| /external/qemu/distrib/sdl-1.2.15/test/ |
| testver.c | 13 SDL_version compiled; local 24 printf("Compiled with SDL 1.2 or newer\n"); 26 printf("Compiled with SDL older than 1.2\n"); 28 SDL_VERSION(&compiled); 29 printf("Compiled version: %d.%d.%d\n", 30 compiled.major, compiled.minor, compiled.patch);
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| /external/webkit/Source/WebCore/platform/graphics/chromium/ |
| ProgramBinding.cpp | 70 int compiled = 0; local 71 GLC(m_context, m_context->getShaderiv(shader, GraphicsContext3D::COMPILE_STATUS, &compiled)); 72 if (!compiled) {
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| /development/ndk/platforms/android-5/samples/hello-gl2/jni/ |
| gl_code.cpp | 62 GLint compiled = 0; local 63 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 64 if (!compiled) {
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| /development/samples/HelloEffects/src/com/example/android/mediafx/ |
| GLToolbox.java | 28 int[] compiled = new int[1]; local 29 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); 30 if (compiled[0] == 0) {
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| /frameworks/native/opengl/tests/gl2_jni/jni/ |
| gl_code.cpp | 42 GLint compiled = 0; local 43 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 44 if (!compiled) {
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| /frameworks/native/opengl/tests/gldual/jni/ |
| gl_code.cpp | 42 GLint compiled = 0; local 43 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 44 if (!compiled) {
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| /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/ |
| Renderer.cpp | 43 GLint compiled = 0; local 44 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 45 if (!compiled) {
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| /packages/apps/Gallery2/jni_mosaic/feature_mos/src/mosaic_renderer/ |
| Renderer.cpp | 43 GLint compiled = 0; local 44 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 45 if (!compiled) {
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| /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
| Renderer.cpp | 43 GLint compiled = 0; local 44 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 45 if (!compiled) {
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| /external/jmonkeyengine/engine/src/core/com/jme3/shader/ |
| DefineList.java | 44 private String compiled = null; field in class:DefineList 63 oc.write(compiled, "compiled", null); 75 compiled = ic.readString("compiled", null); 80 compiled = ""; 86 //compiled = null; 91 // compiled = null; 98 compiled = null; 107 compiled = null [all...] |
| /frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/ |
| GL2JavaView.java | 100 int[] compiled = new int[1]; local 101 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); 102 if (compiled[0] == 0) {
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| /cts/tests/src/android/opengl/cts/ |
| EglConfigGLSurfaceView.java | 196 int[] compiled = new int[1]; local 197 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); 198 if (compiled[0] == 0) {
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| /cts/tests/tests/media/src/android/media/cts/ |
| TextureRender.java | 199 int[] compiled = new int[1]; local 200 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); 201 if (compiled[0] == 0) {
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| /cts/tests/tests/opengl/src/android/opengl/cts/ |
| RendererOneColorBufferTest.java | 101 int[] compiled = new int[1]; local 116 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); 118 if (compiled[0] == 0) {
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| /development/ndk/platforms/android-18/samples/gles3jni/jni/ |
| gles3jni.cpp | 49 GLint compiled = GL_FALSE; local 51 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 52 if (!compiled) {
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| /frameworks/native/cmds/flatland/ |
| GLHelper.cpp | 310 GLint compiled = 0; local 311 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 312 if (!compiled) {
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| /frameworks/native/opengl/tests/gl2_basic/ |
| gl2_basic.cpp | 81 GLint compiled = 0; local 82 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 83 if (!compiled) {
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| /frameworks/native/opengl/tests/gl2_copyTexImage/ |
| gl2_copyTexImage.cpp | 81 GLint compiled = 0; local 82 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 83 if (!compiled) {
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| /frameworks/native/opengl/tests/gl_perf/ |
| fill_common.cpp | 38 GLint compiled = 0; local 39 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 40 if (!compiled) {
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| /frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/ |
| TestLatencyView.java | 174 int[] compiled = new int[1]; local 175 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); 176 if (compiled[0] == 0) {
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| /frameworks/rs/driver/ |
| rsdShader.cpp | 248 GLint compiled = 0; local 249 RSD_CALL_GL(glGetShaderiv, mCurrentState->mShaderID, GL_COMPILE_STATUS, &compiled); 250 if (!compiled) {
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| /development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
| GLES20TriangleRenderer.java | 162 int[] compiled = new int[1]; local 163 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); 164 if (compiled[0] == 0) {
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| /development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/ |
| GLES20TriangleRenderer.java | 160 int[] compiled = new int[1]; local 161 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); 162 if (compiled[0] == 0) {
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| /external/skia/src/gpu/gl/ |
| GrGLProgram.cpp | 429 GrGLint compiled = GR_GL_INIT_ZERO; local 432 GR_GL_CALL(gli, GetShaderiv(shader, GR_GL_COMPILE_STATUS, &compiled)); 434 if (!compiled) { [all...] |
| /frameworks/av/libvideoeditor/lvpp/ |
| NativeWindowRenderer.cpp | 294 GLint compiled = 0; local 295 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 296 if (!compiled) {
|