1 /* 2 * Copyright (C) 2009 Apple Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 */ 25 26 #ifndef RenderLayerBacking_h 27 #define RenderLayerBacking_h 28 29 #if USE(ACCELERATED_COMPOSITING) 30 31 #include "FloatPoint.h" 32 #include "FloatPoint3D.h" 33 #include "GraphicsLayer.h" 34 #include "GraphicsLayerClient.h" 35 #include "RenderLayer.h" 36 #include "TransformationMatrix.h" 37 38 namespace WebCore { 39 40 class KeyframeList; 41 class RenderLayerCompositor; 42 43 enum CompositingLayerType { 44 NormalCompositingLayer, // non-tiled layer with backing store 45 TiledCompositingLayer, // tiled layer (always has backing store) 46 MediaCompositingLayer, // layer that contains an image, video, webGL or plugin 47 ContainerCompositingLayer // layer with no backing store 48 }; 49 50 // RenderLayerBacking controls the compositing behavior for a single RenderLayer. 51 // It holds the various GraphicsLayers, and makes decisions about intra-layer rendering 52 // optimizations. 53 // 54 // There is one RenderLayerBacking for each RenderLayer that is composited. 55 56 class RenderLayerBacking : public GraphicsLayerClient { 57 WTF_MAKE_NONCOPYABLE(RenderLayerBacking); WTF_MAKE_FAST_ALLOCATED; 58 public: 59 RenderLayerBacking(RenderLayer*); 60 ~RenderLayerBacking(); 61 62 #if PLATFORM(ANDROID) 63 virtual 64 #endif 65 RenderLayer* owningLayer() const { return m_owningLayer; } 66 67 enum UpdateDepth { CompositingChildren, AllDescendants }; 68 void updateAfterLayout(UpdateDepth, bool isUpdateRoot); 69 70 // Returns true if layer configuration changed. 71 bool updateGraphicsLayerConfiguration(); 72 // Update graphics layer position and bounds. 73 void updateGraphicsLayerGeometry(); // make private 74 // Update contents and clipping structure. 75 void updateDrawsContent(); 76 77 GraphicsLayer* graphicsLayer() const { return m_graphicsLayer.get(); } 78 79 // Layer to clip children 80 bool hasClippingLayer() const { return m_clippingLayer != 0; } 81 GraphicsLayer* clippingLayer() const { return m_clippingLayer.get(); } 82 83 // Layer to get clipped by ancestor 84 bool hasAncestorClippingLayer() const { return m_ancestorClippingLayer != 0; } 85 GraphicsLayer* ancestorClippingLayer() const { return m_ancestorClippingLayer.get(); } 86 87 bool hasContentsLayer() const { return m_foregroundLayer != 0; } 88 GraphicsLayer* foregroundLayer() const { return m_foregroundLayer.get(); } 89 90 bool hasMaskLayer() const { return m_maskLayer != 0; } 91 92 GraphicsLayer* parentForSublayers() const { return m_clippingLayer ? m_clippingLayer.get() : m_graphicsLayer.get(); } 93 GraphicsLayer* childForSuperlayers() const { return m_ancestorClippingLayer ? m_ancestorClippingLayer.get() : m_graphicsLayer.get(); } 94 95 // RenderLayers with backing normally short-circuit paintLayer() because 96 // their content is rendered via callbacks from GraphicsLayer. However, the document 97 // layer is special, because it has a GraphicsLayer to act as a container for the GraphicsLayers 98 // for descendants, but its contents usually render into the window (in which case this returns true). 99 // This returns false for other layers, and when the document layer actually needs to paint into its backing store 100 // for some reason. 101 bool paintingGoesToWindow() const; 102 103 void setContentsNeedDisplay(); 104 // r is in the coordinate space of the layer's render object 105 void setContentsNeedDisplayInRect(const IntRect& r); 106 107 // Notification from the renderer that its content changed. 108 void contentChanged(RenderLayer::ContentChangeType); 109 110 // Interface to start, finish, suspend and resume animations and transitions 111 bool startTransition(double timeOffset, int property, const RenderStyle* fromStyle, const RenderStyle* toStyle); 112 void transitionPaused(double timeOffset, int property); 113 void transitionFinished(int property); 114 115 bool startAnimation(double timeOffset, const Animation* anim, const KeyframeList& keyframes); 116 void animationPaused(double timeOffset, const String& name); 117 void animationFinished(const String& name); 118 119 void suspendAnimations(double time = 0); 120 void resumeAnimations(); 121 122 IntRect compositedBounds() const; 123 void setCompositedBounds(const IntRect&); 124 void updateCompositedBounds(); 125 126 void updateAfterWidgetResize(); 127 128 // GraphicsLayerClient interface 129 virtual void notifyAnimationStarted(const GraphicsLayer*, double startTime); 130 virtual void notifySyncRequired(const GraphicsLayer*); 131 132 virtual void paintContents(const GraphicsLayer*, GraphicsContext&, GraphicsLayerPaintingPhase, const IntRect& clip); 133 134 virtual bool showDebugBorders() const; 135 virtual bool showRepaintCounter() const; 136 137 IntRect contentsBox() const; 138 139 // For informative purposes only. 140 CompositingLayerType compositingLayerType() const; 141 142 void updateContentsScale(float); 143 144 GraphicsLayer* layerForHorizontalScrollbar() const { return m_layerForHorizontalScrollbar.get(); } 145 GraphicsLayer* layerForVerticalScrollbar() const { return m_layerForVerticalScrollbar.get(); } 146 GraphicsLayer* layerForScrollCorner() const { return m_layerForScrollCorner.get(); } 147 148 private: 149 void createGraphicsLayer(); 150 void destroyGraphicsLayer(); 151 152 RenderBoxModelObject* renderer() const { return m_owningLayer->renderer(); } 153 RenderLayerCompositor* compositor() const { return m_owningLayer->compositor(); } 154 155 void updateInternalHierarchy(); 156 bool updateClippingLayers(bool needsAncestorClip, bool needsDescendantClip); 157 bool updateOverflowControlsLayers(bool needsHorizontalScrollbarLayer, bool needsVerticalScrollbarLayer, bool needsScrollCornerLayer); 158 bool updateForegroundLayer(bool needsForegroundLayer); 159 bool updateMaskLayer(bool needsMaskLayer); 160 bool requiresHorizontalScrollbarLayer() const; 161 bool requiresVerticalScrollbarLayer() const; 162 bool requiresScrollCornerLayer() const; 163 164 GraphicsLayerPaintingPhase paintingPhaseForPrimaryLayer() const; 165 166 IntSize contentOffsetInCompostingLayer() const; 167 // Result is transform origin in pixels. 168 FloatPoint3D computeTransformOrigin(const IntRect& borderBox) const; 169 // Result is perspective origin in pixels. 170 FloatPoint computePerspectiveOrigin(const IntRect& borderBox) const; 171 172 void updateLayerOpacity(const RenderStyle*); 173 void updateLayerTransform(const RenderStyle*); 174 175 // Return the opacity value that this layer should use for compositing. 176 float compositingOpacity(float rendererOpacity) const; 177 178 // Returns true if this compositing layer has no visible content. 179 bool isSimpleContainerCompositingLayer() const; 180 // Returns true if this layer has content that needs to be rendered by painting into the backing store. 181 bool containsPaintedContent() const; 182 // Returns true if the RenderLayer just contains an image that we can composite directly. 183 bool isDirectlyCompositedImage() const; 184 void updateImageContents(); 185 186 bool rendererHasBackground() const; 187 const Color rendererBackgroundColor() const; 188 189 bool hasNonCompositingDescendants() const; 190 191 void paintIntoLayer(RenderLayer* rootLayer, GraphicsContext*, const IntRect& paintDirtyRect, 192 PaintBehavior paintBehavior, GraphicsLayerPaintingPhase, RenderObject* paintingRoot); 193 194 static int graphicsLayerToCSSProperty(AnimatedPropertyID); 195 static AnimatedPropertyID cssToGraphicsLayerProperty(int); 196 197 #ifndef NDEBUG 198 String nameForLayer() const; 199 #endif 200 201 private: 202 RenderLayer* m_owningLayer; 203 204 OwnPtr<GraphicsLayer> m_ancestorClippingLayer; // only used if we are clipped by an ancestor which is not a stacking context 205 OwnPtr<GraphicsLayer> m_graphicsLayer; 206 OwnPtr<GraphicsLayer> m_foregroundLayer; // only used in cases where we need to draw the foreground separately 207 OwnPtr<GraphicsLayer> m_clippingLayer; // only used if we have clipping on a stacking context, with compositing children 208 OwnPtr<GraphicsLayer> m_maskLayer; // only used if we have a mask 209 210 OwnPtr<GraphicsLayer> m_layerForHorizontalScrollbar; 211 OwnPtr<GraphicsLayer> m_layerForVerticalScrollbar; 212 OwnPtr<GraphicsLayer> m_layerForScrollCorner; 213 214 IntRect m_compositedBounds; 215 216 bool m_artificiallyInflatedBounds; // bounds had to be made non-zero to make transform-origin work 217 }; 218 219 } // namespace WebCore 220 221 #endif // USE(ACCELERATED_COMPOSITING) 222 223 #endif // RenderLayerBacking_h 224