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      1 /* ===-- floatuntisf.c - Implement __floatuntisf ---------------------------===
      2  *
      3  *                     The LLVM Compiler Infrastructure
      4  *
      5  * This file is dual licensed under the MIT and the University of Illinois Open
      6  * Source Licenses. See LICENSE.TXT for details.
      7  *
      8  * ===----------------------------------------------------------------------===
      9  *
     10  * This file implements __floatuntisf for the compiler_rt library.
     11  *
     12  * ===----------------------------------------------------------------------===
     13  */
     14 
     15 #include "int_lib.h"
     16 
     17 #if __x86_64
     18 
     19 /* Returns: convert a to a float, rounding toward even. */
     20 
     21 /* Assumption: float is a IEEE 32 bit floating point type
     22  *             tu_int is a 128 bit integral type
     23  */
     24 
     25 /* seee eeee emmm mmmm mmmm mmmm mmmm mmmm */
     26 
     27 si_int __clzti2(ti_int a);
     28 
     29 float
     30 __floatuntisf(tu_int a)
     31 {
     32     if (a == 0)
     33         return 0.0F;
     34     const unsigned N = sizeof(tu_int) * CHAR_BIT;
     35     int sd = N - __clzti2(a);  /* number of significant digits */
     36     int e = sd - 1;             /* exponent */
     37     if (sd > FLT_MANT_DIG)
     38     {
     39         /*  start:  0000000000000000000001xxxxxxxxxxxxxxxxxxxxxxPQxxxxxxxxxxxxxxxxxx
     40          *  finish: 000000000000000000000000000000000000001xxxxxxxxxxxxxxxxxxxxxxPQR
     41          *                                                12345678901234567890123456
     42          *  1 = msb 1 bit
     43          *  P = bit FLT_MANT_DIG-1 bits to the right of 1
     44          *  Q = bit FLT_MANT_DIG bits to the right of 1
     45          *  R = "or" of all bits to the right of Q
     46 	 */
     47         switch (sd)
     48         {
     49         case FLT_MANT_DIG + 1:
     50             a <<= 1;
     51             break;
     52         case FLT_MANT_DIG + 2:
     53             break;
     54         default:
     55             a = (a >> (sd - (FLT_MANT_DIG+2))) |
     56                 ((a & ((tu_int)(-1) >> ((N + FLT_MANT_DIG+2) - sd))) != 0);
     57         };
     58         /* finish: */
     59         a |= (a & 4) != 0;  /* Or P into R */
     60         ++a;  /* round - this step may add a significant bit */
     61         a >>= 2;  /* dump Q and R */
     62         /* a is now rounded to FLT_MANT_DIG or FLT_MANT_DIG+1 bits */
     63         if (a & ((tu_int)1 << FLT_MANT_DIG))
     64         {
     65             a >>= 1;
     66             ++e;
     67         }
     68         /* a is now rounded to FLT_MANT_DIG bits */
     69     }
     70     else
     71     {
     72         a <<= (FLT_MANT_DIG - sd);
     73         /* a is now rounded to FLT_MANT_DIG bits */
     74     }
     75     float_bits fb;
     76     fb.u = ((e + 127) << 23)       |  /* exponent */
     77            ((su_int)a & 0x007FFFFF);  /* mantissa */
     78     return fb.f;
     79 }
     80 
     81 #endif
     82