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  /hardware/qcom/display/libqdutils/
profiler.cpp 61 void CalcFps::Fps() {
70 /*defaults calculation of fps to based on number of frames*/
108 void CalcFps::print_fps(float fps)
111 ALOGD("FPS for last %d frames: %3.2f", debug_fps_metadata.period, fps);
113 ALOGD("FPS for last (%f ms, %d frames): %3.2f",
115 debug_fps_metadata.curr_frame, fps);
172 /* time to calculate and display FPS */
182 float fps = (1000.0 * debug_fps_metadata.curr_frame)/ local
184 print_fps(fps);
    [all...]
  /external/jmonkeyengine/engine/src/android/com/jme3/system/android/
AndroidTimer.java 50 private float fps; field in class:AndroidTimer
78 return fps;
87 fps = 1.0f / tpf;
  /external/jmonkeyengine/engine/src/core/com/jme3/system/
NanoTimer.java 49 private float fps; field in class:NanoTimer
75 return fps;
84 fps = 1.0f / tpf;
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/
main.c 102 int fps = 24; local
103 int delay = 1000/fps;
137 delay += (1000/fps - (nowTicks-thenTicks));
140 delay = 1000/fps;
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/
main.c 102 int fps = 24; local
103 int delay = 1000/fps;
137 delay += (1000/fps - (nowTicks-thenTicks));
140 delay = 1000/fps;
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/
main.c 102 int fps = 24; local
103 int delay = 1000/fps;
137 delay += (1000/fps - (nowTicks-thenTicks));
140 delay = 1000/fps;
  /frameworks/native/include/ui/
DisplayInfo.h 32 float fps; member in struct:android::DisplayInfo
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/modifiers/
ObjectAnimationModifier.java 49 int fps = blenderContext.getBlenderKey().getFps(); local
52 SpatialTrack track = (SpatialTrack) ipo.calculateTrack(-1, 0, ipo.getLastFrame(), fps, true);
54 Animation animation = new Animation(objectAnimationName, ipo.getLastFrame() / fps);
  /frameworks/native/opengl/tests/testFramerate/src/com/android/testframerate/
TestFramerateView.java 53 float fps = 1000000.f / elapsedTime_us; local
55 Log.v(TAG, "Long frame: " + elapsedTime_us/1000.f + " ms (" + fps + " fps)");
  /hardware/libhardware/include/hardware/
fb.h 59 const float fps; member in struct:framebuffer_device_t
  /hardware/qcom/display/libgralloc/
fb_priv.h 52 float fps; member in struct:private_module_t
framebuffer.cpp 255 float fps = metadata.data.panel_frame_rate; local
258 //The reserved[3] field is used to store FPS by the driver.
259 float fps = info.reserved[3] & 0xFF; local
288 fps
303 module->fps = fps;
391 const_cast<float&>(dev->device.fps) = m->fps;
  /system/extras/tests/framebuffer/
refresh.c 77 float fps = refreshRate / 1000.0f; local
106 fps
  /external/jmonkeyengine/engine/src/core/com/jme3/app/
StatsAppState.java 140 * Attaches FPS statistics to guiNode and displays it on the screen.
156 * above FPS statistics line.
163 // move it up so it appears above fps text
191 int fps = (int) (frameCounter / secondCounter); local
192 fpsText.setText("Frames per second: " + fps);
  /external/jmonkeyengine/engine/src/test/jme3test/model/anim/
TestSpatialAnim.java 50 int fps = 25; local
54 int totalFrames = (int) (fps * animTime);
  /external/qemu/distrib/sdl-1.2.15/test/
testoverlay2.c 270 fprintf(stderr, " -fps <frames per second>\n");
292 int fps=12; local
305 if (strcmp(argv[1], "-fps")== 0)
309 fps = atoi(argv[2]);
310 if (fps==0)
312 fprintf(stderr, "The -fps option requires an argument [from 1 to 1000], default is 12.\n");
315 if ((fps<0) || (fps>1000))
317 fprintf(stderr, "The -fps option must be in range from 1 to 1000, default is 12.\n");
325 fprintf(stderr, "The -fps option requires an argument [from 1 to 1000], default is 12.\n")
    [all...]
  /external/webkit/Source/WebCore/platform/graphics/chromium/cc/
CCHeadsUpDisplay.cpp 152 // Note that since we haven't finished the current frame, the FPS counter
165 // Create & measure FPS text.
166 String text(String::format("FPS: %5.1f", 1.0 / m_filteredFrameTime));
175 // Draw FPS text.
181 // Draw FPS graph.
192 double fps = 1.0 / (m_presentTimeHistoryInSec[j] - m_presentTimeHistoryInSec[i]); local
193 double p = 1 - ((fps - loFPS) / (hiFPS - loFPS));
  /frameworks/base/cmds/bootanimation/
BootAnimation.h 75 int fps; member in struct:android::BootAnimation::Animation
  /hardware/libhardware/modules/gralloc/
framebuffer.cpp 223 float fps = refreshRate / 1000.0f; local
252 fps
268 module->fps = fps;
342 const_cast<float&>(dev->device.fps) = m->fps;
gralloc_priv.h 53 float fps; member in struct:private_module_t
  /hardware/msm7k/libgralloc/
framebuffer.cpp 240 float fps = refreshRate / 1000.0f; local
269 fps
285 module->fps = fps;
363 const_cast<float&>(dev->device.fps) = m->fps;
gralloc_priv.h 57 float fps; member in struct:private_module_t
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/animations/
ArmatureHelper.java 185 int fps = blenderContext.getBlenderKey().getFps(); local
204 tracks.add((BoneTrack) ipo.calculateTrack(boneIndex, 0, ipo.getLastFrame(), fps, false));
226 int fps = blenderContext.getBlenderKey().getFps(); local
238 tracks.add((BoneTrack) ipo.calculateTrack(boneIndex, 0, ipo.getLastFrame(), fps, false));
  /hardware/msm7k/libgralloc-qsd8k/
framebuffer.cpp 276 float fps = refreshRate / 1000.0f; local
305 fps
321 module->fps = fps;
399 const_cast<float&>(dev->device.fps) = m->fps;
gralloc_priv.h 77 float fps; member in struct:private_module_t

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