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    Searched defs:depthMask (Results 1 - 7 of 7) sorted by null

  /external/webkit/Source/WebCore/platform/graphics/gpu/
DrawingBuffer.cpp 153 unsigned char depthMask = false;
160 m_context->getBooleanv(GraphicsContext3D::DEPTH_WRITEMASK, &depthMask);
161 m_context->depthMask(true);
182 m_context->depthMask(depthMask);
  /external/webkit/Source/WebCore/html/canvas/
WebGLFramebuffer.cpp 292 GC3Dboolean colorMask[] = {0, 0, 0, 0}, depthMask = 0;
304 g3d->getBooleanv(GraphicsContext3D::DEPTH_WRITEMASK, &depthMask);
306 g3d->depthMask(true);
327 g3d->depthMask(depthMask);
WebGLRenderingContext.cpp     [all...]
  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Context.h 204 bool depthMask;
  /external/webkit/Source/WebCore/platform/graphics/opengl/
GraphicsContext3DOpenGL.cpp 265 GLboolean colorMask[] = {GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE}, depthMask = GL_TRUE;
277 ::glGetBooleanv(GL_DEPTH_WRITEMASK, &depthMask);
299 ::glDepthMask(depthMask);
581 void GraphicsContext3D::depthMask(GC3Dboolean flag)
    [all...]
  /system/core/include/pixelflinger/
pixelflinger.h 281 void (*depthMask)(void* c, GGLboolean flag);
  /external/webkit/Source/WebCore/platform/graphics/qt/
GraphicsContext3DQt.cpp     [all...]

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