1 /* 2 * Copyright (c) 2009-2010 jMonkeyEngine 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions are 7 * met: 8 * 9 * * Redistributions of source code must retain the above copyright 10 * notice, this list of conditions and the following disclaimer. 11 * 12 * * Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 16 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors 17 * may be used to endorse or promote products derived from this software 18 * without specific prior written permission. 19 * 20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 31 */ 32 package com.jme3.bullet.joints; 33 34 import com.jme3.bullet.objects.PhysicsRigidBody; 35 import com.jme3.math.Matrix3f; 36 import com.jme3.math.Vector3f; 37 38 /** 39 * <i>From bullet manual:</i><br> 40 * This generic constraint can emulate a variety of standard constraints, 41 * by configuring each of the 6 degrees of freedom (dof). 42 * The first 3 dof axis are linear axis, which represent translation of rigidbodies, 43 * and the latter 3 dof axis represent the angular motion. Each axis can be either locked, 44 * free or limited. On construction of a new btGeneric6DofConstraint, all axis are locked. 45 * Afterwards the axis can be reconfigured. Note that several combinations that 46 * include free and/or limited angular degrees of freedom are undefined. 47 * @author normenhansen 48 */ 49 public class SixDofSpringJoint extends SixDofJoint { 50 51 final boolean springEnabled[] = new boolean[6]; 52 final float equilibriumPoint[] = new float[6]; 53 final float springStiffness[] = new float[6]; 54 final float springDamping[] = new float[6]; // between 0 and 1 (1 == no damping) 55 56 public SixDofSpringJoint() { 57 } 58 59 /** 60 * @param pivotA local translation of the joint connection point in node A 61 * @param pivotB local translation of the joint connection point in node B 62 */ 63 public SixDofSpringJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB, Matrix3f rotA, Matrix3f rotB, boolean useLinearReferenceFrameA) { 64 super(nodeA, nodeB, pivotA, pivotB, rotA, rotB, useLinearReferenceFrameA); 65 } 66 public void enableSpring(int index, boolean onOff) { 67 enableSpring(objectId, index, onOff); 68 } 69 native void enableSpring(long objctId, int index, boolean onOff); 70 71 public void setStiffness(int index, float stiffness) { 72 setStiffness(objectId, index, stiffness); 73 } 74 native void setStiffness(long objctId, int index, float stiffness); 75 76 public void setDamping(int index, float damping) { 77 setDamping(objectId, index, damping); 78 79 } 80 native void setDamping(long objctId, int index, float damping); 81 public void setEquilibriumPoint() { // set the current constraint position/orientation as an equilibrium point for all DOF 82 setEquilibriumPoint(objectId); 83 } 84 native void setEquilibriumPoint(long objctId); 85 public void setEquilibriumPoint(int index){ // set the current constraint position/orientation as an equilibrium point for given DOF 86 setEquilibriumPoint(objectId, index); 87 } 88 native void setEquilibriumPoint(long objctId, int index); 89 @Override 90 native long createJoint(long objectIdA, long objectIdB, Vector3f pivotA, Matrix3f rotA, Vector3f pivotB, Matrix3f rotB, boolean useLinearReferenceFrameA); 91 92 } 93