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    Searched defs:Tile (Results 1 - 9 of 9) sorted by null

  /external/webkit/Source/WebCore/platform/graphics/qt/
TileQt.cpp 21 #include "Tile.h"
58 Tile::Tile(TiledBackingStore* backingStore, const Coordinate& tileCoordinate)
68 Tile::~Tile()
75 bool Tile::isDirty() const
80 bool Tile::isReadyToPaint() const
85 void Tile::invalidate(const IntRect& dirtyRect)
94 Vector<IntRect> Tile::updateBackBuffer()
133 void Tile::swapBackBufferToFront(
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  /external/webkit/Source/WebCore/platform/graphics/
Tile.h 43 class Tile : public RefCounted<Tile> {
47 static PassRefPtr<Tile> create(TiledBackingStore* backingStore, const Coordinate& tileCoordinate) { return adoptRef(new Tile(backingStore, tileCoordinate)); }
48 ~Tile();
57 const Tile::Coordinate& coordinate() const { return m_coordinate; }
63 Tile(TiledBackingStore*, const Coordinate&);
  /external/skia/tests/
TileGridTest.cpp 15 enum Tile {
45 REPORTER_ASSERT(reporter, grid.tile(0,0).count() ==
47 REPORTER_ASSERT(reporter, grid.tile(1,0).count() ==
49 REPORTER_ASSERT(reporter, grid.tile(0,1).count() ==
51 REPORTER_ASSERT(reporter, grid.tile(1,1).count() ==
72 // Test parts of top-left tile
98 // Intersect bottom right tile, but does not overlap rect 2
  /external/webkit/Source/WebCore/platform/graphics/android/rendering/
Tile.cpp 26 #define LOG_TAG "Tile"
30 #include "Tile.h"
41 // If the dirty portion of a tile exceeds this ratio, fully repaint.
50 Tile::Tile(bool isLayerTile)
65 ClassTracker::instance()->increment("Tile");
69 Tile::~Tile()
77 ClassTracker::instance()->decrement("Tile");
83 void Tile::setContents(int x, int y, float scale, bool isExpandedPrefetchTile
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Tile.h 47 * An individual tile that is used to construct part of a webpage's BaseLayer of
48 * content. Each tile is assigned to a TiledPage and is responsible for drawing
49 * and displaying their section of the page. The lifecycle of a tile is:
51 * 1. Each tile is created on the main GL thread and assigned to a specific
53 * 2. When needed the tile is passed to the background thread where it paints
57 * tile's drawGL() function to display the tile to the screen.
59 * 5. The tile is destroyed when the user navigates to a new page.
62 class Tile : public TextureOwner {
66 // that a tile that's continually marked dirty from animation should stil
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  /external/webkit/Source/WebCore/platform/graphics/chromium/
LayerTilerChromium.h 67 // Reserve and upload tile textures from the internal canvas.
70 // Reserve and upload tile textures from an externally painted buffer.
78 // Change the tile size. This may invalidate all the existing tiles.
86 // If this tiler has exactly one tile, return its texture. Otherwise, null.
92 class Tile : public RefCounted<Tile> {
93 WTF_MAKE_NONCOPYABLE(Tile);
95 explicit Tile(PassOwnPtr<LayerTexture> tex) : m_tex(tex), m_i(-1), m_j(-1) {}
125 Tile* createTile(int i, int j);
133 Tile* tileAt(int, int) const
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  /packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
TiledTexture.java 37 // upload the whole bitmap but we reduce the time of uploading each tile
49 private static Tile sFreeTileHead = null;
59 private final Tile[] mTiles; // Can be modified in different threads.
112 private static class Tile extends UploadedTexture {
116 public Tile nextFreeTile;
154 private static void freeTile(Tile tile) {
155 tile.invalidateContent();
156 tile.bitmap = null;
158 tile.nextFreeTile = sFreeTileHead
202 Tile tile = obtainTile(); local
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  /packages/apps/Gallery2/src/com/android/gallery3d/ui/
TileImageView.java 53 * This is the tile state in the CPU side.
54 * Life of a Tile:
89 // The offsets of the (left, top) of the upper-left tile to the (left, top)
100 private final LongSparseArray<Tile> mActiveTiles = new LongSparseArray<Tile>();
132 // The tile returned by this method can be specified this way: Assuming
201 // 1. Decide the tile level we want to use for display.
202 // 2. Decide the tile levels we want to keep as texture (in addition to
211 // The tile levels we want to keep as texture is in the range
219 // We want to keep one more tile level as texture in addition to wha
255 Tile tile = mActiveTiles.valueAt(i); local
286 Tile tile = mActiveTiles.valueAt(i); local
387 Tile tile = mRecycledQueue.pop(); local
471 Tile tile = mActiveTiles.valueAt(i); local
514 Tile tile = mRecycledQueue.pop(); local
538 Tile tile = mActiveTiles.get(key); local
569 Tile tile = null; local
597 Tile tile = getTile(tx, ty, level); local
740 Tile tile = mHead; local
773 Tile tile = null; local
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  /packages/apps/Gallery2/src/com/android/photos/views/
TiledImageRenderer.java 41 * This is the tile state in the CPU side.
42 * Life of a Tile:
90 private final LongSparseArray<Tile> mActiveTiles = new LongSparseArray<Tile>();
124 // The tile returned by this method can be specified this way: Assuming
224 // 1. Decide the tile level we want to use for display.
225 // 2. Decide the tile levels we want to keep as texture (in addition to
235 // The tile levels we want to keep as texture is in the range
243 // We want to keep one more tile level as texture in addition to what
267 // If rotation is transient, don't update the tile
279 Tile tile = mActiveTiles.valueAt(i); local
311 Tile tile = mActiveTiles.valueAt(i); local
363 Tile tile = mRecycledQueue.pop(); local
433 Tile tile = mActiveTiles.valueAt(i); local
485 Tile tile = mRecycledQueue.pop(); local
512 Tile tile = mActiveTiles.get(key); local
536 Tile tile = null; local
562 Tile tile = getTile(tx, ty, level); local
697 Tile tile = mHead; local
728 Tile tile = mDecodeQueue.pop(); local
741 Tile tile = waitForTile(); local
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