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/external/quake/quake/src/QW/client/ | |
render.h | 56 int dlightframe; // dynamic lighting member in struct:entity_s |
gl_model.h | 149 int dlightframe;
member in struct:msurface_s |
model.h | 117 int dlightframe; member in struct:msurface_s |
/external/quake/quake/src/WinQuake/ | |
render.h | 62 int dlightframe; // dynamic lighting
member in struct:entity_s |
model.h | 106 int dlightframe; member in struct:msurface_s |
gl_model.h | 145 int dlightframe; member in struct:msurface_s |