/external/jmonkeyengine/engine/src/test/jme3test/animation/ |
TestCinematic.java | 73 private FadeFilter fade;
field in class:TestCinematic 121 //fade in
134 //fade out
140 // fade.setDuration(1f / cinematic.getSpeed());
141 // fade.fadeOut();
171 fade.setValue(1);
236 fade = new FadeFilter();
237 fpp.addFilter(fade);
296 fade.setDuration(1f / cinematic.getSpeed());
298 fade.fadeIn(); [all...] |
/external/jmonkeyengine/engine/src/test/jme3test/post/ |
TestPostFilters.java | 60 FadeFilter fade; field in class:TestPostFilters 73 //fade=new FadeFilter(1.0f); 74 //fpp.addFilter(fade); 170 fade.fadeIn(); 171 System.out.println("fade in"); 175 fade.fadeOut(); 176 System.out.println("fade out");
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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/basis/ |
ImprovedNoise.java | 56 float u = ImprovedNoise.fade(x), // COMPUTE FADE CURVES
57 v = ImprovedNoise.fade(y), // FOR EACH OF X,Y,Z.
58 w = ImprovedNoise.fade(z);
81 static final float fade(final float t) {
method in class:ImprovedNoise
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/frameworks/base/core/java/android/widget/ |
ZoomControls.java | 85 fade(View.VISIBLE, 0.0f, 1.0f); method 89 fade(View.GONE, 1.0f, 0.0f); method 92 private void fade(int visibility, float startAlpha, float endAlpha) { method in class:ZoomControls
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/external/skia/gm/ |
complexclip.cpp | 166 const SkAlpha fade = 0x33; local 169 paint.setColor(gPathColor); paint.setAlpha(fade); 173 paint.setColor(gClipAColor); paint.setAlpha(fade); 175 paint.setColor(gClipBColor); paint.setAlpha(fade);
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/frameworks/base/core/java/android/webkit/ |
ZoomControlExternal.java | 133 fade(View.VISIBLE, 0.0f, 1.0f); method 137 fade(View.GONE, 1.0f, 0.0f); method 140 private void fade(int visibility, float startAlpha, float endAlpha) { method in class:ZoomControlExternal.ExtendedZoomControls
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/frameworks/base/services/input/ |
PointerController.cpp | 38 // Time to wait before starting the fade when the pointer is inactive. 194 void PointerController::fade(Transition transition) { function in class:android::PointerController 418 // Animate pointer fade. 460 fade(TRANSITION_GRADUAL);
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/packages/apps/Gallery2/src/com/android/gallery3d/app/ |
ActivityState.java | 241 RawTexture fade = mActivity.getTransitionStore().get( local 246 mIntroAnimation = new StateTransitionAnimation(mNextTransition, fade);
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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/ |
ShaderUtils.java | 199 float fade = ShaderUtils.clamp(2 * (cutoff - f) / cutoff, 0, 1);
local 200 value += fade * Math.sin(2 * Math.PI * f * s) / f;
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
TouchPaint.java | 63 /** Used as a pulse to gradually fade the contents of the window. */ 72 /** How often to fade the contents of the window (in ms). */ 117 menu.add(0, FADE_ID, 0, "Fade").setCheckable(true); 151 // to run pulse to fade the contents. 177 * Start up the pulse to fade the screen, clearing any existing pulse to 186 * Stop the pulse to fade the screen. 193 * Schedule a fade message for later. 203 // Upon receiving the fade pulse, we have the view perform a 204 // fade and then enqueue a new message to pulse at the desired 207 mView.fade(); 267 public void fade() { method in class:TouchPaint.PaintView [all...] |
/frameworks/base/services/input/tests/ |
InputReader_test.cpp | 107 virtual void fade(Transition transition) { function in class:android::FakePointerController [all...] |