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    Searched defs:_windowed_mouse (Results 1 - 16 of 16) sorted by null

  /external/quake/quake/src/WinQuake/
in_sun.cpp 61 cvar_t _windowed_mouse = {"_windowed_mouse","1", true}; variable
96 if (x_focus && _windowed_mouse.value && !x_grabbed) {
118 } else if (x_grabbed && (!_windowed_mouse.value || !x_focus)) {
140 Cvar_RegisterVariable (&_windowed_mouse);
vid_dos.cpp 51 cvar_t _windowed_mouse = {"_windowed_mouse","0", true}; variable
101 Cvar_RegisterVariable (&_windowed_mouse);
gl_vidandroid.cpp 37 cvar_t _windowed_mouse = CVAR3("_windowed_mouse","0", true); variable
vid_x.cpp 44 cvar_t _windowed_mouse = {"_windowed_mouse","0", true}; variable
880 if (_windowed_mouse.value) {
941 if (old_windowed_mouse != _windowed_mouse.value) {
942 old_windowed_mouse = _windowed_mouse.value;
944 if (!_windowed_mouse.value) {
1134 Cvar_RegisterVariable (&_windowed_mouse);
gl_vidnt.cpp 154 cvar_t _windowed_mouse = {"_windowed_mouse","1", true}; variable
401 if (_windowed_mouse.value && key_dest == key_game)
682 if (!_windowed_mouse.value) {
988 else if ((modestate == MS_WINDOWED) && _windowed_mouse.value && key_dest == key_game)
1006 else if ((modestate == MS_WINDOWED) && _windowed_mouse.value)
    [all...]
vid_sunxil.cpp 49 cvar_t _windowed_mouse = {"_windowed_mouse","0", true}; variable
843 if (_windowed_mouse.value) {
911 if (old_windowed_mouse != _windowed_mouse.value) {
912 old_windowed_mouse = _windowed_mouse.value;
914 if (!_windowed_mouse.value) {
1219 Cvar_RegisterVariable (&_windowed_mouse);
vid_win.cpp 76 cvar_t _windowed_mouse = {"_windowed_mouse","0", true}; variable
    [all...]
  /external/quake/quake/src/QW/client/
gl_vidandroid.c 14 cvar_t _windowed_mouse = CVAR3("_windowed_mouse","0", true); variable
gl_vidlinux.c 75 cvar_t _windowed_mouse = {"_windowed_mouse","0", true}; variable
gl_vidlinux_svga.c 95 cvar_t _windowed_mouse = {"_windowed_mouse", "1", true}; variable
gl_vidlinux_x11.c 71 cvar_t _windowed_mouse = {"_windowed_mouse", "1", true}; variable
343 } else if (_windowed_mouse.value) {
384 if (old_windowed_mouse != _windowed_mouse.value) {
385 old_windowed_mouse = _windowed_mouse.value;
387 if (!_windowed_mouse.value) {
792 Cvar_RegisterVariable (&_windowed_mouse);
gl_vidlinuxglx.c 59 cvar_t _windowed_mouse = {"_windowed_mouse","0", true}; variable
290 if (dgamouse && _windowed_mouse.value) {
296 if (_windowed_mouse.value) {
334 if (old_windowed_mouse != _windowed_mouse.value) {
335 old_windowed_mouse = _windowed_mouse.value;
337 if (!_windowed_mouse.value) {
610 Cvar_RegisterVariable (&_windowed_mouse);
vid_svgalib.c 97 cvar_t _windowed_mouse = {"_windowed_mouse", "1", true}; variable
vid_x.c 45 cvar_t _windowed_mouse = {"_windowed_mouse","0", true}; variable
805 if (_windowed_mouse.value) {
866 if (old_windowed_mouse != _windowed_mouse.value) {
867 old_windowed_mouse = _windowed_mouse.value;
869 if (!_windowed_mouse.value) {
1042 Cvar_RegisterVariable (&_windowed_mouse);
gl_vidnt.c 154 cvar_t _windowed_mouse = {"_windowed_mouse","1", true}; variable
401 if (_windowed_mouse.value && key_dest == key_game)
682 if (!_windowed_mouse.value) {
988 else if ((modestate == MS_WINDOWED) && _windowed_mouse.value && key_dest == key_game)
1006 else if ((modestate == MS_WINDOWED) && _windowed_mouse.value)
    [all...]
vid_win.c 80 cvar_t _windowed_mouse = {"_windowed_mouse","0", true}; variable
    [all...]

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