/external/quake/quake/src/QW/client/ |
gl_vidandroid.c | 31 const char *gl_vendor; variable 144 gl_vendor = (char*) glGetString (GL_VENDOR); 145 Con_Printf ("GL_VENDOR: %s\n", gl_vendor);
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gl_vidlinux.c | 116 const char *gl_vendor; variable 296 gl_vendor = glGetString (GL_VENDOR); 297 Con_Printf ("GL_VENDOR: %s\n", gl_vendor);
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gl_vidlinux_svga.c | 115 const char *gl_vendor; variable 326 gl_vendor = glGetString (GL_VENDOR); 327 Con_Printf ("GL_VENDOR: %s\n", gl_vendor);
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gl_vidlinux_x11.c | 96 const char *gl_vendor; variable 520 gl_vendor = glGetString (GL_VENDOR); 521 Con_Printf ("GL_VENDOR: %s\n", gl_vendor);
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gl_vidlinuxglx.c | 84 const char *gl_vendor; variable 468 gl_vendor = glGetString (GL_VENDOR); 469 Con_Printf ("GL_VENDOR: %s\n", gl_vendor);
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gl_vidnt.c | 64 const char *gl_vendor;
variable 601 gl_vendor = glGetString (GL_VENDOR);
602 Con_Printf ("GL_VENDOR: %s\n", gl_vendor);
[all...] |
/external/quake/quake/src/WinQuake/ |
gl_vidlinux.cpp | 115 const char *gl_vendor; variable 303 gl_vendor = glGetString (GL_VENDOR); 304 Con_Printf ("GL_VENDOR: %s\n", gl_vendor); 587 (gl_vendor && strstr(gl_vendor, "3Dfx")))
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gl_vidandroid.cpp | 54 const char *gl_vendor; variable 179 gl_vendor = (char*) glGetString (GL_VENDOR); 180 Con_Printf ("GL_VENDOR: %s\n", gl_vendor);
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gl_vidlinuxglx.cpp | 96 const char *gl_vendor; variable 574 gl_vendor = glGetString (GL_VENDOR); 575 Con_Printf ("GL_VENDOR: %s\n", gl_vendor); 700 (gl_vendor && strstr(gl_vendor, "3Dfx")))
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gl_vidnt.cpp | 64 const char *gl_vendor;
variable 601 gl_vendor = glGetString (GL_VENDOR);
602 Con_Printf ("GL_VENDOR: %s\n", gl_vendor);
[all...] |