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  /external/qemu/distrib/sdl-1.2.15/test/
testver.c 13 SDL_version compiled; local
24 printf("Compiled with SDL 1.2 or newer\n");
26 printf("Compiled with SDL older than 1.2\n");
28 SDL_VERSION(&compiled);
29 printf("Compiled version: %d.%d.%d\n",
30 compiled.major, compiled.minor, compiled.patch);
  /external/webkit/Source/WebCore/platform/graphics/chromium/
ProgramBinding.cpp 70 int compiled = 0; local
71 GLC(m_context, m_context->getShaderiv(shader, GraphicsContext3D::COMPILE_STATUS, &compiled));
72 if (!compiled) {
  /development/ndk/platforms/android-5/samples/hello-gl2/jni/
gl_code.cpp 62 GLint compiled = 0; local
63 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
64 if (!compiled) {
  /development/samples/HelloEffects/src/com/example/android/mediafx/
GLToolbox.java 28 int[] compiled = new int[1]; local
29 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
30 if (compiled[0] == 0) {
  /frameworks/native/opengl/tests/gl2_jni/jni/
gl_code.cpp 42 GLint compiled = 0; local
43 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
44 if (!compiled) {
  /frameworks/native/opengl/tests/gldual/jni/
gl_code.cpp 42 GLint compiled = 0; local
43 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
44 if (!compiled) {
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
Renderer.cpp 43 GLint compiled = 0; local
44 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
45 if (!compiled) {
  /packages/apps/Gallery2/jni_mosaic/feature_mos/src/mosaic_renderer/
Renderer.cpp 43 GLint compiled = 0; local
44 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
45 if (!compiled) {
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
Renderer.cpp 43 GLint compiled = 0; local
44 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
45 if (!compiled) {
  /external/jmonkeyengine/engine/src/core/com/jme3/shader/
DefineList.java 44 private String compiled = null; field in class:DefineList
63 oc.write(compiled, "compiled", null);
75 compiled = ic.readString("compiled", null);
80 compiled = "";
86 //compiled = null;
91 // compiled = null;
98 compiled = null;
107 compiled = null
    [all...]
  /frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/
GL2JavaView.java 100 int[] compiled = new int[1]; local
101 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
102 if (compiled[0] == 0) {
  /cts/tests/src/android/opengl/cts/
EglConfigGLSurfaceView.java 196 int[] compiled = new int[1]; local
197 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
198 if (compiled[0] == 0) {
  /cts/tests/tests/media/src/android/media/cts/
TextureRender.java 199 int[] compiled = new int[1]; local
200 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
201 if (compiled[0] == 0) {
  /cts/tests/tests/opengl/src/android/opengl/cts/
RendererOneColorBufferTest.java 101 int[] compiled = new int[1]; local
116 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
118 if (compiled[0] == 0) {
  /development/ndk/platforms/android-18/samples/gles3jni/jni/
gles3jni.cpp 49 GLint compiled = GL_FALSE; local
51 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
52 if (!compiled) {
  /frameworks/native/cmds/flatland/
GLHelper.cpp 310 GLint compiled = 0; local
311 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
312 if (!compiled) {
  /frameworks/native/opengl/tests/gl2_basic/
gl2_basic.cpp 81 GLint compiled = 0; local
82 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
83 if (!compiled) {
  /frameworks/native/opengl/tests/gl2_copyTexImage/
gl2_copyTexImage.cpp 81 GLint compiled = 0; local
82 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
83 if (!compiled) {
  /frameworks/native/opengl/tests/gl_perf/
fill_common.cpp 38 GLint compiled = 0; local
39 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
40 if (!compiled) {
  /frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/
TestLatencyView.java 174 int[] compiled = new int[1]; local
175 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
176 if (compiled[0] == 0) {
  /frameworks/rs/driver/
rsdShader.cpp 248 GLint compiled = 0; local
249 RSD_CALL_GL(glGetShaderiv, mCurrentState->mShaderID, GL_COMPILE_STATUS, &compiled);
250 if (!compiled) {
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
GLES20TriangleRenderer.java 162 int[] compiled = new int[1]; local
163 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
164 if (compiled[0] == 0) {
  /development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/
GLES20TriangleRenderer.java 160 int[] compiled = new int[1]; local
161 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
162 if (compiled[0] == 0) {
  /external/skia/src/gpu/gl/
GrGLProgram.cpp 429 GrGLint compiled = GR_GL_INIT_ZERO; local
432 GR_GL_CALL(gli, GetShaderiv(shader, GR_GL_COMPILE_STATUS, &compiled));
434 if (!compiled) {
    [all...]
  /frameworks/av/libvideoeditor/lvpp/
NativeWindowRenderer.cpp 294 GLint compiled = 0; local
295 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
296 if (!compiled) {

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