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    Searched defs:assets (Results 1 - 24 of 24) sorted by null

  /development/tools/recovery_l10n/src/com/android/recovery_l10n/
Main.java 108 AssetManager assets = standardResources.getAssets(); local
112 Resources defaultResources = new Resources(assets, metrics, config);
  /packages/apps/Dialer/tests/src/com/android/dialer/
CallDetailActivityTest.java 263 AssetManager assets = getAssets(); local
267 inputStream = assets.open(TEST_ASSET_NAME);
  /packages/inputmethods/LatinIME/java/src/com/android/inputmethod/latin/
DictionaryInfoUtils.java 341 // Retrieve files from assets
343 final AssetManager assets = resources.getAssets(); local
344 for (final String localeString : assets.getLocales()) {
  /frameworks/ex/variablespeed/tests/src/com/android/ex/variablespeed/
MediaPlayerProxyTestCase.java 534 AssetManager assets = getAssets(); local
538 inputStream = assets.open(assetFilename);
  /frameworks/base/core/java/android/content/res/
Resources.java 50 * provides a high-level API for getting typed data from the assets.
52 * <p>The Android resource system keeps track of all non-code assets associated with an
167 * Create a new Resources object on top of an existing set of assets in an
170 * @param assets Previously created AssetManager.
176 public Resources(AssetManager assets, DisplayMetrics metrics, Configuration config) {
177 this(assets, metrics, config, null);
183 * @param assets Previously created AssetManager.
192 public Resources(AssetManager assets, DisplayMetrics metrics,
194 mAssets = assets;
198 assets.ensureStringBlocks()
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  /frameworks/base/core/java/android/webkit/
BrowserFrame.java 205 * @param context An application context to use when retrieving assets.
762 AssetManager assets = mContext.getAssets(); local
764 return assets.open(uri.getPath(), AssetManager.ACCESS_STREAMING);
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  /frameworks/base/tools/aapt/
Command.cpp 193 AssetManager assets; local
194 if (!assets.addAssetPath(String8(zipFileName), NULL)) {
195 fprintf(stderr, "ERROR: list -a failed because assets could not be loaded\n");
199 const ResTable& res = assets.getResources(false);
209 Asset* manifestAsset = assets.openNonAsset("AndroidManifest.xml",
449 AssetManager assets; local
451 if (!assets.addAssetPath(String8(filename), &assetsCookie)) {
452 fprintf(stderr, "ERROR: dump failed because assets could not be loaded\n");
472 assets.setConfiguration(config);
474 const ResTable& res = assets.getResources(false)
1649 sp<AaptAssets> assets; local
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  /external/doclava/src/com/google/doclava/
Doclava.java 253 // Don't copy the doclava assets to devsite output (ie use proj assets only)
267 ClearPage.addBundledTemplateDir("assets/customizations");
268 ClearPage.addBundledTemplateDir("assets/templates");
777 String assetsDir = templateDir + "/assets";
778 JarUtils.copyResourcesToDirectory(thisJar, assetsDir, ClearPage.outputDir + "/assets");
781 System.err.println("Error copying assets directory.");
787 //write the project-specific assets
790 File assets = new File(templateDir + "/assets"); local
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  /build/core/
definitions.mk 325 define find-subdir-assets
328 $(warning Empty argument supplied to find-subdir-assets) \
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  /frameworks/base/core/java/android/app/
ActivityThread.java 1716 AssetManager assets = new AssetManager(); local
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  /prebuilts/devtools/tools/lib/
ant-tasks.jar 
lint-api.jar 
  /prebuilts/sdk/10/
android.jar 
  /prebuilts/sdk/11/
android.jar 
  /prebuilts/sdk/12/
android.jar 
  /prebuilts/sdk/14/
android.jar 
  /prebuilts/sdk/15/
android.jar 
  /prebuilts/sdk/18/
android.jar 
  /prebuilts/sdk/4/
android.jar 
  /prebuilts/sdk/5/
android.jar 
  /prebuilts/sdk/6/
android.jar 
  /prebuilts/sdk/7/
android.jar 
  /prebuilts/sdk/9/
android.jar 
  /prebuilts/sdk/current/
android.jar 

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