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  /external/jmonkeyengine/engine/src/core/com/jme3/bounding/
OrientedBoundingBox.java 33 package com.jme3.bounding;
224 // // clone ourselves into a new bounding volume, then merge.
835 // * @see com.jme.bounding.BoundingVolume#intersects(com.jme.bounding.BoundingVolume)
847 // * @see com.jme.bounding.BoundingVolume#intersectsSphere(com.jme.bounding.BoundingSphere)
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BoundingVolume.java 33 package com.jme3.bounding;
53 * The type of bounding volume being used.
67 * {@link com.jme3.bounding.OrientedBoundingBox}
105 * getType returns the type of bounding volume this is.
111 * <code>transform</code> alters the location of the bounding volume by a
116 * @return the new bounding volume.
124 * <code>transform</code> alters the location of the bounding volume by a
131 * @return the new bounding volume.
139 * <code>whichSide</code> returns the side on which the bounding volume
144 * the plane to check against this bounding volume.
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Intersection.java 32 package com.jme3.bounding;
43 * between bounding volumes and triangles.
BoundingBox.java 32 package com.jme3.bounding;
100 * <code>computeFromPoints</code> creates a new Bounding Box from a given
111 * <code>computeFromTris</code> creates a new Bounding Box from a given
205 * <code>containAABB</code> creates a minimum-volume axis-aligned bounding
360 * <code>merge</code> combines this sphere with a second bounding sphere.
361 * This new sphere contains both bounding spheres and is returned.
399 * <code>mergeLocal</code> combines this sphere with a second bounding
478 * <code>merge</code> combines this bounding box with another box which is
574 * intersects determines if this Bounding Box intersects with another given
575 * bounding volume. If so, true is returned, otherwise, false is returned.
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BoundingSphere.java 32 package com.jme3.bounding;
92 * <code>getRadius</code> returns the radius of the bounding sphere.
94 * @return the radius of the bounding sphere.
101 * <code>setRadius</code> sets the radius of this bounding sphere.
104 * the new radius of the bounding sphere.
111 * <code>computeFromPoints</code> creates a new Bounding Sphere from a
123 * <code>computeFromTris</code> creates a new Bounding Box from a given
147 // * <code>computeFromTris</code> creates a new Bounding Box from a given
174 * Calculates a minimum bounding sphere for the set of points. The algorithm
196 * bounding sphere a few points at a time.
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  /external/jmonkeyengine/engine/src/test/jme3test/bounding/
TestRayCollision.java 33 package jme3test.bounding;
35 import com.jme3.bounding.BoundingBox;
52 System.out.println("Bounding:" +bbox);

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