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Searched
defs:checkFramebufferStatus
(Results
1 - 7
of
7
) sorted by null
/packages/apps/Camera/jni/
mosaic_renderer_jni.cpp
176
void
checkFramebufferStatus
(const char* name) {
180
checkGlError("
checkFramebufferStatus
(is the target \"GL_FRAMEBUFFER\"?)");
/packages/apps/Gallery2/jni_mosaic/
mosaic_renderer_jni.cpp
176
void
checkFramebufferStatus
(const char* name) {
180
checkGlError("
checkFramebufferStatus
(is the target \"GL_FRAMEBUFFER\"?)");
/external/webkit/Source/WebCore/platform/graphics/opengl/
GraphicsContext3DOpenGL.cpp
453
GC3Denum GraphicsContext3D::
checkFramebufferStatus
(GC3Denum target)
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...]
/packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
GLES11Canvas.java
868
checkFramebufferStatus
(gl11ep);
886
private static void
checkFramebufferStatus
(GL11ExtensionPack gl11ep) {
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...]
GLES20Canvas.java
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...]
/external/webkit/Source/WebCore/html/canvas/
WebGLRenderingContext.cpp
936
GC3Denum WebGLRenderingContext::
checkFramebufferStatus
(GC3Denum target)
948
unsigned long result = m_context->
checkFramebufferStatus
(target);
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...]
/external/webkit/Source/WebCore/platform/graphics/qt/
GraphicsContext3DQt.cpp
180
glCheckFramebufferStatusType
checkFramebufferStatus
;
344
checkFramebufferStatus
= GET_PROC_ADDRESS(glCheckFramebufferStatus);
519
GLenum status =
checkFramebufferStatus
(GraphicsContext3D::FRAMEBUFFER);
784
GC3Denum GraphicsContext3D::
checkFramebufferStatus
(GC3Denum target)
787
return m_internal->
checkFramebufferStatus
(target);
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...]
Completed in 880 milliseconds