes 98 * the given view hierarchy's {@link View#onDetachedFromWindow() 99 * View.onDetachedFromWindow()} methods before returning. This is not 100 * for normal applications; using it correctly requires great care. 101 * 102 * @param view The view to be removed. 103 */ 104 public void removeViewImmediate(View view); 105 106 public static class LayoutParams extends ViewGroup.LayoutParams 107 implements Parcelable { 108 /** 109 * X position for this window. With the default gravity it is ignored. 110 * When using {@link Gravity#LEFT} or {@link Gravity#START} or {@link Gravity#RIGHT} or 111 * {@link Gravity#END} it provides an offset from the given edge. 112 */ 113 @ViewDebug.ExportedProperty 114 public int x; 115 116 /** 117 * Y position for this window. With the default gravity it is ignored. 118 * When using {@link Gravity#TOP} or {@link Gravity#BOTTOM} it provides 119 * an offset from the given edge. 120 */ 121 @ViewDebug.ExportedProperty 122 public int y; 123 124 /** 125 * Indicates how much of the extra space will be allocated horizontally 126 * to the view associated with these LayoutParams. Specify 0 if the view 127 * should not be stretched. Otherwise the extra pixels will be pro-rated 128 * among all views whose weight is greater than 0. 129 */ 130 @ViewDebug.ExportedProperty 131 public float horizontalWeight; 132 133 /** 134 * Indicates how much of the extra space will be allocated vertically 135 * to the view associated with these LayoutParams. Specify 0 if the view 136 * should not be stretched. Otherwise the extra pixels will be pro-rated 137 * among all views whose weight is greater than 0. 138 */ 139 @ViewDebug.ExportedProperty 140 public float verticalWeight; 141 142 /** 143 * The general type of window. There are three main classes of 144 * window types: 145 * <ul> 146 * <li> <strong>Application windows</strong> (ranging from 147 * {@link #FIRST_APPLICATION_WINDOW} to 148 * {@link #LAST_APPLICATION_WINDOW}) are normal top-level application 149 * windows. For these types of windows, the {@link #token} must be 150 * set to the token of the activity they are a part of (this will 151 * normally be done for you if {@link #token} is null). 152 * <li> <strong>Sub-windows</strong> (ranging from 153 * {@link #FIRST_SUB_WINDOW} to 154 * {@link #LAST_SUB_WINDOW}) are associated with another top-level 155 * window. For these types of windows, the {@link #token} must be 156 * the token of the window it is attached to. 157 * <li> <strong>System windows</strong> (ranging from 158 * {@link #FIRST_SYSTEM_WINDOW} to 159 * {@link #LAST_SYSTEM_WINDOW}) are special types of windows for 160 * use by the system for specific purposes. They should not normally 161 * be used by applications, and a special permission is required 162 * to use them. 163 * </ul> 164 * 165 * @see #TYPE_BASE_APPLICATION 166 * @see #TYPE_APPLICATION 167 * @see #TYPE_APPLICATION_STARTING 168 * @see #TYPE_APPLICATION_PANEL 169 * @see #TYPE_APPLICATION_MEDIA 170 * @see #TYPE_APPLICATION_SUB_PANEL 171 * @see #TYPE_APPLICATION_ATTACHED_DIALOG 172 * @see #TYPE_STATUS_BAR 173 * @see #TYPE_SEARCH_BAR 174 * @see #TYPE_PHONE 175 * @see #TYPE_SYSTEM_ALERT 176 * @see #TYPE_KEYGUARD 177 * @see #TYPE_TOAST 178 * @see #TYPE_SYSTEM_OVERLAY 179 * @see #TYPE_PRIORITY_PHONE 180 * @see #TYPE_STATUS_BAR_PANEL 181 * @see #TYPE_SYSTEM_DIALOG 182 * @see #TYPE_KEYGUARD_DIALOG 183 * @see #TYPE_SYSTEM_ERROR 184 * @see #TYPE_INPUT_METHOD 185 * @see #TYPE_INPUT_METHOD_DIALOG 186 */ 187 @ViewDebug.ExportedProperty(mapping = { 188 @ViewDebug.IntToString(from = TYPE_BASE_APPLICATION, to = "TYPE_BASE_APPLICATION"), 189 @ViewDebug.IntToString(from = TYPE_APPLICATION, to = "TYPE_APPLICATION"), 190 @ViewDebug.IntToString(from = TYPE_APPLICATION_STARTING, to = "TYPE_APPLICATION_STARTING"), 191 @ViewDebug.IntToString(from = TYPE_APPLICATION_PANEL, to = "TYPE_APPLICATION_PANEL"), 192 @ViewDebug.IntToString(from = TYPE_APPLICATION_MEDIA, to = "TYPE_APPLICATION_MEDIA"), 193 @ViewDebug.IntToString(from = TYPE_APPLICATION_SUB_PANEL, to = "TYPE_APPLICATION_SUB_PANEL"), 194 @ViewDebug.IntToString(from = TYPE_APPLICATION_ATTACHED_DIALOG, to = "TYPE_APPLICATION_ATTACHED_DIALOG"), 195 @ViewDebug.IntToString(from = TYPE_APPLICATION_MEDIA_OVERLAY, to = "TYPE_APPLICATION_MEDIA_OVERLAY"), 196 @ViewDebug.IntToString(from = TYPE_STATUS_BAR, to = "TYPE_STATUS_BAR"), 197 @ViewDebug.IntToString(from = TYPE_SEARCH_BAR, to = "TYPE_SEARCH_BAR"), 198 @ViewDebug.IntToString(from = TYPE_PHONE, to = "TYPE_PHONE"), 199 @ViewDebug.IntToString(from = TYPE_SYSTEM_ALERT, to = "TYPE_SYSTEM_ALERT"), 200 @ViewDebug.IntToString(from = TYPE_KEYGUARD, to = "TYPE_KEYGUARD"), 201 @ViewDebug.IntToString(from = TYPE_TOAST, to = "TYPE_TOAST"), 202 @ViewDebug.IntToString(from = TYPE_SYSTEM_OVERLAY, to = "TYPE_SYSTEM_OVERLAY"), 203 @ViewDebug.IntToString(from = TYPE_PRIORITY_PHONE, to = "TYPE_PRIORITY_PHONE"), 204 @ViewDebug.IntToString(from = TYPE_SYSTEM_DIALOG, to = "TYPE_SYSTEM_DIALOG"), 205 @ViewDebug.IntToString(from = TYPE_KEYGUARD_DIALOG, to = "TYPE_KEYGUARD_DIALOG"), 206 @ViewDebug.IntToString(from = TYPE_SYSTEM_ERROR, to = "TYPE_SYSTEM_ERROR"), 207 @ViewDebug.IntToString(from = TYPE_INPUT_METHOD, to = "TYPE_INPUT_METHOD"), 208 @ViewDebug.IntToString(from = TYPE_INPUT_METHOD_DIALOG, to = "TYPE_INPUT_METHOD_DIALOG"), 209 @ViewDebug.IntToString(from = TYPE_WALLPAPER, to = "TYPE_WALLPAPER"), 210 @ViewDebug.IntToString(from = TYPE_STATUS_BAR_PANEL, to = "TYPE_STATUS_BAR_PANEL"), 211 @ViewDebug.IntToString(from = TYPE_SECURE_SYSTEM_OVERLAY, to = "TYPE_SECURE_SYSTEM_OVERLAY"), 212 @ViewDebug.IntToString(from = TYPE_DRAG, to = "TYPE_DRAG"), 213 @ViewDebug.IntToString(from = TYPE_STATUS_BAR_SUB_PANEL, to = "TYPE_STATUS_BAR_SUB_PANEL"), 214 @ViewDebug.IntToString(from = TYPE_POINTER, to = "TYPE_POINTER"), 215 @ViewDebug.IntToString(from = TYPE_NAVIGATION_BAR, to = "TYPE_NAVIGATION_BAR"), 216 @ViewDebug.IntToString(from = TYPE_VOLUME_OVERLAY, to = "TYPE_VOLUME_OVERLAY"), 217 @ViewDebug.IntToString(from = TYPE_BOOT_PROGRESS, to = "TYPE_BOOT_PROGRESS"), 218 @ViewDebug.IntToString(from = TYPE_HIDDEN_NAV_CONSUMER, to = "TYPE_HIDDEN_NAV_CONSUMER"), 219 @ViewDebug.IntToString(from = TYPE_DREAM, to = "TYPE_DREAM"), 220 @ViewDebug.IntToString(from = TYPE_NAVIGATION_BAR_PANEL, to = "TYPE_NAVIGATION_BAR_PANEL"), 221 @ViewDebug.IntToString(from = TYPE_DISPLAY_OVERLAY, to = "TYPE_DISPLAY_OVERLAY"), 222 @ViewDebug.IntToString(from = TYPE_MAGNIFICATION_OVERLAY, to = "TYPE_MAGNIFICATION_OVERLAY") 223 }) 224 public int type; 225 226 /** 227 * Start of window types that represent normal application windows. 228 */ 229 public static final int FIRST_APPLICATION_WINDOW = 1; 230 231 /** 232 * Window type: an application window that serves as the "base" window 233 * of the overall application; all other application windows will 234 * appear on top of it. 235 * In multiuser systems shows only on the owning user's window. 236 */ 237 public static final int TYPE_BASE_APPLICATION = 1; 238 239 /** 240 * Window type: a normal application window. The {@link #token} must be 241 * an Activity token identifying who the window belongs to. 242 * In multiuser systems shows only on the owning user's window. 243 */ 244 public static final int TYPE_APPLICATION = 2; 245 246 /** 247 * Window type: special application window that is displayed while the 248 * application is starting. Not for use by applications themselves; 249 * this is used by the system to display something until the 250 * application can show its own windows. 251 * In multiuser systems shows on all users' windows. 252 */ 253 public static final int TYPE_APPLICATION_STARTING = 3; 254 255 /** 256 * End of types of application windows. 257 */ 258 public static final int LAST_APPLICATION_WINDOW = 99; 259 260 /** 261 * Start of types of sub-windows. The {@link #token} of these windows 262 * must be set to the window they are attached to. These types of 263 * windows are kept next to their attached window in Z-order, and their 264 * coordinate space is relative to their attached window. 265 */ 266 public static final int FIRST_SUB_WINDOW = 1000; 267 268 /** 269 * Window type: a panel on top of an application window. These windows 270 * appear on top of their attached window. 271 */ 272 public static final int TYPE_APPLICATION_PANEL = FIRST_SUB_WINDOW; 273 274 /** 275 * Window type: window for showing media (such as video). These windows 276 * are displayed behind their attached window. 277 */ 278 public static final int TYPE_APPLICATION_MEDIA = FIRST_SUB_WINDOW+1; 279 280 /** 281 * Window type: a sub-panel on top of an application window. These 282 * windows are displayed on top their attached window and any 283 * {@link #TYPE_APPLICATION_PANEL} panels. 284 */ 285 public static final int TYPE_APPLICATION_SUB_PANEL = FIRST_SUB_WINDOW+2; 286 287 /** Window type: like {@link #TYPE_APPLICATION_PANEL}, but layout 288 * of the window happens as that of a top-level window, <em>not</em> 289 * as a child of its container. 290 */ 291 public static final int TYPE_APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW+3; 292 293 /** 294 * Window type: window for showing overlays on top of media windows. 295 * These windows are displayed between TYPE_APPLICATION_MEDIA and the 296 * application window. They should be translucent to be useful. This 297 * is a big ugly hack so: 298 * @hide 299 */ 300 public static final int TYPE_APPLICATION_MEDIA_OVERLAY = FIRST_SUB_WINDOW+4; 301 302 /** 303 * End of types of sub-windows. 304 */ 305 public static final int LAST_SUB_WINDOW = 1999; 306 307 /** 308 * Start of system-specific window types. These are not normally 309 * created by applications. 310 */ 311 public static final int FIRST_SYSTEM_WINDOW = 2000; 312 313 /** 314 * Window type: the status bar. There can be only one status bar 315 * window; it is placed at the top of the screen, and all other 316 * windows are shifted down so they are below it. 317 * In multiuser systems shows on all users' windows. 318 */ 319 public static final int TYPE_STATUS_BAR = FIRST_SYSTEM_WINDOW; 320 321 /** 322 * Window type: the search bar. There can be only one search bar 323 * window; it is placed at the top of the screen. 324 * In multiuser systems shows on all users' windows. 325 */ 326 public static final int TYPE_SEARCH_BAR = FIRST_SYSTEM_WINDOW+1; 327 328 /** 329 * Window type: phone. These are non-application windows providing 330 * user interaction with the phone (in particular incoming calls). 331 * These windows are normally placed above all applications, but behind 332 * the status bar. 333 * In multiuser systems shows on all users' windows. 334 */ 335 public static final int TYPE_PHONE = FIRST_SYSTEM_WINDOW+2; 336 337 /** 338 * Window type: system window, such as low power alert. These windows 339 * are always on top of application windows. 340 * In multiuser systems shows only on the owning user's window. 341 */ 342 public static final int TYPE_SYSTEM_ALERT = FIRST_SYSTEM_WINDOW+3; 343 344 /** 345 * Window type: keyguard window. 346 * In multiuser systems shows on all users' windows. 347 */ 348 public static final int TYPE_KEYGUARD = FIRST_SYSTEM_WINDOW+4; 349 350 /** 351 * Window type: transient notifications. 352 * In multiuser systems shows only on the owning user's window. 353 */ 354 public static final int TYPE_TOAST = FIRST_SYSTEM_WINDOW+5; 355 356 /** 357 * Window type: system overlay windows, which need to be displayed 358 * on top of everything else. These windows must not take input 359 * focus, or they will interfere with the keyguard. 360 * In multiuser systems shows only on the owning user's window. 361 */ 362 public static final int TYPE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+6; 363 364 /** 365 * Window type: priority phone UI, which needs to be displayed even if 366 * the keyguard is active. These windows must not take input 367 * focus, or they will interfere with the keyguard. 368 * In multiuser systems shows on all users' windows. 369 */ 370 public static final int TYPE_PRIORITY_PHONE = FIRST_SYSTEM_WINDOW+7; 371 372 /** 373 * Window type: panel that slides out from the status bar 374 * In multiuser systems shows on all users' windows. 375 */ 376 public static final int TYPE_SYSTEM_DIALOG = FIRST_SYSTEM_WINDOW+8; 377 378 /** 379 * Window type: dialogs that the keyguard shows 380 * In multiuser systems shows on all users' windows. 381 */ 382 public static final int TYPE_KEYGUARD_DIALOG = FIRST_SYSTEM_WINDOW+9; 383 384 /** 385 * Window type: internal system error windows, appear on top of 386 * everything they can. 387 * In multiuser systems shows only on the owning user's window. 388 */ 389 public static final int TYPE_SYSTEM_ERROR = FIRST_SYSTEM_WINDOW+10; 390 391 /** 392 * Window type: internal input methods windows, which appear above 393 * the normal UI. Application windows may be resized or panned to keep 394 * the input focus visible while this window is displayed. 395 * In multiuser systems shows only on the owning user's window. 396 */ 397 public static final int TYPE_INPUT_METHOD = FIRST_SYSTEM_WINDOW+11; 398 399 /** 400 * Window type: internal input methods dialog windows, which appear above 401 * the current input method window. 402 * In multiuser systems shows only on the owning user's window. 403 */ 404 public static final int TYPE_INPUT_METHOD_DIALOG= FIRST_SYSTEM_WINDOW+12; 405 406 /** 407 * Window type: wallpaper window, placed behind any window that wants 408 * to sit on top of the wallpaper. 409 * In multiuser systems shows only on the owning user's window. 410 */ 411 public static final int TYPE_WALLPAPER = FIRST_SYSTEM_WINDOW+13; 412 413 /** 414 * Window type: panel that slides out from over the status bar 415 * In multiuser systems shows on all users' windows. 416 */ 417 public static final int TYPE_STATUS_BAR_PANEL = FIRST_SYSTEM_WINDOW+14; 418 419 /** 420 * Window type: secure system overlay windows, which need to be displayed 421 * on top of everything else. These windows must not take input 422 * focus, or they will interfere with the keyguard. 423 * 424 * This is exactly like {@link #TYPE_SYSTEM_OVERLAY} except that only the 425 * system itself is allowed to create these overlays. Applications cannot 426 * obtain permission to create secure system overlays. 427 * 428 * In multiuser systems shows only on the owning user's window. 429 * @hide 430 */ 431 public static final int TYPE_SECURE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+15; 432 433 /** 434 * Window type: the drag-and-drop pseudowindow. There is only one 435 * drag layer (at most), and it is placed on top of all other windows. 436 * In multiuser systems shows only on the owning user's window. 437 * @hide 438 */ 439 public static final int TYPE_DRAG = FIRST_SYSTEM_WINDOW+16; 440 441 /** 442 * Window type: panel that slides out from under the status bar 443 * In multiuser systems shows on all users' windows. 444 * @hide 445 */ 446 public static final int TYPE_STATUS_BAR_SUB_PANEL = FIRST_SYSTEM_WINDOW+17; 447 448 /** 449 * Window type: (mouse) pointer 450 * In multiuser systems shows on all users' windows. 451 * @hide 452 */ 453 public static final int TYPE_POINTER = FIRST_SYSTEM_WINDOW+18; 454 455 /** 456 * Window type: Navigation bar (when distinct from status bar) 457 * In multiuser systems shows on all users' windows. 458 * @hide 459 */ 460 public static final int TYPE_NAVIGATION_BAR = FIRST_SYSTEM_WINDOW+19; 461 462 /** 463 * Window type: The volume level overlay/dialog shown when the user 464 * changes the system volume. 465 * In multiuser systems shows on all users' windows. 466 * @hide 467 */ 468 public static final int TYPE_VOLUME_OVERLAY = FIRST_SYSTEM_WINDOW+20; 469 470 /** 471 * Window type: The boot progress dialog, goes on top of everything 472 * in the world. 473 * In multiuser systems shows on all users' windows. 474 * @hide 475 */ 476 public static final int TYPE_BOOT_PROGRESS = FIRST_SYSTEM_WINDOW+21; 477 478 /** 479 * Window type: Fake window to consume touch events when the navigation 480 * bar is hidden. 481 * In multiuser systems shows on all users' windows. 482 * @hide 483 */ 484 public static final int TYPE_HIDDEN_NAV_CONSUMER = FIRST_SYSTEM_WINDOW+22; 485 486 /** 487 * Window type: Dreams (screen saver) window, just above keyguard. 488 * In multiuser systems shows only on the owning user's window. 489 * @hide 490 */ 491 public static final int TYPE_DREAM = FIRST_SYSTEM_WINDOW+23; 492 493 /** 494 * Window type: Navigation bar panel (when navigation bar is distinct from status bar) 495 * In multiuser systems shows on all users' windows. 496 * @hide 497 */ 498 public static final int TYPE_NAVIGATION_BAR_PANEL = FIRST_SYSTEM_WINDOW+24; 499 500 /** 501 * Window type: Behind the universe of the real windows. 502 * In multiuser systems shows on all users' windows. 503 * @hide 504 */ 505 public static final int TYPE_UNIVERSE_BACKGROUND = FIRST_SYSTEM_WINDOW+25; 506 507 /** 508 * Window type: Display overlay window. Used to simulate secondary display devices. 509 * In multiuser systems shows on all users' windows. 510 * @hide 511 */ 512 public static final int TYPE_DISPLAY_OVERLAY = FIRST_SYSTEM_WINDOW+26; 513 514 /** 515 * Window type: Magnification overlay window. Used to highlight the magnified 516 * portion of a display when accessibility magnification is enabled. 517 * In multiuser systems shows on all users' windows. 518 * @hide 519 */ 520 public static final int TYPE_MAGNIFICATION_OVERLAY = FIRST_SYSTEM_WINDOW+27; 521 522 /** 523 * Window type: Recents. Same layer as {@link #TYPE_SYSTEM_DIALOG} but only appears on 524 * one user's screen. 525 * In multiuser systems shows on all users' windows. 526 * @hide 527 */ 528 public static final int TYPE_RECENTS_OVERLAY = FIRST_SYSTEM_WINDOW+28; 529 530 /** 531 * End of types of system windows. 532 */ 533 public static final int LAST_SYSTEM_WINDOW = 2999; 534 535 /** @deprecated this is ignored, this value is set automatically when needed. */ 536 @Deprecated 537 public static final int MEMORY_TYPE_NORMAL = 0; 538 /** @deprecated this is ignored, this value is set automatically when needed. */ 539 @Deprecated 540 public static final int MEMORY_TYPE_HARDWARE = 1; 541 /** @deprecated this is ignored, this value is set automatically when needed. */ 542 @Deprecated 543 public static final int MEMORY_TYPE_GPU = 2; 544 /** @deprecated this is ignored, this value is set automatically when needed. */ 545 @Deprecated 546 public static final int MEMORY_TYPE_PUSH_BUFFERS = 3; 547 548 /** 549 * @deprecated this is ignored 550 */ 551 @Deprecated 552 public int memoryType; 553 554 /** Window flag: as long as this window is visible to the user, allow 555 * the lock screen to activate while the screen is on. 556 * This can be used independently, or in combination with 557 * {@link #FLAG_KEEP_SCREEN_ON} and/or {@link #FLAG_SHOW_WHEN_LOCKED} */ 558 public static final int FLAG_ALLOW_LOCK_WHILE_SCREEN_ON = 0x00000001; 559 560 /** Window flag: everything behind this window will be dimmed. 561 * Use {@link #dimAmount} to control the amount of dim. */ 562 public static final int FLAG_DIM_BEHIND = 0x00000002; 563 564 /** Window flag: blur everything behind this window. 565 * @deprecated Blurring is no longer supported. */ 566 @Deprecated 567 public static final int FLAG_BLUR_BEHIND = 0x00000004; 568 569 /** Window flag: this window won't ever get key input focus, so the 570 * user can not send key or other button events to it. Those will 571 * instead go to whatever focusable window is behind it. This flag 572 * will also enable {@link #FLAG_NOT_TOUCH_MODAL} whether or not that 573 * is explicitly set. 574 * 575 * <p>Setting this flag also implies that the window will not need to 576 * interact with 577 * a soft input method, so it will be Z-ordered and positioned 578 * independently of any active input method (typically this means it 579 * gets Z-ordered on top of the input method, so it can use the full 580 * screen for its content and cover the input method if needed. You 581 * can use {@link #FLAG_ALT_FOCUSABLE_IM} to modify this behavior. */ 582 public static final int FLAG_NOT_FOCUSABLE = 0x00000008; 583 584 /** Window flag: this window can never receive touch events. */ 585 public static final int FLAG_NOT_TOUCHABLE = 0x00000010; 586 587 /** Window flag: even when this window is focusable (its 588 * {@link #FLAG_NOT_FOCUSABLE} is not set), allow any pointer events 589 * outside of the window to be sent to the windows behind it. Otherwise 590 * it will consume all pointer events itself, regardless of whether they 591 * are inside of the window. */ 592 public static final int FLAG_NOT_TOUCH_MODAL = 0x00000020; 593 594 /** Window flag: when set, if the device is asleep when the touch 595 * screen is pressed, you will receive this first touch event. Usually 596 * the first touch event is consumed by the system since the user can 597 * not see what they are pressing on. 598 */ 599 public static final int FLAG_TOUCHABLE_WHEN_WAKING = 0x00000040; 600 601 /** Window flag: as long as this window is visible to the user, keep 602 * the device's screen turned on and bright. */ 603 public static final int FLAG_KEEP_SCREEN_ON = 0x00000080; 604 605 /** Window flag: place the window within the entire screen, ignoring 606 * decorations around the border (such as the status bar). The 607 * window must correctly position its contents to take the screen 608 * decoration into account. This flag is normally set for you 609 * by Window as described in {@link Window#setFlags}. */ 610 public static final int FLAG_LAYOUT_IN_SCREEN = 0x00000100; 611 612 /** Window flag: allow window to extend outside of the screen. */ 613 public static final int FLAG_LAYOUT_NO_LIMITS = 0x00000200; 614 615 /** 616 * Window flag: hide all screen decorations (such as the status bar) while 617 * this window is displayed. This allows the window to use the entire 618 * display space for itself -- the status bar will be hidden when 619 * an app window with this flag set is on the top layer. A fullscreen window 620 * will ignore a value of {@link #SOFT_INPUT_ADJUST_RESIZE} for the window's 621 * {@link #softInputMode} field; the window will stay fullscreen 622 * and will not resize. 623 * 624 * <p>This flag can be controlled in your theme through the 625 * {@link android.R.attr#windowFullscreen} attribute; this attribute 626 * is automatically set for you in the standard fullscreen themes 627 * such as {@link android.R.style#Theme_NoTitleBar_Fullscreen}, 628 * {@link android.R.style#Theme_Black_NoTitleBar_Fullscreen}, 629 * {@link android.R.style#Theme_Light_NoTitleBar_Fullscreen}, 630 * {@link android.R.style#Theme_Holo_NoActionBar_Fullscreen}, 631 * {@link android.R.style#Theme_Holo_Light_NoActionBar_Fullscreen}, 632 * {@link android.R.style#Theme_DeviceDefault_NoActionBar_Fullscreen}, and 633 * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_Fullscreen}.</p> 634 */ 635 public static final int FLAG_FULLSCREEN = 0x00000400; 636 637 /** Window flag: override {@link #FLAG_FULLSCREEN} and force the 638 * screen decorations (such as the status bar) to be shown. */ 639 public static final int FLAG_FORCE_NOT_FULLSCREEN = 0x00000800; 640 641 /** Window flag: turn on dithering when compositing this window to 642 * the screen. 643 * @deprecated This flag is no longer used. */ 644 @Deprecated 645 public static final int FLAG_DITHER = 0x00001000; 646 647 /** Window flag: treat the content of the window as secure, preventing 648 * it from appearing in screenshots or from being viewed on non-secure 649 * displays. 650 * 651 * <p>See {@link android.view.Display#FLAG_SECURE} for more details about 652 * secure surfaces and secure displays. 653 */ 654 public static final int FLAG_SECURE = 0x00002000; 655 656 /** Window flag: a special mode where the layout parameters are used 657 * to perform scaling of the surface when it is composited to the 658 * screen. */ 659 public static final int FLAG_SCALED = 0x00004000; 660 661 /** Window flag: intended for windows that will often be used when the user is 662 * holding the screen against their face, it will aggressively filter the event 663 * stream to prevent unintended presses in this situation that may not be 664 * desired for a particular window, when such an event stream is detected, the 665 * application will receive a CANCEL motion event to indicate this so applications 666 * can handle this accordingly by taking no action on the event 667 * until the finger is released. */ 668 public static final int FLAG_IGNORE_CHEEK_PRESSES = 0x00008000; 669 670 /** Window flag: a special option only for use in combination with 671 * {@link #FLAG_LAYOUT_IN_SCREEN}. When requesting layout in the 672 * screen your window may appear on top of or behind screen decorations 673 * such as the status bar. By also including this flag, the window 674 * manager will report the inset rectangle needed to ensure your 675 * content is not covered by screen decorations. This flag is normally 676 * set for you by Window as described in {@link Window#setFlags}.*/ 677 public static final int FLAG_LAYOUT_INSET_DECOR = 0x00010000; 678 679 /** Window flag: invert the state of {@link #FLAG_NOT_FOCUSABLE} with 680 * respect to how this window interacts with the current method. That 681 * is, if FLAG_NOT_FOCUSABLE is set and this flag is set, then the 682 * window will behave as if it needs to interact with the input method 683 * and thus be placed behind/away from it; if FLAG_NOT_FOCUSABLE is 684 * not set and this flag is set, then the window will behave as if it 685 * doesn't need to interact with the input method and can be placed 686 * to use more space and cover the input method. 687 */ 688 public static final int FLAG_ALT_FOCUSABLE_IM = 0x00020000; 689 690 /** Window flag: if you have set {@link #FLAG_NOT_TOUCH_MODAL}, you 691 * can set this flag to receive a single special MotionEvent with 692 * the action 693 * {@link MotionEvent#ACTION_OUTSIDE MotionEvent.ACTION_OUTSIDE} for 694 * touches that occur outside of your window. Note that you will not 695 * receive the full down/move/up gesture, only the location of the 696 * first down as an ACTION_OUTSIDE. 697 */ 698 public static final int FLAG_WATCH_OUTSIDE_TOUCH = 0x00040000; 699 700 /** Window flag: special flag to let windows be shown when the screen 701 * is locked. This will let application windows take precedence over 702 * key guard or any other lock screens. Can be used with 703 * {@link #FLAG_KEEP_SCREEN_ON} to turn screen on and display windows 704 * directly before showing the key guard window. Can be used with 705 * {@link #FLAG_DISMISS_KEYGUARD} to automatically fully dismisss 706 * non-secure keyguards. This flag only applies to the top-most 707 * full-screen window. 708 */ 709 public static final int FLAG_SHOW_WHEN_LOCKED = 0x00080000; 710 711 /** Window flag: ask that the system wallpaper be shown behind 712 * your window. The window surface must be translucent to be able 713 * to actually see the wallpaper behind it; this flag just ensures 714 * that the wallpaper surface will be there if this window actually 715 * has translucent regions. 716 * 717 * <p>This flag can be controlled in your theme through the 718 * {@link android.R.attr#windowShowWallpaper} attribute; this attribute 719 * is automatically set for you in the standard wallpaper themes 720 * such as {@link android.R.style#Theme_Wallpaper}, 721 * {@link android.R.style#Theme_Wallpaper_NoTitleBar}, 722 * {@link android.R.style#Theme_Wallpaper_NoTitleBar_Fullscreen}, 723 * {@link android.R.style#Theme_Holo_Wallpaper}, 724 * {@link android.R.style#Theme_Holo_Wallpaper_NoTitleBar}, 725 * {@link android.R.style#Theme_DeviceDefault_Wallpaper}, and 726 * {@link android.R.style#Theme_DeviceDefault_Wallpaper_NoTitleBar}.</p> 727 */ 728 public static final int FLAG_SHOW_WALLPAPER = 0x00100000; 729 730 /** Window flag: when set as a window is being added or made 731 * visible, once the window has been shown then the system will 732 * poke the power manager's user activity (as if the user had woken 733 * up the device) to turn the screen on. */ 734 public static final int FLAG_TURN_SCREEN_ON = 0x00200000; 735 736 /** Window flag: when set the window will cause the keyguard to 737 * be dismissed, only if it is not a secure lock keyguard. Because such 738 * a keyguard is not needed for security, it will never re-appear if 739 * the user navigates to another window (in contrast to 740 * {@link #FLAG_SHOW_WHEN_LOCKED}, which will only temporarily 741 * hide both secure and non-secure keyguards but ensure they reappear 742 * when the user moves to another UI that doesn't hide them). 743 * If the keyguard is currently active and is secure (requires an 744 * unlock pattern) than the user will still need to confirm it before 745 * seeing this window, unless {@link #FLAG_SHOW_WHEN_LOCKED} has 746 * also been set. 747 */ 748 public static final int FLAG_DISMISS_KEYGUARD = 0x00400000; 749 750 /** Window flag: when set the window will accept for touch events 751 * outside of its bounds to be sent to other windows that also 752 * support split touch. When this flag is not set, the first pointer 753 * that goes down determines the window to which all subsequent touches 754 * go until all pointers go up. When this flag is set, each pointer 755 * (not necessarily the first) that goes down determines the window 756 * to which all subsequent touches of that pointer will go until that 757 * pointer goes up thereby enabling touches with multiple pointers 758 * to be split across multiple windows. 759 */ 760 public static final int FLAG_SPLIT_TOUCH = 0x00800000; 761 762 /** 763 * <p>Indicates whether this window should be hardware accelerated. 764 * Requesting hardware acceleration does not guarantee it will happen.</p> 765 * 766 * <p>This flag can be controlled programmatically <em>only</em> to enable 767 * hardware acceleration. To enable hardware acceleration for a given 768 * window programmatically, do the following:</p> 769 * 770 * <pre> 771 * Window w = activity.getWindow(); // in Activity's onCreate() for instance 772 * w.setFlags(WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED, 773 * WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED); 774 * </pre> 775 * 776 * <p>It is important to remember that this flag <strong>must</strong> 777 * be set before setting the content view of your activity or dialog.</p> 778 * 779 * <p>This flag cannot be used to disable hardware acceleration after it 780 * was enabled in your manifest using 781 * {@link android.R.attr#hardwareAccelerated}. If you need to selectively 782 * and programmatically disable hardware acceleration (for automated testing 783 * for instance), make sure it is turned off in your manifest and enable it 784 * on your activity or dialog when you need it instead, using the method 785 * described above.</p> 786 * 787 * <p>This flag is automatically set by the system if the 788 * {@link android.R.attr#hardwareAccelerated android:hardwareAccelerated} 789 * XML attribute is set to true on an activity or on the application.</p> 790 */ 791 public static final int FLAG_HARDWARE_ACCELERATED = 0x01000000; 792 793 /** 794 * Window flag: allow window contents to extend in to the screen's 795 * overscan area, if there is one. The window should still correctly 796 * position its contents to take the overscan area into account. 797 * 798 * <p>This flag can be controlled in your theme through the 799 * {@link android.R.attr#windowOverscan} attribute; this attribute 800 * is automatically set for you in the standard overscan themes 801 * such as 802 * {@link android.R.style#Theme_Holo_NoActionBar_Overscan}, 803 * {@link android.R.style#Theme_Holo_Light_NoActionBar_Overscan}, 804 * {@link android.R.style#Theme_DeviceDefault_NoActionBar_Overscan}, and 805 * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_Overscan}.</p> 806 * 807 * <p>When this flag is enabled for a window, its normal content may be obscured 808 * to some degree by the overscan region of the display. To ensure key parts of 809 * that content are visible to the user, you can use 810 * {@link View#setFitsSystemWindows(boolean) View.setFitsSystemWindows(boolean)} 811 * to set the point in the view hierarchy where the appropriate offsets should 812 * be applied. (This can be done either by directly calling this function, using 813 * the {@link android.R.attr#fitsSystemWindows} attribute in your view hierarchy, 814 * or implementing you own {@link View#fitSystemWindows(android.graphics.Rect) 815 * View.fitSystemWindows(Rect)} method).</p> 816 * 817 * <p>This mechanism for positioning content elements is identical to its equivalent 818 * use with layout and {@link View#setSystemUiVisibility(int) 819 * View.setSystemUiVisibility(int)}; here is an example layout that will correctly 820 * position its UI elements with this overscan flag is set:</p> 821 * 822 * {@sample development/samples/ApiDemos/res/layout/overscan_activity.xml complete} 823 */ 824 public static final int FLAG_LAYOUT_IN_OVERSCAN = 0x02000000; 825 826 // ----- HIDDEN FLAGS. 827 // These start at the high bit and go down. 828 829 /** Window flag: Enable touches to slide out of a window into neighboring 830 * windows in mid-gesture instead of being captured for the duration of 831 * the gesture. 832 * 833 * This flag changes the behavior of touch focus for this window only. 834 * Touches can slide out of the window but they cannot necessarily slide 835 * back in (unless the other window with touch focus permits it). 836 * 837 * {@hide} 838 */ 839 public static final int FLAG_SLIPPERY = 0x04000000; 840 841 /** 842 * Flag for a window belonging to an activity that responds to {@link KeyEvent#KEYCODE_MENU} 843 * and therefore needs a Menu key. For devices where Menu is a physical button this flag is 844 * ignored, but on devices where the Menu key is drawn in software it may be hidden unless 845 * this flag is set. 846 * 847 * (Note that Action Bars, when available, are the preferred way to offer additional 848 * functions otherwise accessed via an options menu.) 849 * 850 * {@hide} 851 */ 852 public static final int FLAG_NEEDS_MENU_KEY = 0x08000000; 853 854 /** Window flag: special flag to limit the size of the window to be 855 * original size ([320x480] x density). Used to create window for applications 856 * running under compatibility mode. 857 * 858 * {@hide} */ 859 public static final int FLAG_COMPATIBLE_WINDOW = 0x20000000; 860 861 /** Window flag: a special option intended for system dialogs. When 862 * this flag is set, the window will demand focus unconditionally when 863 * it is created. 864 * {@hide} */ 865 public static final int FLAG_SYSTEM_ERROR = 0x40000000; 866 867 /** 868 * Various behavioral options/flags. Default is none. 869 * 870 * @see #FLAG_ALLOW_LOCK_WHILE_SCREEN_ON 871 * @see #FLAG_DIM_BEHIND 872 * @see #FLAG_NOT_FOCUSABLE 873 * @see #FLAG_NOT_TOUCHABLE 874 * @see #FLAG_NOT_TOUCH_MODAL 875 * @see #FLAG_TOUCHABLE_WHEN_WAKING 876 * @see #FLAG_KEEP_SCREEN_ON 877 * @see #FLAG_LAYOUT_IN_SCREEN 878 * @see #FLAG_LAYOUT_NO_LIMITS 879 * @see #FLAG_FULLSCREEN 880 * @see #FLAG_FORCE_NOT_FULLSCREEN 881 * @see #FLAG_SECURE 882 * @see #FLAG_SCALED 883 * @see #FLAG_IGNORE_CHEEK_PRESSES 884 * @see #FLAG_LAYOUT_INSET_DECOR 885 * @see #FLAG_ALT_FOCUSABLE_IM 886 * @see #FLAG_WATCH_OUTSIDE_TOUCH 887 * @see #FLAG_SHOW_WHEN_LOCKED 888 * @see #FLAG_SHOW_WALLPAPER 889 * @see #FLAG_TURN_SCREEN_ON 890 * @see #FLAG_DISMISS_KEYGUARD 891 * @see #FLAG_SPLIT_TOUCH 892 * @see #FLAG_HARDWARE_ACCELERATED 893 */ 894 @ViewDebug.ExportedProperty(flagMapping = { 895 @ViewDebug.FlagToString(mask = FLAG_ALLOW_LOCK_WHILE_SCREEN_ON, equals = FLAG_ALLOW_LOCK_WHILE_SCREEN_ON, 896 name = "FLAG_ALLOW_LOCK_WHILE_SCREEN_ON"), 897 @ViewDebug.FlagToString(mask = FLAG_DIM_BEHIND, equals = FLAG_DIM_BEHIND, 898 name = "FLAG_DIM_BEHIND"), 899 @ViewDebug.FlagToString(mask = FLAG_BLUR_BEHIND, equals = FLAG_BLUR_BEHIND, 900 name = "FLAG_BLUR_BEHIND"), 901 @ViewDebug.FlagToString(mask = FLAG_NOT_FOCUSABLE, equals = FLAG_NOT_FOCUSABLE, 902 name = "FLAG_NOT_FOCUSABLE"), 903 @ViewDebug.FlagToString(mask = FLAG_NOT_TOUCHABLE, equals = FLAG_NOT_TOUCHABLE, 904 name = "FLAG_NOT_TOUCHABLE"), 905 @ViewDebug.FlagToString(mask = FLAG_NOT_TOUCH_MODAL, equals = FLAG_NOT_TOUCH_MODAL, 906 name = "FLAG_NOT_TOUCH_MODAL"), 907 @ViewDebug.FlagToString(mask = FLAG_TOUCHABLE_WHEN_WAKING, equals = FLAG_TOUCHABLE_WHEN_WAKING, 908 name = "FLAG_TOUCHABLE_WHEN_WAKING"), 909 @ViewDebug.FlagToString(mask = FLAG_KEEP_SCREEN_ON, equals = FLAG_KEEP_SCREEN_ON, 910 name = "FLAG_KEEP_SCREEN_ON"), 911 @ViewDebug.FlagToString(mask = FLAG_LAYOUT_IN_SCREEN, equals = FLAG_LAYOUT_IN_SCREEN, 912 name = "FLAG_LAYOUT_IN_SCREEN"), 913 @ViewDebug.FlagToString(mask = FLAG_LAYOUT_NO_LIMITS, equals = FLAG_LAYOUT_NO_LIMITS, 914 name = "FLAG_LAYOUT_NO_LIMITS"), 915 @ViewDebug.FlagToString(mask = FLAG_FULLSCREEN, equals = FLAG_FULLSCREEN, 916 name = "FLAG_FULLSCREEN"), 917 @ViewDebug.FlagToString(mask = FLAG_FORCE_NOT_FULLSCREEN, equals = FLAG_FORCE_NOT_FULLSCREEN, 918 name = "FLAG_FORCE_NOT_FULLSCREEN"), 919 @ViewDebug.FlagToString(mask = FLAG_DITHER, equals = FLAG_DITHER, 920 name = "FLAG_DITHER"), 921 @ViewDebug.FlagToString(mask = FLAG_SECURE, equals = FLAG_SECURE, 922 name = "FLAG_SECURE"), 923 @ViewDebug.FlagToString(mask = FLAG_SCALED, equals = FLAG_SCALED, 924 name = "FLAG_SCALED"), 925 @ViewDebug.FlagToString(mask = FLAG_IGNORE_CHEEK_PRESSES, equals = FLAG_IGNORE_CHEEK_PRESSES, 926 name = "FLAG_IGNORE_CHEEK_PRESSES"), 927 @ViewDebug.FlagToString(mask = FLAG_LAYOUT_INSET_DECOR, equals = FLAG_LAYOUT_INSET_DECOR, 928 name = "FLAG_LAYOUT_INSET_DECOR"), 929 @ViewDebug.FlagToString(mask = FLAG_ALT_FOCUSABLE_IM, equals = FLAG_ALT_FOCUSABLE_IM, 930 name = "FLAG_ALT_FOCUSABLE_IM"), 931 @ViewDebug.FlagToString(mask = FLAG_WATCH_OUTSIDE_TOUCH, equals = FLAG_WATCH_OUTSIDE_TOUCH, 932 name = "FLAG_WATCH_OUTSIDE_TOUCH"), 933 @ViewDebug.FlagToString(mask = FLAG_SHOW_WHEN_LOCKED, equals = FLAG_SHOW_WHEN_LOCKED, 934 name = "FLAG_SHOW_WHEN_LOCKED"), 935 @ViewDebug.FlagToString(mask = FLAG_SHOW_WALLPAPER, equals = FLAG_SHOW_WALLPAPER, 936 name = "FLAG_SHOW_WALLPAPER"), 937 @ViewDebug.FlagToString(mask = FLAG_TURN_SCREEN_ON, equals = FLAG_TURN_SCREEN_ON, 938 name = "FLAG_TURN_SCREEN_ON"), 939 @ViewDebug.FlagToString(mask = FLAG_DISMISS_KEYGUARD, equals = FLAG_DISMISS_KEYGUARD, 940 name = "FLAG_DISMISS_KEYGUARD"), 941 @ViewDebug.FlagToString(mask = FLAG_SPLIT_TOUCH, equals = FLAG_SPLIT_TOUCH, 942 name = "FLAG_SPLIT_TOUCH"), 943 @ViewDebug.FlagToString(mask = FLAG_HARDWARE_ACCELERATED, equals = FLAG_HARDWARE_ACCELERATED, 944 name = "FLAG_HARDWARE_ACCELERATED") 945 }) 946 public int flags; 947 948 /** 949 * If the window has requested hardware acceleration, but this is not 950 * allowed in the process it is in, then still render it as if it is 951 * hardware accelerated. This is used for the starting preview windows 952 * in the system process, which don't need to have the overhead of 953 * hardware acceleration (they are just a static rendering), but should 954 * be rendered as such to match the actual window of the app even if it 955 * is hardware accelerated. 956 * Even if the window isn't hardware accelerated, still do its rendering 957 * as if it was. 958 * Like {@link #FLAG_HARDWARE_ACCELERATED} except for trusted system windows 959 * that need hardware acceleration (e.g. LockScreen), where hardware acceleration 960 * is generally disabled. This flag must be specified in addition to 961 * {@link #FLAG_HARDWARE_ACCELERATED} to enable hardware acceleration for system 962 * windows. 963 * 964 * @hide 965 */ 966 public static final int PRIVATE_FLAG_FAKE_HARDWARE_ACCELERATED = 0x00000001; 967 968 /** 969 * In the system process, we globally do not use hardware acceleration 970 * because there are many threads doing UI there and they conflict. 971 * If certain parts of the UI that really do want to use hardware 972 * acceleration, this flag can be set to force it. This is basically 973 * for the lock screen. Anyone else using it, you are probably wrong. 974 * 975 * @hide 976 */ 977 public static final int PRIVATE_FLAG_FORCE_HARDWARE_ACCELERATED = 0x00000002; 978 979 /** 980 * By default, wallpapers are sent new offsets when the wallpaper is scrolled. Wallpapers 981 * may elect to skip these notifications if they are not doing anything productive with 982 * them (they do not affect the wallpaper scrolling operation) by calling 983 * {@link 984 * android.service.wallpaper.WallpaperService.Engine#setOffsetNotificationsEnabled(boolean)}. 985 * 986 * @hide 987 */ 988 public static final int PRIVATE_FLAG_WANTS_OFFSET_NOTIFICATIONS = 0x00000004; 989 990 /** 991 * This is set for a window that has explicitly specified its 992 * FLAG_NEEDS_MENU_KEY, so we know the value on this window is the 993 * appropriate one to use. If this is not set, we should look at 994 * windows behind it to determine the appropriate value. 995 * 996 * @hide 997 */ 998 public static final int PRIVATE_FLAG_SET_NEEDS_MENU_KEY = 0x00000008; 999 1000 /** In a multiuser system if this flag is set and the owner is a system process then this 1001 * window will appear on all user screens. This overrides the default behavior of window 1002 * types that normally only appear on the owning user's screen. Refer to each window type 1003 * to determine its default behavior. 1004 * 1005 * {@hide} */ 1006 public static final int PRIVATE_FLAG_SHOW_FOR_ALL_USERS = 0x00000010; 1007 1008 /** 1009 * Special flag for the volume overlay: force the window manager out of "hide nav bar" 1010 * mode while the window is on screen. 1011 * 1012 * {@hide} */ 1013 public static final int PRIVATE_FLAG_FORCE_SHOW_NAV_BAR = 0x00000020; 1014 1015 /** 1016 * Never animate position changes of the window. 1017 * 1018 * {@hide} */ 1019 public static final int PRIVATE_FLAG_NO_MOVE_ANIMATION = 0x00000040; 1020 1021 /** 1022 * Control flags that are private to the platform. 1023 * @hide 1024 */ 1025 public int privateFlags; 1026 1027 /** 1028 * Given a particular set of window manager flags, determine whether 1029 * such a window may be a target for an input method when it has 1030 * focus. In particular, this checks the 1031 * {@link #FLAG_NOT_FOCUSABLE} and {@link #FLAG_ALT_FOCUSABLE_IM} 1032 * flags and returns true if the combination of the two corresponds 1033 * to a window that needs to be behind the input method so that the 1034 * user can type into it. 1035 * 1036 * @param flags The current window manager flags. 1037 * 1038 * @return Returns true if such a window should be behind/interact 1039 * with an input method, false if not. 1040 */ 1041 public static boolean mayUseInputMethod(int flags) { 1042 switch (flags&(FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM)) { 1043 case 0: 1044 case FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM: 1045 return true; 1046 } 1047 return false; 1048 } 1049 1050 /** 1051 * Mask for {@link #softInputMode} of the bits that determine the 1052 * desired visibility state of the soft input area for this window. 1053 */ 1054 public static final int SOFT_INPUT_MASK_STATE = 0x0f; 1055 1056 /** 1057 * Visibility state for {@link #softInputMode}: no state has been specified. 1058 */ 1059 public static final int SOFT_INPUT_STATE_UNSPECIFIED = 0; 1060 1061 /** 1062 * Visibility state for {@link #softInputMode}: please don't change the state of 1063 * the soft input area. 1064 */ 1065 public static final int SOFT_INPUT_STATE_UNCHANGED = 1; 1066 1067 /** 1068 * Visibility state for {@link #softInputMode}: please hide any soft input 1069 * area when normally appropriate (when the user is navigating 1070 * forward to your window). 1071 */ 1072 public static final int SOFT_INPUT_STATE_HIDDEN = 2; 1073 1074 /** 1075 * Visibility state for {@link #softInputMode}: please always hide any 1076 * soft input area when this window receives focus. 1077 */ 1078 public static final int SOFT_INPUT_STATE_ALWAYS_HIDDEN = 3; 1079 1080 /** 1081 * Visibility state for {@link #softInputMode}: please show the soft 1082 * input area when normally appropriate (when the user is navigating 1083 * forward to your window). 1084 */ 1085 public static final int SOFT_INPUT_STATE_VISIBLE = 4; 1086 1087 /** 1088 * Visibility state for {@link #softInputMode}: please always make the 1089 * soft input area visible when this window receives input focus. 1090 */ 1091 public static final int SOFT_INPUT_STATE_ALWAYS_VISIBLE = 5; 1092 1093 /** 1094 * Mask for {@link #softInputMode} of the bits that determine the 1095 * way that the window should be adjusted to accommodate the soft 1096 * input window. 1097 */ 1098 public static final int SOFT_INPUT_MASK_ADJUST = 0xf0; 1099 1100 /** Adjustment option for {@link #softInputMode}: nothing specified. 1101 * The system will try to pick one or 1102 * the other depending on the contents of the window. 1103 */ 1104 public static final int SOFT_INPUT_ADJUST_UNSPECIFIED = 0x00; 1105 1106 /** Adjustment option for {@link #softInputMode}: set to allow the 1107 * window to be resized when an input 1108 * method is shown, so that its contents are not covered by the input 1109 * method. This can <em>not</em> be combined with 1110 * {@link #SOFT_INPUT_ADJUST_PAN}; if 1111 * neither of these are set, then the system will try to pick one or 1112 * the other depending on the contents of the window. If the window's 1113 * layout parameter flags include {@link #FLAG_FULLSCREEN}, this 1114 * value for {@link #softInputMode} will be ignored; the window will 1115 * not resize, but will stay fullscreen. 1116 */ 1117 public static final int SOFT_INPUT_ADJUST_RESIZE = 0x10; 1118 1119 /** Adjustment option for {@link #softInputMode}: set to have a window 1120 * pan when an input method is 1121 * shown, so it doesn't need to deal with resizing but just panned 1122 * by the framework to ensure the current input focus is visible. This 1123 * can <em>not</em> be combined with {@link #SOFT_INPUT_ADJUST_RESIZE}; if 1124 * neither of these are set, then the system will try to pick one or 1125 * the other depending on the contents of the window. 1126 */ 1127 public static final int SOFT_INPUT_ADJUST_PAN = 0x20; 1128 1129 /** Adjustment option for {@link #softInputMode}: set to have a window 1130 * not adjust for a shown input method. The window will not be resized, 1131 * and it will not be panned to make its focus visible. 1132 */ 1133 public static final int SOFT_INPUT_ADJUST_NOTHING = 0x30; 1134 1135 /** 1136 * Bit for {@link #softInputMode}: set when the user has navigated 1137 * forward to the window. This is normally set automatically for 1138 * you by the system, though you may want to set it in certain cases 1139 * when you are displaying a window yourself. This flag will always 1140 * be cleared automatically after the window is displayed. 1141 */ 1142 public static final int SOFT_INPUT_IS_FORWARD_NAVIGATION = 0x100; 1143 1144 /** 1145 * Desired operating mode for any soft input area. May be any combination 1146 * of: 1147 * 1148 * <ul> 1149 * <li> One of the visibility states 1150 * {@link #SOFT_INPUT_STATE_UNSPECIFIED}, {@link #SOFT_INPUT_STATE_UNCHANGED}, 1151 * {@link #SOFT_INPUT_STATE_HIDDEN}, {@link #SOFT_INPUT_STATE_ALWAYS_VISIBLE}, or 1152 * {@link #SOFT_INPUT_STATE_VISIBLE}. 1153 * <li> One of the adjustment options 1154 * {@link #SOFT_INPUT_ADJUST_UNSPECIFIED}, 1155 * {@link #SOFT_INPUT_ADJUST_RESIZE}, or 1156 * {@link #SOFT_INPUT_ADJUST_PAN}. 1157 * </ul> 1158 * 1159 * 1160 * <p>This flag can be controlled in your theme through the 1161 * {@link android.R.attr#windowSoftInputMode} attribute.</p> 1162 */ 1163 public int softInputMode; 1164 1165 /** 1166 * Placement of window within the screen as per {@link Gravity}. Both 1167 * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int, 1168 * android.graphics.Rect) Gravity.apply} and 1169 * {@link Gravity#applyDisplay(int, android.graphics.Rect, android.graphics.Rect) 1170 * Gravity.applyDisplay} are used during window layout, with this value 1171 * given as the desired gravity. For example you can specify 1172 * {@link Gravity#DISPLAY_CLIP_HORIZONTAL Gravity.DISPLAY_CLIP_HORIZONTAL} and 1173 * {@link Gravity#DISPLAY_CLIP_VERTICAL Gravity.DISPLAY_CLIP_VERTICAL} here 1174 * to control the behavior of 1175 * {@link Gravity#applyDisplay(int, android.graphics.Rect, android.graphics.Rect) 1176 * Gravity.applyDisplay}. 1177 * 1178 * @see Gravity 1179 */ 1180 public int gravity; 1181 1182 /** 1183 * The horizontal margin, as a percentage of the container's width, 1184 * between the container and the widget. See 1185 * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int, 1186 * android.graphics.Rect) Gravity.apply} for how this is used. This 1187 * field is added with {@link #x} to supply the <var>xAdj</var> parameter. 1188 */ 1189 public float horizontalMargin; 1190 1191 /** 1192 * The vertical margin, as a percentage of the container's height, 1193 * between the container and the widget. See 1194 * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int, 1195 * android.graphics.Rect) Gravity.apply} for how this is used. This 1196 * field is added with {@link #y} to supply the <var>yAdj</var> parameter. 1197 */ 1198 public float verticalMargin; 1199 1200 /** 1201 * The desired bitmap format. May be one of the constants in 1202 * {@link android.graphics.PixelFormat}. Default is OPAQUE. 1203 */ 1204 public int format; 1205 1206 /** 1207 * A style resource defining the animations to use for this window. 1208 * This must be a system resource; it can not be an application resource 1209 * because the window manager does not have access to applications. 1210 */ 1211 public int windowAnimations; 1212 1213 /** 1214 * An alpha value to apply to this entire window. 1215 * An alpha of 1.0 means fully opaque and 0.0 means fully transparent 1216 */ 1217 public float alpha = 1.0f; 1218 1219 /** 1220 * When {@link #FLAG_DIM_BEHIND} is set, this is the amount of dimming 1221 * to apply. Range is from 1.0 for completely opaque to 0.0 for no 1222 * dim. 1223 */ 1224 public float dimAmount = 1.0f; 1225 1226 /** 1227 * Default value for {@link #screenBrightness} and {@link #buttonBrightness} 1228 * indicating that the brightness value is not overridden for this window 1229 * and normal brightness policy should be used. 1230 */ 1231 public static final float BRIGHTNESS_OVERRIDE_NONE = -1.0f; 1232 1233 /** 1234 * Value for {@link #screenBrightness} and {@link #buttonBrightness} 1235 * indicating that the screen or button backlight brightness should be set 1236 * to the lowest value when this window is in front. 1237 */ 1238 public static final float BRIGHTNESS_OVERRIDE_OFF = 0.0f; 1239 1240 /** 1241 * Value for {@link #screenBrightness} and {@link #buttonBrightness} 1242 * indicating that the screen or button backlight brightness should be set 1243 * to the hightest value when this window is in front. 1244 */ 1245 public static final float BRIGHTNESS_OVERRIDE_FULL = 1.0f; 1246 1247 /** 1248 * This can be used to override the user's preferred brightness of 1249 * the screen. A value of less than 0, the default, means to use the 1250 * preferred screen brightness. 0 to 1 adjusts the brightness from 1251 * dark to full bright. 1252 */ 1253 public float screenBrightness = BRIGHTNESS_OVERRIDE_NONE; 1254 1255 /** 1256 * This can be used to override the standard behavior of the button and 1257 * keyboard backlights. A value of less than 0, the default, means to 1258 * use the standard backlight behavior. 0 to 1 adjusts the brightness 1259 * from dark to full bright. 1260 */ 1261 public float buttonBrightness = BRIGHTNESS_OVERRIDE_NONE; 1262 1263 /** 1264 * Value for {@link #rotationAnimation} to define the animation used to 1265 * specify that this window will rotate in or out following a rotation. 1266 */ 1267 public static final int ROTATION_ANIMATION_ROTATE = 0; 1268 1269 /** 1270 * Value for {@link #rotationAnimation} to define the animation used to 1271 * specify that this window will fade in or out following a rotation. 1272 */ 1273 public static final int ROTATION_ANIMATION_CROSSFADE = 1; 1274 1275 /** 1276 * Value for {@link #rotationAnimation} to define the animation used to 1277 * specify that this window will immediately disappear or appear following 1278 * a rotation. 1279 */ 1280 public static final int ROTATION_ANIMATION_JUMPCUT = 2; 1281 1282 /** 1283 * Define the exit and entry animations used on this window when the device is rotated. 1284 * This only has an affect if the incoming and outgoing topmost 1285 * opaque windows have the #FLAG_FULLSCREEN bit set and are not covered 1286 * by other windows. All other situations default to the 1287 * {@link #ROTATION_ANIMATION_ROTATE} behavior. 1288 * 1289 * @see #ROTATION_ANIMATION_ROTATE 1290 * @see #ROTATION_ANIMATION_CROSSFADE 1291 * @see #ROTATION_ANIMATION_JUMPCUT 1292 */ 1293 public int rotationAnimation = ROTATION_ANIMATION_ROTATE; 1294 1295 /** 1296 * Identifier for this window. This will usually be filled in for 1297 * you. 1298 */ 1299 public IBinder token = null; 1300 1301 /** 1302 * Name of the package owning this window. 1303 */ 1304 public String packageName = null; 1305 1306 /** 1307 * Specific orientation value for a window. 1308 * May be any of the same values allowed 1309 * for {@link android.content.pm.ActivityInfo#screenOrientation}. 1310 * If not set, a default value of 1311 * {@link android.content.pm.ActivityInfo#SCREEN_ORIENTATION_UNSPECIFIED} 1312 * will be used. 1313 */ 1314 public int screenOrientation = ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED; 1315 1316 /** 1317 * Control the visibility of the status bar. 1318 * 1319 * @see View#STATUS_BAR_VISIBLE 1320 * @see View#STATUS_BAR_HIDDEN 1321 */ 1322 public int systemUiVisibility; 1323 1324 /** 1325 * @hide 1326 * The ui visibility as requested by the views in this hierarchy. 1327 * the combined value should be systemUiVisibility | subtreeSystemUiVisibility. 1328 */ 1329 public int subtreeSystemUiVisibility; 1330 1331 /** 1332 * Get callbacks about the system ui visibility changing. 1333 * 1334 * TODO: Maybe there should be a bitfield of optional callbacks that we need. 1335 * 1336 * @hide 1337 */ 1338 public boolean hasSystemUiListeners; 1339 1340 /** 1341 * When this window has focus, disable touch pad pointer gesture processing. 1342 * The window will receive raw position updates from the touch pad instead 1343 * of pointer movements and synthetic touch events. 1344 * 1345 * @hide 1346 */ 1347 public static final int INPUT_FEATURE_DISABLE_POINTER_GESTURES = 0x00000001; 1348 1349 /** 1350 * Does not construct an input channel for this window. The channel will therefore 1351 * be incapable of receiving input. 1352 * 1353 * @hide 1354 */ 1355 public static final int INPUT_FEATURE_NO_INPUT_CHANNEL = 0x00000002; 1356 1357 /** 1358 * When this window has focus, does not call user activity for all input events so 1359 * the application will have to do it itself. Should only be used by 1360 * the keyguard and phone app. 1361 * <p> 1362 * Should only be used by the keyguard and phone app. 1363 * </p> 1364 * 1365 * @hide 1366 */ 1367 public static final int INPUT_FEATURE_DISABLE_USER_ACTIVITY = 0x00000004; 1368 1369 /** 1370 * Control special features of the input subsystem. 1371 * 1372 * @see #INPUT_FEATURE_DISABLE_POINTER_GESTURES 1373 * @see #INPUT_FEATURE_NO_INPUT_CHANNEL 1374 * @see #INPUT_FEATURE_DISABLE_USER_ACTIVITY 1375 * @hide 1376 */ 1377 public int inputFeatures; 1378 1379 /** 1380 * Sets the number of milliseconds before the user activity timeout occurs 1381 * when this window has focus. A value of -1 uses the standard timeout. 1382 * A value of 0 uses the minimum support display timeout. 1383 * <p> 1384 * This property can only be used to reduce the user specified display timeout; 1385 * it can never make the timeout longer than it normally would be. 1386 * </p><p> 1387 * Should only be used by the keyguard and phone app. 1388 * </p> 1389 * 1390 * @hide 1391 */ 1392 public long userActivityTimeout = -1; 1393 1394 public LayoutParams() { 1395 super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT); 1396 type = TYPE_APPLICATION; 1397 format = PixelFormat.OPAQUE; 1398 } 1399 1400 public LayoutParams(int _type) { 1401 super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT); 1402 type = _type; 1403 format = PixelFormat.OPAQUE; 1404 } 1405 1406 public LayoutParams(int _type, int _flags) { 1407 super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT); 1408 type = _type; 1409 flags = _flags; 1410 format = PixelFormat.OPAQUE; 1411 } 1412 1413 public LayoutParams(int _type, int _flags, int _format) { 1414 super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT); 1415 type = _type; 1416 flags = _flags; 1417 format = _format; 1418 } 1419 1420 public LayoutParams(int w, int h, int _type, int _flags, int _format) { 1421 super(w, h); 1422 type = _type; 1423 flags = _flags; 1424 format = _format; 1425 } 1426 1427 public LayoutParams(int w, int h, int xpos, int ypos, int _type, 1428 int _flags, int _format) { 1429 super(w, h); 1430 x = xpos; 1431 y = ypos; 1432 type = _type; 1433 flags = _flags; 1434 format = _format; 1435 } 1436 1437 public final void setTitle(CharSequence title) { 1438 if (null == title) 1439 title = ""; 1440 1441 mTitle = TextUtils.stringOrSpannedString(title); 1442 } 1443 1444 public final CharSequence getTitle() { 1445 return mTitle; 1446 } 1447 1448 public int describeContents() { 1449 return 0; 1450 } 1451 1452 public void writeToParcel(Parcel out, int parcelableFlags) { 1453 out.writeInt(width); 1454 out.writeInt(height); 1455 out.writeInt(x); 1456 out.writeInt(y); 1457 out.writeInt(type); 1458 out.writeInt(flags); 1459 out.writeInt(privateFlags); 1460 out.writeInt(softInputMode); 1461 out.writeInt(gravity); 1462 out.writeFloat(horizontalMargin); 1463 out.writeFloat(verticalMargin); 1464 out.writeInt(format); 1465 out.writeInt(windowAnimations); 1466 out.writeFloat(alpha); 1467 out.writeFloat(dimAmount); 1468 out.writeFloat(screenBrightness); 1469 out.writeFloat(buttonBrightness); 1470 out.writeInt(rotationAnimation); 1471 out.writeStrongBinder(token); 1472 out.writeString(packageName); 1473 TextUtils.writeToParcel(mTitle, out, parcelableFlags); 1474 out.writeInt(screenOrientation); 1475 out.writeInt(systemUiVisibility); 1476 out.writeInt(subtreeSystemUiVisibility); 1477 out.writeInt(hasSystemUiListeners ? 1 : 0); 1478 out.writeInt(inputFeatures); 1479 out.writeLong(userActivityTimeout); 1480 } 1481 1482 public static final Parcelable.Creator<LayoutParams> CREATOR 1483 = new Parcelable.Creator<LayoutParams>() { 1484 public LayoutParams createFromParcel(Parcel in) { 1485 return new LayoutParams(in); 1486 } 1487 1488 public LayoutParams[] newArray(int size) { 1489 return new LayoutParams[size]; 1490 } 1491 }; 1492 1493 1494 public LayoutParams(Parcel in) { 1495 width = in.readInt(); 1496 height = in.readInt(); 1497 x = in.readInt(); 1498 y = in.readInt(); 1499 type = in.readInt(); 1500 flags = in.readInt(); 1501 privateFlags = in.readInt(); 1502 softInputMode = in.readInt(); 1503 gravity = in.readInt(); 1504 horizontalMargin = in.readFloat(); 1505 verticalMargin = in.readFloat(); 1506 format = in.readInt(); 1507 windowAnimations = in.readInt(); 1508 alpha = in.readFloat(); 1509 dimAmount = in.readFloat(); 1510 screenBrightness = in.readFloat(); 1511 buttonBrightness = in.readFloat(); 1512 rotationAnimation = in.readInt(); 1513 token = in.readStrongBinder(); 1514 packageName = in.readString(); 1515 mTitle = TextUtils.CHAR_SEQUENCE_CREATOR.createFromParcel(in); 1516 screenOrientation = in.readInt(); 1517 systemUiVisibility = in.readInt(); 1518 subtreeSystemUiVisibility = in.readInt(); 1519 hasSystemUiListeners = in.readInt() != 0; 1520 inputFeatures = in.readInt(); 1521 userActivityTimeout = in.readLong(); 1522 } 1523 1524 @SuppressWarnings({"PointlessBitwiseExpression"}) 1525 public static final int LAYOUT_CHANGED = 1<<0; 1526 public static final int TYPE_CHANGED = 1<<1; 1527 public static final int FLAGS_CHANGED = 1<<2; 1528 public static final int FORMAT_CHANGED = 1<<3; 1529 public static final int ANIMATION_CHANGED = 1<<4; 1530 public static final int DIM_AMOUNT_CHANGED = 1<<5; 1531 public static final int TITLE_CHANGED = 1<<6; 1532 public static final int ALPHA_CHANGED = 1<<7; 1533 public static final int MEMORY_TYPE_CHANGED = 1<<8; 1534 public static final int SOFT_INPUT_MODE_CHANGED = 1<<9; 1535 public static final int SCREEN_ORIENTATION_CHANGED = 1<<10; 1536 public static final int SCREEN_BRIGHTNESS_CHANGED = 1<<11; 1537 public static final int ROTATION_ANIMATION_CHANGED = 1<<12; 1538 /** {@hide} */ 1539 public static final int BUTTON_BRIGHTNESS_CHANGED = 1<<13; 1540 /** {@hide} */ 1541 public static final int SYSTEM_UI_VISIBILITY_CHANGED = 1<<14; 1542 /** {@hide} */ 1543 public static final int SYSTEM_UI_LISTENER_CHANGED = 1<<15; 1544 /** {@hide} */ 1545 public static final int INPUT_FEATURES_CHANGED = 1<<16; 1546 /** {@hide} */ 1547 public static final int PRIVATE_FLAGS_CHANGED = 1<<17; 1548 /** {@hide} */ 1549 public static final int USER_ACTIVITY_TIMEOUT_CHANGED = 1<<18; 1550 /** {@hide} */ 1551 public static final int EVERYTHING_CHANGED = 0xffffffff; 1552 1553 // internal buffer to backup/restore parameters under compatibility mode. 1554 private int[] mCompatibilityParamsBackup = null; 1555 1556 public final int copyFrom(LayoutParams o) { 1557 int changes = 0; 1558 1559 if (width != o.width) { 1560 width = o.width; 1561 changes |= LAYOUT_CHANGED; 1562 } 1563 if (height != o.height) { 1564 height = o.height; 1565 changes |= LAYOUT_CHANGED; 1566 } 1567 if (x != o.x) { 1568 x = o.x; 1569 changes |= LAYOUT_CHANGED; 1570 } 1571 if (y != o.y) { 1572 y = o.y; 1573 changes |= LAYOUT_CHANGED; 1574 } 1575 if (horizontalWeight != o.horizontalWeight) { 1576 horizontalWeight = o.horizontalWeight; 1577 changes |= LAYOUT_CHANGED; 1578 } 1579 if (verticalWeight != o.verticalWeight) { 1580 verticalWeight = o.verticalWeight; 1581 changes |= LAYOUT_CHANGED; 1582 } 1583 if (horizontalMargin != o.horizontalMargin) { 1584 horizontalMargin = o.horizontalMargin; 1585 changes |= LAYOUT_CHANGED; 1586 } 1587 if (verticalMargin != o.verticalMargin) { 1588 verticalMargin = o.verticalMargin; 1589 changes |= LAYOUT_CHANGED; 1590 } 1591 if (type != o.type) { 1592 type = o.type; 1593 changes |= TYPE_CHANGED; 1594 } 1595 if (flags != o.flags) { 1596 flags = o.flags; 1597 changes |= FLAGS_CHANGED; 1598 } 1599 if (privateFlags != o.privateFlags) { 1600 privateFlags = o.privateFlags; 1601 changes |= PRIVATE_FLAGS_CHANGED; 1602 } 1603 if (softInputMode != o.softInputMode) { 1604 softInputMode = o.softInputMode; 1605 changes |= SOFT_INPUT_MODE_CHANGED; 1606 } 1607 if (gravity != o.gravity) { 1608 gravity = o.gravity; 1609 changes |= LAYOUT_CHANGED; 1610 } 1611 if (format != o.format) { 1612 format = o.format; 1613 changes |= FORMAT_CHANGED; 1614 } 1615 if (windowAnimations != o.windowAnimations) { 1616 windowAnimations = o.windowAnimations; 1617 changes |= ANIMATION_CHANGED; 1618 } 1619 if (token == null) { 1620 // NOTE: token only copied if the recipient doesn't 1621 // already have one. 1622 token = o.token; 1623 } 1624 if (packageName == null) { 1625 // NOTE: packageName only copied if the recipient doesn't 1626 // already have one. 1627 packageName = o.packageName; 1628 } 1629 if (!mTitle.equals(o.mTitle)) { 1630 mTitle = o.mTitle; 1631 changes |= TITLE_CHANGED; 1632 } 1633 if (alpha != o.alpha) { 1634 alpha = o.alpha; 1635 changes |= ALPHA_CHANGED; 1636 } 1637 if (dimAmount != o.dimAmount) { 1638 dimAmount = o.dimAmount; 1639 changes |= DIM_AMOUNT_CHANGED; 1640 } 1641 if (screenBrightness != o.screenBrightness) { 1642 screenBrightness = o.screenBrightness; 1643 changes |= SCREEN_BRIGHTNESS_CHANGED; 1644 } 1645 if (buttonBrightness != o.buttonBrightness) { 1646 buttonBrightness = o.buttonBrightness; 1647 changes |= BUTTON_BRIGHTNESS_CHANGED; 1648 } 1649 if (rotationAnimation != o.rotationAnimation) { 1650 rotationAnimation = o.rotationAnimation; 1651 changes |= ROTATION_ANIMATION_CHANGED; 1652 } 1653 1654 if (screenOrientation != o.screenOrientation) { 1655 screenOrientation = o.screenOrientation; 1656 changes |= SCREEN_ORIENTATION_CHANGED; 1657 } 1658 1659 if (systemUiVisibility != o.systemUiVisibility 1660 || subtreeSystemUiVisibility != o.subtreeSystemUiVisibility) { 1661 systemUiVisibility = o.systemUiVisibility; 1662 subtreeSystemUiVisibility = o.subtreeSystemUiVisibility; 1663 changes |= SYSTEM_UI_VISIBILITY_CHANGED; 1664 } 1665 1666 if (hasSystemUiListeners != o.hasSystemUiListeners) { 1667 hasSystemUiListeners = o.hasSystemUiListeners; 1668 changes |= SYSTEM_UI_LISTENER_CHANGED; 1669 } 1670 1671 if (inputFeatures != o.inputFeatures) { 1672 inputFeatures = o.inputFeatures; 1673 changes |= INPUT_FEATURES_CHANGED; 1674 } 1675 1676 if (userActivityTimeout != o.userActivityTimeout) { 1677 userActivityTimeout = o.userActivityTimeout; 1678 changes |= USER_ACTIVITY_TIMEOUT_CHANGED; 1679 } 1680 1681 return changes; 1682 } 1683 1684 @Override 1685 public String debug(String output) { 1686 output += "Contents of " + this + ":"; 1687 Log.d("Debug", output); 1688 output = super.debug(""); 1689 Log.d("Debug", output); 1690 Log.d("Debug", ""); 1691 Log.d("Debug", "WindowManager.LayoutParams={title=" + mTitle + "}"); 1692 return ""; 1693 } 1694 1695 @Override 1696 public String toString() { 1697 StringBuilder sb = new StringBuilder(256); 1698 sb.append("WM.LayoutParams{"); 1699 sb.append("("); 1700 sb.append(x); 1701 sb.append(','); 1702 sb.append(y); 1703 sb.append(")("); 1704 sb.append((width== MATCH_PARENT ?"fill":(width==WRAP_CONTENT?"wrap":width))); 1705 sb.append('x'); 1706 sb.append((height== MATCH_PARENT ?"fill":(height==WRAP_CONTENT?"wrap":height))); 1707 sb.append(")"); 1708 if (horizontalMargin != 0) { 1709 sb.append(" hm="); 1710 sb.append(horizontalMargin); 1711 } 1712 if (verticalMargin != 0) { 1713 sb.append(" vm="); 1714 sb.append(verticalMargin); 1715 } 1716 if (gravity != 0) { 1717 sb.append(" gr=#"); 1718 sb.append(Integer.toHexString(gravity)); 1719 } 1720 if (softInputMode != 0) { 1721 sb.append(" sim=#"); 1722 sb.append(Integer.toHexString(softInputMode)); 1723 } 1724 sb.append(" ty="); 1725 sb.append(type); 1726 sb.append(" fl=#"); 1727 sb.append(Integer.toHexString(flags)); 1728 if (privateFlags != 0) { 1729 sb.append(" pfl=0x").append(Integer.toHexString(privateFlags)); 1730 } 1731 if (format != PixelFormat.OPAQUE) { 1732 sb.append(" fmt="); 1733 sb.append(format); 1734 } 1735 if (windowAnimations != 0) { 1736 sb.append(" wanim=0x"); 1737 sb.append(Integer.toHexString(windowAnimations)); 1738 } 1739 if (screenOrientation != ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED) { 1740 sb.append(" or="); 1741 sb.append(screenOrientation); 1742 } 1743 if (alpha != 1.0f) { 1744 sb.append(" alpha="); 1745 sb.append(alpha); 1746 } 1747 if (screenBrightness != BRIGHTNESS_OVERRIDE_NONE) { 1748 sb.append(" sbrt="); 1749 sb.append(screenBrightness); 1750 } 1751 if (buttonBrightness != BRIGHTNESS_OVERRIDE_NONE) { 1752 sb.append(" bbrt="); 1753 sb.append(buttonBrightness); 1754 } 1755 if (rotationAnimation != ROTATION_ANIMATION_ROTATE) { 1756 sb.append(" rotAnim="); 1757 sb.append(rotationAnimation); 1758 } 1759 if ((flags & FLAG_COMPATIBLE_WINDOW) != 0) { 1760 sb.append(" compatible=true"); 1761 } 1762 if (systemUiVisibility != 0) { 1763 sb.append(" sysui=0x"); 1764 sb.append(Integer.toHexString(systemUiVisibility)); 1765 } 1766 if (subtreeSystemUiVisibility != 0) { 1767 sb.append(" vsysui=0x"); 1768 sb.append(Integer.toHexString(subtreeSystemUiVisibility)); 1769 } 1770 if (hasSystemUiListeners) { 1771 sb.append(" sysuil="); 1772 sb.append(hasSystemUiListeners); 1773 } 1774 if (inputFeatures != 0) { 1775 sb.append(" if=0x").append(Integer.toHexString(inputFeatures)); 1776 } 1777 if (userActivityTimeout >= 0) { 1778 sb.append(" userActivityTimeout=").append(userActivityTimeout); 1779 } 1780 sb.append('}'); 1781 return sb.toString(); 1782 } 1783 1784 /** 1785 * Scale the layout params' coordinates and size. 1786 * @hide 1787 */ 1788 public void scale(float scale) { 1789 x = (int) (x * scale + 0.5f); 1790 y = (int) (y * scale + 0.5f); 1791 if (width > 0) { 1792 width = (int) (width * scale + 0.5f); 1793 } 1794 if (height > 0) { 1795 height = (int) (height * scale + 0.5f); 1796 } 1797 } 1798 1799 /** 1800 * Backup the layout parameters used in compatibility mode. 1801 * @see LayoutParams#restore() 1802 */ 1803 void backup() { 1804 int[] backup = mCompatibilityParamsBackup; 1805 if (backup == null) { 1806 // we backup 4 elements, x, y, width, height 1807 backup = mCompatibilityParamsBackup = new int[4]; 1808 } 1809 backup[0] = x; 1810 backup[1] = y; 1811 backup[2] = width; 1812 backup[3] = height; 1813 } 1814 1815 /** 1816 * Restore the layout params' coordinates, size and gravity 1817 * @see LayoutParams#backup() 1818 */ 1819 void restore() { 1820 int[] backup = mCompatibilityParamsBackup; 1821 if (backup != null) { 1822 x = backup[0]; 1823 y = backup[1]; 1824 width = backup[2]; 1825 height = backup[3]; 1826 } 1827 } 1828 1829 private CharSequence mTitle = ""; 1830 } 1831 } 1832