/external/webkit/Source/WebCore/platform/graphics/qt/ |
TileQt.cpp | 21 #include "Tile.h" 58 Tile::Tile(TiledBackingStore* backingStore, const Coordinate& tileCoordinate) 68 Tile::~Tile() 75 bool Tile::isDirty() const 80 bool Tile::isReadyToPaint() const 85 void Tile::invalidate(const IntRect& dirtyRect) 94 Vector<IntRect> Tile::updateBackBuffer() 133 void Tile::swapBackBufferToFront( [all...] |
/external/webkit/Source/WebCore/platform/graphics/ |
Tile.h | 43 class Tile : public RefCounted<Tile> { 47 static PassRefPtr<Tile> create(TiledBackingStore* backingStore, const Coordinate& tileCoordinate) { return adoptRef(new Tile(backingStore, tileCoordinate)); } 48 ~Tile(); 57 const Tile::Coordinate& coordinate() const { return m_coordinate; } 63 Tile(TiledBackingStore*, const Coordinate&);
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/external/skia/tests/ |
TileGridTest.cpp | 15 enum Tile { 45 REPORTER_ASSERT(reporter, grid.tile(0,0).count() == 47 REPORTER_ASSERT(reporter, grid.tile(1,0).count() == 49 REPORTER_ASSERT(reporter, grid.tile(0,1).count() == 51 REPORTER_ASSERT(reporter, grid.tile(1,1).count() == 72 // Test parts of top-left tile 98 // Intersect bottom right tile, but does not overlap rect 2
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/external/webkit/Source/WebCore/platform/graphics/android/rendering/ |
Tile.cpp | 26 #define LOG_TAG "Tile" 30 #include "Tile.h" 41 // If the dirty portion of a tile exceeds this ratio, fully repaint. 50 Tile::Tile(bool isLayerTile) 65 ClassTracker::instance()->increment("Tile"); 69 Tile::~Tile() 77 ClassTracker::instance()->decrement("Tile"); 83 void Tile::setContents(int x, int y, float scale, bool isExpandedPrefetchTile [all...] |
Tile.h | 47 * An individual tile that is used to construct part of a webpage's BaseLayer of 48 * content. Each tile is assigned to a TiledPage and is responsible for drawing 49 * and displaying their section of the page. The lifecycle of a tile is: 51 * 1. Each tile is created on the main GL thread and assigned to a specific 53 * 2. When needed the tile is passed to the background thread where it paints 57 * tile's drawGL() function to display the tile to the screen. 59 * 5. The tile is destroyed when the user navigates to a new page. 62 class Tile : public TextureOwner { 66 // that a tile that's continually marked dirty from animation should stil [all...] |
/external/webkit/Source/WebCore/platform/graphics/chromium/ |
LayerTilerChromium.h | 67 // Reserve and upload tile textures from the internal canvas. 70 // Reserve and upload tile textures from an externally painted buffer. 78 // Change the tile size. This may invalidate all the existing tiles. 86 // If this tiler has exactly one tile, return its texture. Otherwise, null. 92 class Tile : public RefCounted<Tile> { 93 WTF_MAKE_NONCOPYABLE(Tile); 95 explicit Tile(PassOwnPtr<LayerTexture> tex) : m_tex(tex), m_i(-1), m_j(-1) {} 125 Tile* createTile(int i, int j); 133 Tile* tileAt(int, int) const [all...] |
/packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/ |
TiledTexture.java | 37 // upload the whole bitmap but we reduce the time of uploading each tile 49 private static Tile sFreeTileHead = null; 59 private final Tile[] mTiles; // Can be modified in different threads. 112 private static class Tile extends UploadedTexture { 116 public Tile nextFreeTile; 154 private static void freeTile(Tile tile) { 155 tile.invalidateContent(); 156 tile.bitmap = null; 158 tile.nextFreeTile = sFreeTileHead 202 Tile tile = obtainTile(); local [all...] |
/packages/apps/Gallery2/src/com/android/gallery3d/ui/ |
TileImageView.java | 53 * This is the tile state in the CPU side. 54 * Life of a Tile: 89 // The offsets of the (left, top) of the upper-left tile to the (left, top) 100 private final LongSparseArray<Tile> mActiveTiles = new LongSparseArray<Tile>(); 132 // The tile returned by this method can be specified this way: Assuming 201 // 1. Decide the tile level we want to use for display. 202 // 2. Decide the tile levels we want to keep as texture (in addition to 211 // The tile levels we want to keep as texture is in the range 219 // We want to keep one more tile level as texture in addition to wha 255 Tile tile = mActiveTiles.valueAt(i); local 286 Tile tile = mActiveTiles.valueAt(i); local 387 Tile tile = mRecycledQueue.pop(); local 471 Tile tile = mActiveTiles.valueAt(i); local 514 Tile tile = mRecycledQueue.pop(); local 538 Tile tile = mActiveTiles.get(key); local 569 Tile tile = null; local 597 Tile tile = getTile(tx, ty, level); local 740 Tile tile = mHead; local 773 Tile tile = null; local [all...] |
/packages/apps/Gallery2/src/com/android/photos/views/ |
TiledImageRenderer.java | 41 * This is the tile state in the CPU side. 42 * Life of a Tile: 90 private final LongSparseArray<Tile> mActiveTiles = new LongSparseArray<Tile>(); 124 // The tile returned by this method can be specified this way: Assuming 224 // 1. Decide the tile level we want to use for display. 225 // 2. Decide the tile levels we want to keep as texture (in addition to 235 // The tile levels we want to keep as texture is in the range 243 // We want to keep one more tile level as texture in addition to what 267 // If rotation is transient, don't update the tile 279 Tile tile = mActiveTiles.valueAt(i); local 311 Tile tile = mActiveTiles.valueAt(i); local 363 Tile tile = mRecycledQueue.pop(); local 433 Tile tile = mActiveTiles.valueAt(i); local 485 Tile tile = mRecycledQueue.pop(); local 512 Tile tile = mActiveTiles.get(key); local 536 Tile tile = null; local 562 Tile tile = getTile(tx, ty, level); local 697 Tile tile = mHead; local 728 Tile tile = mDecodeQueue.pop(); local 741 Tile tile = waitForTile(); local [all...] |