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      1 /*
      2  * Copyright (C) 2000 Lars Knoll (knoll (at) kde.org)
      3  * Copyright (C) 2003, 2004, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All right reserved.
      4  * Copyright (C) 2010 Google Inc. All rights reserved.
      5  *
      6  * This library is free software; you can redistribute it and/or
      7  * modify it under the terms of the GNU Library General Public
      8  * License as published by the Free Software Foundation; either
      9  * version 2 of the License, or (at your option) any later version.
     10  *
     11  * This library is distributed in the hope that it will be useful,
     12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     14  * Library General Public License for more details.
     15  *
     16  * You should have received a copy of the GNU Library General Public License
     17  * along with this library; see the file COPYING.LIB.  If not, write to
     18  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
     19  * Boston, MA 02110-1301, USA.
     20  *
     21  */
     22 
     23 #include "config.h"
     24 
     25 #include "BidiResolver.h"
     26 #include "Hyphenation.h"
     27 #include "InlineIterator.h"
     28 #include "InlineTextBox.h"
     29 #include "Logging.h"
     30 #include "RenderArena.h"
     31 #include "RenderCombineText.h"
     32 #include "RenderInline.h"
     33 #include "RenderLayer.h"
     34 #include "RenderListMarker.h"
     35 #include "RenderRubyRun.h"
     36 #include "RenderView.h"
     37 #include "Settings.h"
     38 #include "TextBreakIterator.h"
     39 #include "TextRun.h"
     40 #include "TrailingFloatsRootInlineBox.h"
     41 #include "VerticalPositionCache.h"
     42 #include "break_lines.h"
     43 #include <wtf/AlwaysInline.h>
     44 #include <wtf/RefCountedLeakCounter.h>
     45 #include <wtf/StdLibExtras.h>
     46 #include <wtf/Vector.h>
     47 #include <wtf/unicode/CharacterNames.h>
     48 
     49 #if ENABLE(SVG)
     50 #include "RenderSVGInlineText.h"
     51 #include "SVGRootInlineBox.h"
     52 #endif
     53 
     54 #ifdef ANDROID_LAYOUT
     55 #include "Frame.h"
     56 #include "FrameTree.h"
     57 #include "Settings.h"
     58 #include "Text.h"
     59 #include "HTMLNames.h"
     60 #endif // ANDROID_LAYOUT
     61 
     62 using namespace std;
     63 using namespace WTF;
     64 using namespace Unicode;
     65 
     66 namespace WebCore {
     67 
     68 // We don't let our line box tree for a single line get any deeper than this.
     69 const unsigned cMaxLineDepth = 200;
     70 
     71 static inline int borderPaddingMarginStart(RenderInline* child)
     72 {
     73     return child->marginStart() + child->paddingStart() + child->borderStart();
     74 }
     75 
     76 static inline int borderPaddingMarginEnd(RenderInline* child)
     77 {
     78     return child->marginEnd() + child->paddingEnd() + child->borderEnd();
     79 }
     80 
     81 static int inlineLogicalWidth(RenderObject* child, bool start = true, bool end = true)
     82 {
     83     unsigned lineDepth = 1;
     84     int extraWidth = 0;
     85     RenderObject* parent = child->parent();
     86     while (parent->isRenderInline() && lineDepth++ < cMaxLineDepth) {
     87         RenderInline* parentAsRenderInline = toRenderInline(parent);
     88         if (start && !child->previousSibling())
     89             extraWidth += borderPaddingMarginStart(parentAsRenderInline);
     90         if (end && !child->nextSibling())
     91             extraWidth += borderPaddingMarginEnd(parentAsRenderInline);
     92         child = parent;
     93         parent = child->parent();
     94     }
     95     return extraWidth;
     96 }
     97 
     98 static void checkMidpoints(LineMidpointState& lineMidpointState, InlineIterator& lBreak)
     99 {
    100     // Check to see if our last midpoint is a start point beyond the line break.  If so,
    101     // shave it off the list, and shave off a trailing space if the previous end point doesn't
    102     // preserve whitespace.
    103     if (lBreak.m_obj && lineMidpointState.numMidpoints && !(lineMidpointState.numMidpoints % 2)) {
    104         InlineIterator* midpoints = lineMidpointState.midpoints.data();
    105         InlineIterator& endpoint = midpoints[lineMidpointState.numMidpoints - 2];
    106         const InlineIterator& startpoint = midpoints[lineMidpointState.numMidpoints - 1];
    107         InlineIterator currpoint = endpoint;
    108         while (!currpoint.atEnd() && currpoint != startpoint && currpoint != lBreak)
    109             currpoint.increment();
    110         if (currpoint == lBreak) {
    111             // We hit the line break before the start point.  Shave off the start point.
    112             lineMidpointState.numMidpoints--;
    113             if (endpoint.m_obj->style()->collapseWhiteSpace())
    114                 endpoint.m_pos--;
    115         }
    116     }
    117 }
    118 
    119 static void addMidpoint(LineMidpointState& lineMidpointState, const InlineIterator& midpoint)
    120 {
    121     if (lineMidpointState.midpoints.size() <= lineMidpointState.numMidpoints)
    122         lineMidpointState.midpoints.grow(lineMidpointState.numMidpoints + 10);
    123 
    124     InlineIterator* midpoints = lineMidpointState.midpoints.data();
    125     midpoints[lineMidpointState.numMidpoints++] = midpoint;
    126 }
    127 
    128 static inline BidiRun* createRun(int start, int end, RenderObject* obj, InlineBidiResolver& resolver)
    129 {
    130     return new (obj->renderArena()) BidiRun(start, end, obj, resolver.context(), resolver.dir());
    131 }
    132 
    133 void RenderBlock::appendRunsForObject(BidiRunList<BidiRun>& runs, int start, int end, RenderObject* obj, InlineBidiResolver& resolver)
    134 {
    135     if (start > end || obj->isFloating() ||
    136         (obj->isPositioned() && !obj->style()->isOriginalDisplayInlineType() && !obj->container()->isRenderInline()))
    137         return;
    138 
    139     LineMidpointState& lineMidpointState = resolver.midpointState();
    140     bool haveNextMidpoint = (lineMidpointState.currentMidpoint < lineMidpointState.numMidpoints);
    141     InlineIterator nextMidpoint;
    142     if (haveNextMidpoint)
    143         nextMidpoint = lineMidpointState.midpoints[lineMidpointState.currentMidpoint];
    144     if (lineMidpointState.betweenMidpoints) {
    145         if (!(haveNextMidpoint && nextMidpoint.m_obj == obj))
    146             return;
    147         // This is a new start point. Stop ignoring objects and
    148         // adjust our start.
    149         lineMidpointState.betweenMidpoints = false;
    150         start = nextMidpoint.m_pos;
    151         lineMidpointState.currentMidpoint++;
    152         if (start < end)
    153             return appendRunsForObject(runs, start, end, obj, resolver);
    154     } else {
    155         if (!haveNextMidpoint || (obj != nextMidpoint.m_obj)) {
    156             runs.addRun(createRun(start, end, obj, resolver));
    157             return;
    158         }
    159 
    160         // An end midpoint has been encountered within our object.  We
    161         // need to go ahead and append a run with our endpoint.
    162         if (static_cast<int>(nextMidpoint.m_pos + 1) <= end) {
    163             lineMidpointState.betweenMidpoints = true;
    164             lineMidpointState.currentMidpoint++;
    165             if (nextMidpoint.m_pos != UINT_MAX) { // UINT_MAX means stop at the object and don't include any of it.
    166                 if (static_cast<int>(nextMidpoint.m_pos + 1) > start)
    167                     runs.addRun(createRun(start, nextMidpoint.m_pos + 1, obj, resolver));
    168                 return appendRunsForObject(runs, nextMidpoint.m_pos + 1, end, obj, resolver);
    169             }
    170         } else
    171            runs.addRun(createRun(start, end, obj, resolver));
    172     }
    173 }
    174 
    175 static inline InlineBox* createInlineBoxForRenderer(RenderObject* obj, bool isRootLineBox, bool isOnlyRun = false)
    176 {
    177     if (isRootLineBox)
    178         return toRenderBlock(obj)->createAndAppendRootInlineBox();
    179 
    180     if (obj->isText()) {
    181         InlineTextBox* textBox = toRenderText(obj)->createInlineTextBox();
    182         // We only treat a box as text for a <br> if we are on a line by ourself or in strict mode
    183         // (Note the use of strict mode.  In "almost strict" mode, we don't treat the box for <br> as text.)
    184         if (obj->isBR())
    185             textBox->setIsText(isOnlyRun || obj->document()->inNoQuirksMode());
    186         return textBox;
    187     }
    188 
    189     if (obj->isBox())
    190         return toRenderBox(obj)->createInlineBox();
    191 
    192     return toRenderInline(obj)->createAndAppendInlineFlowBox();
    193 }
    194 
    195 static inline void dirtyLineBoxesForRenderer(RenderObject* o, bool fullLayout)
    196 {
    197     if (o->isText()) {
    198         if (o->preferredLogicalWidthsDirty() && (o->isCounter() || o->isQuote()))
    199             toRenderText(o)->computePreferredLogicalWidths(0); // FIXME: Counters depend on this hack. No clue why. Should be investigated and removed.
    200         toRenderText(o)->dirtyLineBoxes(fullLayout);
    201     } else
    202         toRenderInline(o)->dirtyLineBoxes(fullLayout);
    203 }
    204 
    205 static bool parentIsConstructedOrHaveNext(InlineFlowBox* parentBox)
    206 {
    207     do {
    208         if (parentBox->isConstructed() || parentBox->nextOnLine())
    209             return true;
    210         parentBox = parentBox->parent();
    211     } while (parentBox);
    212     return false;
    213 }
    214 
    215 InlineFlowBox* RenderBlock::createLineBoxes(RenderObject* obj, bool firstLine, InlineBox* childBox)
    216 {
    217     // See if we have an unconstructed line box for this object that is also
    218     // the last item on the line.
    219     unsigned lineDepth = 1;
    220     InlineFlowBox* parentBox = 0;
    221     InlineFlowBox* result = 0;
    222     bool hasDefaultLineBoxContain = style()->lineBoxContain() == RenderStyle::initialLineBoxContain();
    223     do {
    224         ASSERT(obj->isRenderInline() || obj == this);
    225 
    226         RenderInline* inlineFlow = (obj != this) ? toRenderInline(obj) : 0;
    227 
    228         // Get the last box we made for this render object.
    229         parentBox = inlineFlow ? inlineFlow->lastLineBox() : toRenderBlock(obj)->lastLineBox();
    230 
    231         // If this box or its ancestor is constructed then it is from a previous line, and we need
    232         // to make a new box for our line.  If this box or its ancestor is unconstructed but it has
    233         // something following it on the line, then we know we have to make a new box
    234         // as well.  In this situation our inline has actually been split in two on
    235         // the same line (this can happen with very fancy language mixtures).
    236         bool constructedNewBox = false;
    237         bool allowedToConstructNewBox = !hasDefaultLineBoxContain || !inlineFlow || inlineFlow->alwaysCreateLineBoxes();
    238         bool canUseExistingParentBox = parentBox && !parentIsConstructedOrHaveNext(parentBox);
    239         if (allowedToConstructNewBox && !canUseExistingParentBox) {
    240             // We need to make a new box for this render object.  Once
    241             // made, we need to place it at the end of the current line.
    242             InlineBox* newBox = createInlineBoxForRenderer(obj, obj == this);
    243             ASSERT(newBox->isInlineFlowBox());
    244             parentBox = static_cast<InlineFlowBox*>(newBox);
    245             parentBox->setFirstLineStyleBit(firstLine);
    246             parentBox->setIsHorizontal(isHorizontalWritingMode());
    247             if (!hasDefaultLineBoxContain)
    248                 parentBox->clearDescendantsHaveSameLineHeightAndBaseline();
    249             constructedNewBox = true;
    250         }
    251 
    252         if (constructedNewBox || canUseExistingParentBox) {
    253             if (!result)
    254                 result = parentBox;
    255 
    256             // If we have hit the block itself, then |box| represents the root
    257             // inline box for the line, and it doesn't have to be appended to any parent
    258             // inline.
    259             if (childBox)
    260                 parentBox->addToLine(childBox);
    261 
    262             if (!constructedNewBox || obj == this)
    263                 break;
    264 
    265             childBox = parentBox;
    266         }
    267 
    268         // If we've exceeded our line depth, then jump straight to the root and skip all the remaining
    269         // intermediate inline flows.
    270         obj = (++lineDepth >= cMaxLineDepth) ? this : obj->parent();
    271 
    272     } while (true);
    273 
    274     return result;
    275 }
    276 
    277 static bool reachedEndOfTextRenderer(const BidiRunList<BidiRun>& bidiRuns)
    278 {
    279     BidiRun* run = bidiRuns.logicallyLastRun();
    280     if (!run)
    281         return true;
    282     unsigned int pos = run->stop();
    283     RenderObject* r = run->m_object;
    284     if (!r->isText() || r->isBR())
    285         return false;
    286     RenderText* renderText = toRenderText(r);
    287     if (pos >= renderText->textLength())
    288         return true;
    289 
    290     while (isASCIISpace(renderText->characters()[pos])) {
    291         pos++;
    292         if (pos >= renderText->textLength())
    293             return true;
    294     }
    295     return false;
    296 }
    297 
    298 RootInlineBox* RenderBlock::constructLine(BidiRunList<BidiRun>& bidiRuns, bool firstLine, bool lastLine)
    299 {
    300     ASSERT(bidiRuns.firstRun());
    301 
    302     bool rootHasSelectedChildren = false;
    303     InlineFlowBox* parentBox = 0;
    304     for (BidiRun* r = bidiRuns.firstRun(); r; r = r->next()) {
    305         // Create a box for our object.
    306         bool isOnlyRun = (bidiRuns.runCount() == 1);
    307         if (bidiRuns.runCount() == 2 && !r->m_object->isListMarker())
    308             isOnlyRun = (!style()->isLeftToRightDirection() ? bidiRuns.lastRun() : bidiRuns.firstRun())->m_object->isListMarker();
    309 
    310         InlineBox* box = createInlineBoxForRenderer(r->m_object, false, isOnlyRun);
    311         r->m_box = box;
    312 
    313         ASSERT(box);
    314         if (!box)
    315             continue;
    316 
    317         if (!rootHasSelectedChildren && box->renderer()->selectionState() != RenderObject::SelectionNone)
    318             rootHasSelectedChildren = true;
    319 
    320         // If we have no parent box yet, or if the run is not simply a sibling,
    321         // then we need to construct inline boxes as necessary to properly enclose the
    322         // run's inline box.
    323         if (!parentBox || parentBox->renderer() != r->m_object->parent())
    324             // Create new inline boxes all the way back to the appropriate insertion point.
    325             parentBox = createLineBoxes(r->m_object->parent(), firstLine, box);
    326         else {
    327             // Append the inline box to this line.
    328             parentBox->addToLine(box);
    329         }
    330 
    331         bool visuallyOrdered = r->m_object->style()->visuallyOrdered();
    332         box->setBidiLevel(r->level());
    333 
    334         if (box->isInlineTextBox()) {
    335             InlineTextBox* text = static_cast<InlineTextBox*>(box);
    336             text->setStart(r->m_start);
    337             text->setLen(r->m_stop - r->m_start);
    338             text->m_dirOverride = r->dirOverride(visuallyOrdered);
    339             if (r->m_hasHyphen)
    340                 text->setHasHyphen(true);
    341         }
    342     }
    343 
    344     // We should have a root inline box.  It should be unconstructed and
    345     // be the last continuation of our line list.
    346     ASSERT(lastLineBox() && !lastLineBox()->isConstructed());
    347 
    348     // Set the m_selectedChildren flag on the root inline box if one of the leaf inline box
    349     // from the bidi runs walk above has a selection state.
    350     if (rootHasSelectedChildren)
    351         lastLineBox()->root()->setHasSelectedChildren(true);
    352 
    353     // Set bits on our inline flow boxes that indicate which sides should
    354     // paint borders/margins/padding.  This knowledge will ultimately be used when
    355     // we determine the horizontal positions and widths of all the inline boxes on
    356     // the line.
    357     bool isLogicallyLastRunWrapped = bidiRuns.logicallyLastRun()->m_object && bidiRuns.logicallyLastRun()->m_object->isText() ? !reachedEndOfTextRenderer(bidiRuns) : true;
    358     lastLineBox()->determineSpacingForFlowBoxes(lastLine, isLogicallyLastRunWrapped, bidiRuns.logicallyLastRun()->m_object);
    359 
    360     // Now mark the line boxes as being constructed.
    361     lastLineBox()->setConstructed();
    362 
    363     // Return the last line.
    364     return lastRootBox();
    365 }
    366 
    367 ETextAlign RenderBlock::textAlignmentForLine(bool endsWithSoftBreak) const
    368 {
    369     ETextAlign alignment = style()->textAlign();
    370     if (!endsWithSoftBreak && alignment == JUSTIFY)
    371         alignment = TAAUTO;
    372 
    373     return alignment;
    374 }
    375 
    376 static void updateLogicalWidthForLeftAlignedBlock(bool isLeftToRightDirection, BidiRun* trailingSpaceRun, float& logicalLeft, float& totalLogicalWidth, float availableLogicalWidth)
    377 {
    378     // The direction of the block should determine what happens with wide lines.
    379     // In particular with RTL blocks, wide lines should still spill out to the left.
    380     if (isLeftToRightDirection) {
    381         if (totalLogicalWidth > availableLogicalWidth && trailingSpaceRun)
    382             trailingSpaceRun->m_box->setLogicalWidth(max<float>(0, trailingSpaceRun->m_box->logicalWidth() - totalLogicalWidth + availableLogicalWidth));
    383         return;
    384     }
    385 
    386     if (trailingSpaceRun)
    387         trailingSpaceRun->m_box->setLogicalWidth(0);
    388     else if (totalLogicalWidth > availableLogicalWidth)
    389         logicalLeft -= (totalLogicalWidth - availableLogicalWidth);
    390 }
    391 
    392 static void updateLogicalWidthForRightAlignedBlock(bool isLeftToRightDirection, BidiRun* trailingSpaceRun, float& logicalLeft, float& totalLogicalWidth, float availableLogicalWidth)
    393 {
    394     // Wide lines spill out of the block based off direction.
    395     // So even if text-align is right, if direction is LTR, wide lines should overflow out of the right
    396     // side of the block.
    397     if (isLeftToRightDirection) {
    398         if (trailingSpaceRun) {
    399             totalLogicalWidth -= trailingSpaceRun->m_box->logicalWidth();
    400             trailingSpaceRun->m_box->setLogicalWidth(0);
    401         }
    402         if (totalLogicalWidth < availableLogicalWidth)
    403             logicalLeft += availableLogicalWidth - totalLogicalWidth;
    404         return;
    405     }
    406 
    407     if (totalLogicalWidth > availableLogicalWidth && trailingSpaceRun) {
    408         trailingSpaceRun->m_box->setLogicalWidth(max<float>(0, trailingSpaceRun->m_box->logicalWidth() - totalLogicalWidth + availableLogicalWidth));
    409         totalLogicalWidth -= trailingSpaceRun->m_box->logicalWidth();
    410     } else
    411         logicalLeft += availableLogicalWidth - totalLogicalWidth;
    412 }
    413 
    414 static void updateLogicalWidthForCenterAlignedBlock(bool isLeftToRightDirection, BidiRun* trailingSpaceRun, float& logicalLeft, float& totalLogicalWidth, float availableLogicalWidth)
    415 {
    416     float trailingSpaceWidth = 0;
    417     if (trailingSpaceRun) {
    418         totalLogicalWidth -= trailingSpaceRun->m_box->logicalWidth();
    419         trailingSpaceWidth = min(trailingSpaceRun->m_box->logicalWidth(), (availableLogicalWidth - totalLogicalWidth + 1) / 2);
    420         trailingSpaceRun->m_box->setLogicalWidth(max<float>(0, trailingSpaceWidth));
    421     }
    422     if (isLeftToRightDirection)
    423         logicalLeft += max<float>((availableLogicalWidth - totalLogicalWidth) / 2, 0);
    424     else
    425         logicalLeft += totalLogicalWidth > availableLogicalWidth ? (availableLogicalWidth - totalLogicalWidth) : (availableLogicalWidth - totalLogicalWidth) / 2 - trailingSpaceWidth;
    426 }
    427 
    428 void RenderBlock::computeInlineDirectionPositionsForLine(RootInlineBox* lineBox, bool firstLine, BidiRun* firstRun, BidiRun* trailingSpaceRun, bool reachedEnd,
    429                                                          GlyphOverflowAndFallbackFontsMap& textBoxDataMap, VerticalPositionCache& verticalPositionCache)
    430 {
    431     ETextAlign textAlign = textAlignmentForLine(!reachedEnd && !lineBox->endsWithBreak());
    432     float logicalLeft = logicalLeftOffsetForLine(logicalHeight(), firstLine);
    433     float availableLogicalWidth = logicalRightOffsetForLine(logicalHeight(), firstLine) - logicalLeft;
    434 
    435     bool needsWordSpacing = false;
    436     float totalLogicalWidth = lineBox->getFlowSpacingLogicalWidth();
    437     unsigned expansionOpportunityCount = 0;
    438     bool isAfterExpansion = true;
    439     Vector<unsigned, 16> expansionOpportunities;
    440     RenderObject* previousObject = 0;
    441 
    442     for (BidiRun* r = firstRun; r; r = r->next()) {
    443         if (!r->m_box || r->m_object->isPositioned() || r->m_box->isLineBreak())
    444             continue; // Positioned objects are only participating to figure out their
    445                       // correct static x position.  They have no effect on the width.
    446                       // Similarly, line break boxes have no effect on the width.
    447         if (r->m_object->isText()) {
    448             RenderText* rt = toRenderText(r->m_object);
    449 
    450             if (textAlign == JUSTIFY && r != trailingSpaceRun) {
    451                 if (!isAfterExpansion)
    452                     static_cast<InlineTextBox*>(r->m_box)->setCanHaveLeadingExpansion(true);
    453                 unsigned opportunitiesInRun = Font::expansionOpportunityCount(rt->characters() + r->m_start, r->m_stop - r->m_start, r->m_box->direction(), isAfterExpansion);
    454                 expansionOpportunities.append(opportunitiesInRun);
    455                 expansionOpportunityCount += opportunitiesInRun;
    456             }
    457 
    458             if (int length = rt->textLength()) {
    459                 if (!r->m_start && needsWordSpacing && isSpaceOrNewline(rt->characters()[r->m_start]))
    460                     totalLogicalWidth += rt->style(firstLine)->font().wordSpacing();
    461                 needsWordSpacing = !isSpaceOrNewline(rt->characters()[r->m_stop - 1]) && r->m_stop == length;
    462             }
    463             HashSet<const SimpleFontData*> fallbackFonts;
    464             GlyphOverflow glyphOverflow;
    465 
    466             // Always compute glyph overflow if the block's line-box-contain value is "glyphs".
    467             if (lineBox->fitsToGlyphs()) {
    468                 // If we don't stick out of the root line's font box, then don't bother computing our glyph overflow. This optimization
    469                 // will keep us from computing glyph bounds in nearly all cases.
    470                 bool includeRootLine = lineBox->includesRootLineBoxFontOrLeading();
    471                 int baselineShift = lineBox->verticalPositionForBox(r->m_box, verticalPositionCache);
    472                 int rootDescent = includeRootLine ? lineBox->renderer()->style(firstLine)->font().fontMetrics().descent() : 0;
    473                 int rootAscent = includeRootLine ? lineBox->renderer()->style(firstLine)->font().fontMetrics().ascent() : 0;
    474                 int boxAscent = rt->style(firstLine)->font().fontMetrics().ascent() - baselineShift;
    475                 int boxDescent = rt->style(firstLine)->font().fontMetrics().descent() + baselineShift;
    476                 if (boxAscent > rootDescent ||  boxDescent > rootAscent)
    477                     glyphOverflow.computeBounds = true;
    478             }
    479 
    480             int hyphenWidth = 0;
    481             if (static_cast<InlineTextBox*>(r->m_box)->hasHyphen()) {
    482                 const AtomicString& hyphenString = rt->style()->hyphenString();
    483                 hyphenWidth = rt->style(firstLine)->font().width(TextRun(hyphenString.characters(), hyphenString.length()));
    484             }
    485             r->m_box->setLogicalWidth(rt->width(r->m_start, r->m_stop - r->m_start, totalLogicalWidth, firstLine, &fallbackFonts, &glyphOverflow) + hyphenWidth);
    486             if (!fallbackFonts.isEmpty()) {
    487                 ASSERT(r->m_box->isText());
    488                 GlyphOverflowAndFallbackFontsMap::iterator it = textBoxDataMap.add(static_cast<InlineTextBox*>(r->m_box), make_pair(Vector<const SimpleFontData*>(), GlyphOverflow())).first;
    489                 ASSERT(it->second.first.isEmpty());
    490                 copyToVector(fallbackFonts, it->second.first);
    491                 r->m_box->parent()->clearDescendantsHaveSameLineHeightAndBaseline();
    492             }
    493             if ((glyphOverflow.top || glyphOverflow.bottom || glyphOverflow.left || glyphOverflow.right)) {
    494                 ASSERT(r->m_box->isText());
    495                 GlyphOverflowAndFallbackFontsMap::iterator it = textBoxDataMap.add(static_cast<InlineTextBox*>(r->m_box), make_pair(Vector<const SimpleFontData*>(), GlyphOverflow())).first;
    496                 it->second.second = glyphOverflow;
    497                 r->m_box->clearKnownToHaveNoOverflow();
    498             }
    499         } else {
    500             isAfterExpansion = false;
    501             if (!r->m_object->isRenderInline()) {
    502                 RenderBox* renderBox = toRenderBox(r->m_object);
    503                 if (renderBox->isRubyRun()) {
    504                     int startOverhang;
    505                     int endOverhang;
    506                     RenderObject* nextObject = 0;
    507                     for (BidiRun* runWithNextObject = r->next(); runWithNextObject; runWithNextObject = runWithNextObject->next()) {
    508                         if (!runWithNextObject->m_object->isPositioned() && !runWithNextObject->m_box->isLineBreak()) {
    509                             nextObject = runWithNextObject->m_object;
    510                             break;
    511                         }
    512                     }
    513                     toRenderRubyRun(renderBox)->getOverhang(firstLine, renderBox->style()->isLeftToRightDirection() ? previousObject : nextObject, renderBox->style()->isLeftToRightDirection() ? nextObject : previousObject, startOverhang, endOverhang);
    514                     setMarginStartForChild(renderBox, -startOverhang);
    515                     setMarginEndForChild(renderBox, -endOverhang);
    516                 }
    517                 r->m_box->setLogicalWidth(logicalWidthForChild(renderBox));
    518                 totalLogicalWidth += marginStartForChild(renderBox) + marginEndForChild(renderBox);
    519             }
    520         }
    521 
    522         totalLogicalWidth += r->m_box->logicalWidth();
    523         previousObject = r->m_object;
    524     }
    525 
    526     if (isAfterExpansion && !expansionOpportunities.isEmpty()) {
    527         expansionOpportunities.last()--;
    528         expansionOpportunityCount--;
    529     }
    530 
    531     // Armed with the total width of the line (without justification),
    532     // we now examine our text-align property in order to determine where to position the
    533     // objects horizontally.  The total width of the line can be increased if we end up
    534     // justifying text.
    535     switch (textAlign) {
    536         case LEFT:
    537         case WEBKIT_LEFT:
    538             updateLogicalWidthForLeftAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth);
    539             break;
    540         case JUSTIFY:
    541             adjustInlineDirectionLineBounds(expansionOpportunityCount, logicalLeft, availableLogicalWidth);
    542             if (expansionOpportunityCount) {
    543                 if (trailingSpaceRun) {
    544                     totalLogicalWidth -= trailingSpaceRun->m_box->logicalWidth();
    545                     trailingSpaceRun->m_box->setLogicalWidth(0);
    546                 }
    547                 break;
    548             }
    549             // fall through
    550         case TAAUTO:
    551             // for right to left fall through to right aligned
    552             if (style()->isLeftToRightDirection()) {
    553                 if (totalLogicalWidth > availableLogicalWidth && trailingSpaceRun)
    554                     trailingSpaceRun->m_box->setLogicalWidth(max<float>(0, trailingSpaceRun->m_box->logicalWidth() - totalLogicalWidth + availableLogicalWidth));
    555                 break;
    556             }
    557         case RIGHT:
    558         case WEBKIT_RIGHT:
    559             updateLogicalWidthForRightAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth);
    560             break;
    561         case CENTER:
    562         case WEBKIT_CENTER:
    563             updateLogicalWidthForCenterAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth);
    564             break;
    565         case TASTART:
    566             if (style()->isLeftToRightDirection())
    567                 updateLogicalWidthForLeftAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth);
    568             else
    569                 updateLogicalWidthForRightAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth);
    570             break;
    571         case TAEND:
    572             if (style()->isLeftToRightDirection())
    573                 updateLogicalWidthForRightAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth);
    574             else
    575                 updateLogicalWidthForLeftAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth);
    576             break;
    577     }
    578 
    579     if (expansionOpportunityCount && availableLogicalWidth > totalLogicalWidth) {
    580         size_t i = 0;
    581         for (BidiRun* r = firstRun; r; r = r->next()) {
    582             if (!r->m_box || r == trailingSpaceRun)
    583                 continue;
    584 
    585             if (r->m_object->isText()) {
    586                 unsigned opportunitiesInRun = expansionOpportunities[i++];
    587 
    588                 ASSERT(opportunitiesInRun <= expansionOpportunityCount);
    589 
    590                 // Only justify text if whitespace is collapsed.
    591                 if (r->m_object->style()->collapseWhiteSpace()) {
    592                     InlineTextBox* textBox = static_cast<InlineTextBox*>(r->m_box);
    593                     float expansion = (availableLogicalWidth - totalLogicalWidth) * opportunitiesInRun / expansionOpportunityCount;
    594                     textBox->setExpansion(expansion);
    595                     totalLogicalWidth += expansion;
    596                 }
    597                 expansionOpportunityCount -= opportunitiesInRun;
    598                 if (!expansionOpportunityCount)
    599                     break;
    600             }
    601         }
    602     }
    603 
    604     // The widths of all runs are now known.  We can now place every inline box (and
    605     // compute accurate widths for the inline flow boxes).
    606     needsWordSpacing = false;
    607     lineBox->placeBoxesInInlineDirection(logicalLeft, needsWordSpacing, textBoxDataMap);
    608 }
    609 
    610 void RenderBlock::computeBlockDirectionPositionsForLine(RootInlineBox* lineBox, BidiRun* firstRun, GlyphOverflowAndFallbackFontsMap& textBoxDataMap,
    611                                                         VerticalPositionCache& verticalPositionCache)
    612 {
    613     setLogicalHeight(lineBox->alignBoxesInBlockDirection(logicalHeight(), textBoxDataMap, verticalPositionCache));
    614     lineBox->setBlockLogicalHeight(logicalHeight());
    615 
    616     // Now make sure we place replaced render objects correctly.
    617     for (BidiRun* r = firstRun; r; r = r->next()) {
    618         ASSERT(r->m_box);
    619         if (!r->m_box)
    620             continue; // Skip runs with no line boxes.
    621 
    622         // Align positioned boxes with the top of the line box.  This is
    623         // a reasonable approximation of an appropriate y position.
    624         if (r->m_object->isPositioned())
    625             r->m_box->setLogicalTop(logicalHeight());
    626 
    627         // Position is used to properly position both replaced elements and
    628         // to update the static normal flow x/y of positioned elements.
    629         if (r->m_object->isText())
    630             toRenderText(r->m_object)->positionLineBox(r->m_box);
    631         else if (r->m_object->isBox())
    632             toRenderBox(r->m_object)->positionLineBox(r->m_box);
    633     }
    634     // Positioned objects and zero-length text nodes destroy their boxes in
    635     // position(), which unnecessarily dirties the line.
    636     lineBox->markDirty(false);
    637 }
    638 
    639 static inline bool isCollapsibleSpace(UChar character, RenderText* renderer)
    640 {
    641     if (character == ' ' || character == '\t' || character == softHyphen)
    642         return true;
    643     if (character == '\n')
    644         return !renderer->style()->preserveNewline();
    645     if (character == noBreakSpace)
    646         return renderer->style()->nbspMode() == SPACE;
    647     return false;
    648 }
    649 
    650 
    651 static void setStaticPositions(RenderBlock* block, RenderBox* child)
    652 {
    653     // FIXME: The math here is actually not really right. It's a best-guess approximation that
    654     // will work for the common cases
    655     RenderObject* containerBlock = child->container();
    656     int blockHeight = block->logicalHeight();
    657     if (containerBlock->isRenderInline()) {
    658         // A relative positioned inline encloses us. In this case, we also have to determine our
    659         // position as though we were an inline. Set |staticInlinePosition| and |staticBlockPosition| on the relative positioned
    660         // inline so that we can obtain the value later.
    661         toRenderInline(containerBlock)->layer()->setStaticInlinePosition(block->startOffsetForLine(blockHeight, false));
    662         toRenderInline(containerBlock)->layer()->setStaticBlockPosition(blockHeight);
    663     }
    664 
    665     if (child->style()->isOriginalDisplayInlineType())
    666         child->layer()->setStaticInlinePosition(block->startOffsetForLine(blockHeight, false));
    667     else
    668         child->layer()->setStaticInlinePosition(block->borderAndPaddingStart());
    669     child->layer()->setStaticBlockPosition(blockHeight);
    670 }
    671 
    672 inline BidiRun* RenderBlock::handleTrailingSpaces(BidiRunList<BidiRun>& bidiRuns, BidiContext* currentContext)
    673 {
    674     if (!bidiRuns.runCount()
    675         || !bidiRuns.logicallyLastRun()->m_object->style()->breakOnlyAfterWhiteSpace()
    676         || !bidiRuns.logicallyLastRun()->m_object->style()->autoWrap())
    677         return 0;
    678 
    679     BidiRun* trailingSpaceRun = bidiRuns.logicallyLastRun();
    680     RenderObject* lastObject = trailingSpaceRun->m_object;
    681     if (!lastObject->isText())
    682         return 0;
    683 
    684     RenderText* lastText = toRenderText(lastObject);
    685     const UChar* characters = lastText->characters();
    686     int firstSpace = trailingSpaceRun->stop();
    687     while (firstSpace > trailingSpaceRun->start()) {
    688         UChar current = characters[firstSpace - 1];
    689         if (!isCollapsibleSpace(current, lastText))
    690             break;
    691         firstSpace--;
    692     }
    693     if (firstSpace == trailingSpaceRun->stop())
    694         return 0;
    695 
    696     TextDirection direction = style()->direction();
    697     bool shouldReorder = trailingSpaceRun != (direction == LTR ? bidiRuns.lastRun() : bidiRuns.firstRun());
    698     if (firstSpace != trailingSpaceRun->start()) {
    699         BidiContext* baseContext = currentContext;
    700         while (BidiContext* parent = baseContext->parent())
    701             baseContext = parent;
    702 
    703         BidiRun* newTrailingRun = new (renderArena()) BidiRun(firstSpace, trailingSpaceRun->m_stop, trailingSpaceRun->m_object, baseContext, OtherNeutral);
    704         trailingSpaceRun->m_stop = firstSpace;
    705         if (direction == LTR)
    706             bidiRuns.addRun(newTrailingRun);
    707         else
    708             bidiRuns.prependRun(newTrailingRun);
    709         trailingSpaceRun = newTrailingRun;
    710         return trailingSpaceRun;
    711     }
    712     if (!shouldReorder)
    713         return trailingSpaceRun;
    714 
    715     if (direction == LTR) {
    716         bidiRuns.moveRunToEnd(trailingSpaceRun);
    717         trailingSpaceRun->m_level = 0;
    718     } else {
    719         bidiRuns.moveRunToBeginning(trailingSpaceRun);
    720         trailingSpaceRun->m_level = 1;
    721     }
    722     return trailingSpaceRun;
    723 }
    724 
    725 void RenderBlock::appendFloatingObjectToLastLine(FloatingObject* floatingObject)
    726 {
    727     ASSERT(!floatingObject->m_originatingLine);
    728     floatingObject->m_originatingLine = lastRootBox();
    729     lastRootBox()->appendFloat(floatingObject->renderer());
    730 }
    731 
    732 void RenderBlock::layoutInlineChildren(bool relayoutChildren, int& repaintLogicalTop, int& repaintLogicalBottom)
    733 {
    734     bool useRepaintBounds = false;
    735 
    736     m_overflow.clear();
    737 
    738     setLogicalHeight(borderBefore() + paddingBefore());
    739 
    740     // Figure out if we should clear out our line boxes.
    741     // FIXME: Handle resize eventually!
    742     bool fullLayout = !firstLineBox() || selfNeedsLayout() || relayoutChildren;
    743     if (fullLayout)
    744         lineBoxes()->deleteLineBoxes(renderArena());
    745 
    746     // Text truncation only kicks in if your overflow isn't visible and your text-overflow-mode isn't
    747     // clip.
    748     // FIXME: CSS3 says that descendants that are clipped must also know how to truncate.  This is insanely
    749     // difficult to figure out (especially in the middle of doing layout), and is really an esoteric pile of nonsense
    750     // anyway, so we won't worry about following the draft here.
    751     bool hasTextOverflow = style()->textOverflow() && hasOverflowClip();
    752 
    753     // Walk all the lines and delete our ellipsis line boxes if they exist.
    754     if (hasTextOverflow)
    755          deleteEllipsisLineBoxes();
    756 
    757     if (firstChild()) {
    758 #ifdef ANDROID_LAYOUT
    759         // if we are in fitColumnToScreen mode
    760         // and the current object is not float:right in LTR or not float:left in RTL,
    761         // and text align is auto, or justify or left in LTR, or right in RTL, we
    762         // will wrap text around screen width so that it doesn't need to scroll
    763         // horizontally when reading a paragraph.
    764         // In case the line height is less than the font size, we skip
    765         // the text wrapping since this will cause text overlapping.
    766         // If a text has background image, we ignore text wrapping,
    767         // otherwise the background will be potentially messed up.
    768         const Settings* settings = document()->settings();
    769         bool doTextWrap = settings && settings->layoutAlgorithm() == Settings::kLayoutFitColumnToScreen;
    770         if (doTextWrap) {
    771             int ta = style()->textAlign();
    772             int dir = style()->direction();
    773             bool autowrap = style()->autoWrap();
    774             // if the RenderBlock is positioned, don't wrap text around screen
    775             // width as it may cause text to overlap.
    776             bool positioned = isPositioned();
    777             EFloat cssfloat = style()->floating();
    778             const int lineHeight = style()->computedLineHeight();
    779             const int fontSize = style()->fontSize();
    780             doTextWrap = autowrap && !positioned &&
    781                     (fontSize <= lineHeight) && !style()->hasBackground() &&
    782                     (((dir == LTR && cssfloat != FRIGHT) ||
    783                     (dir == RTL && cssfloat != FNONE)) &&
    784                     ((ta == TAAUTO) || (ta == JUSTIFY) ||
    785                     ((ta == LEFT || ta == WEBKIT_LEFT) && (dir == LTR)) ||
    786                     ((ta == RIGHT || ta == WEBKIT_RIGHT) && (dir == RTL))));
    787         }
    788         bool hasTextToWrap = false;
    789 #endif
    790         // layout replaced elements
    791         bool endOfInline = false;
    792         RenderObject* o = bidiFirst(this, 0, false);
    793         Vector<FloatWithRect> floats;
    794         bool hasInlineChild = false;
    795         while (o) {
    796             if (!hasInlineChild && o->isInline())
    797                 hasInlineChild = true;
    798 
    799             if (o->isReplaced() || o->isFloating() || o->isPositioned()) {
    800                 RenderBox* box = toRenderBox(o);
    801 
    802                 if (relayoutChildren || o->style()->width().isPercent() || o->style()->height().isPercent())
    803                     o->setChildNeedsLayout(true, false);
    804 
    805                 // If relayoutChildren is set and we have percentage padding, we also need to invalidate the child's pref widths.
    806                 if (relayoutChildren && (o->style()->paddingStart().isPercent() || o->style()->paddingEnd().isPercent()))
    807                     o->setPreferredLogicalWidthsDirty(true, false);
    808 
    809                 if (o->isPositioned())
    810                     o->containingBlock()->insertPositionedObject(box);
    811 #if PLATFORM(ANDROID)
    812                 else {
    813 #ifdef ANDROID_LAYOUT
    814                     // ignore text wrap for textField or menuList
    815                     if (doTextWrap && (o->isTextField() || o->isMenuList()))
    816                         doTextWrap = false;
    817 #endif
    818                     if (o->isFloating())
    819                         floats.append(FloatWithRect(box));
    820                     else if (fullLayout || o->needsLayout()) {
    821                         // Replaced elements
    822                         toRenderBox(o)->dirtyLineBoxes(fullLayout);
    823                         o->layoutIfNeeded();
    824                     }
    825                 }
    826 #else
    827                 else if (o->isFloating())
    828                     floats.append(FloatWithRect(box));
    829                 else if (fullLayout || o->needsLayout()) {
    830                     // Replaced elements
    831                     toRenderBox(o)->dirtyLineBoxes(fullLayout);
    832                     o->layoutIfNeeded();
    833                 }
    834 #endif // PLATFORM(ANDROID)
    835             } else if (o->isText() || (o->isRenderInline() && !endOfInline)) {
    836                 if (!o->isText())
    837                     toRenderInline(o)->updateAlwaysCreateLineBoxes();
    838                 if (fullLayout || o->selfNeedsLayout())
    839                     dirtyLineBoxesForRenderer(o, fullLayout);
    840                 o->setNeedsLayout(false);
    841 #ifdef ANDROID_LAYOUT
    842                 if (doTextWrap && !hasTextToWrap && o->isText()) {
    843                     Node* node = o->node();
    844                     // as it is very common for sites to use a serial of <a> or
    845                     // <li> as tabs, we don't force text to wrap if all the text
    846                     // are short and within an <a> or <li> tag, and only separated
    847                     // by short word like "|" or ";".
    848                     if (node && node->isTextNode() &&
    849                             !static_cast<Text*>(node)->containsOnlyWhitespace()) {
    850                         int length = static_cast<Text*>(node)->length();
    851                         // FIXME, need a magic number to decide it is too long to
    852                         // be a tab. Pick 25 for now as it covers around 160px
    853                         // (half of 320px) with the default font.
    854                         if (length > 25 || (length > 3 &&
    855                                 (!node->parentOrHostNode()->hasTagName(HTMLNames::aTag) &&
    856                                 !node->parentOrHostNode()->hasTagName(HTMLNames::liTag))))
    857                             hasTextToWrap = true;
    858                     }
    859                 }
    860 #endif
    861             }
    862             o = bidiNext(this, o, 0, false, &endOfInline);
    863         }
    864 
    865 #ifdef ANDROID_LAYOUT
    866         // try to make sure that inline text will not span wider than the
    867         // screen size unless the container has a fixed height,
    868         if (doTextWrap && hasTextToWrap) {
    869             // check all the nested containing blocks, unless it is table or
    870             // table-cell, to make sure there is no fixed height as it implies
    871             // fixed layout. If we constrain the text to fit screen, we may
    872             // cause text overlap with the block after.
    873             bool isConstrained = false;
    874             RenderObject* obj = this;
    875             while (obj) {
    876                 if (obj->style()->height().isFixed() && (!obj->isTable() && !obj->isTableCell())) {
    877                     isConstrained = true;
    878                     break;
    879                 }
    880                 if (obj->isFloating() || obj->isPositioned()) {
    881                     // floating and absolute or fixed positioning are done out
    882                     // of normal flow. Don't need to worry about height any more.
    883                     break;
    884                 }
    885                 obj = obj->container();
    886             }
    887             if (!isConstrained) {
    888                 int textWrapWidth = view()->frameView()->textWrapWidth();
    889                 int padding = paddingLeft() + paddingRight();
    890                 if (textWrapWidth > 0 && width() > (textWrapWidth + padding)) {
    891                     // limit the content width (width excluding padding) to be
    892                     // (textWrapWidth - 2 * ANDROID_FCTS_MARGIN_PADDING)
    893                     int maxWidth = textWrapWidth - 2 * ANDROID_FCTS_MARGIN_PADDING + padding;
    894                     setWidth(min(width(), maxWidth));
    895                     m_minPreferredLogicalWidth = min(m_minPreferredLogicalWidth, maxWidth);
    896                     m_maxPreferredLogicalWidth = min(m_maxPreferredLogicalWidth, maxWidth);
    897 
    898                     // if overflow isn't visible, block elements may get clipped
    899                     // due to the limited content width. disable overflow clipping.
    900                     setHasOverflowClip(false);
    901 
    902                     IntRect overflow = layoutOverflowRect();
    903                     if (overflow.width() > maxWidth) {
    904                         overflow.setWidth(maxWidth);
    905                         clearLayoutOverflow();
    906                         addLayoutOverflow(overflow);
    907                     }
    908                 }
    909             }
    910         }
    911 #endif
    912         // We want to skip ahead to the first dirty line
    913         InlineBidiResolver resolver;
    914         unsigned floatIndex;
    915         bool firstLine = true;
    916         bool previousLineBrokeCleanly = true;
    917         RootInlineBox* startLine = determineStartPosition(firstLine, fullLayout, previousLineBrokeCleanly, resolver, floats, floatIndex,
    918                                                           useRepaintBounds, repaintLogicalTop, repaintLogicalBottom);
    919 
    920         if (fullLayout && hasInlineChild && !selfNeedsLayout()) {
    921             setNeedsLayout(true, false);  // Mark ourselves as needing a full layout. This way we'll repaint like
    922                                           // we're supposed to.
    923             RenderView* v = view();
    924             if (v && !v->doingFullRepaint() && hasLayer()) {
    925                 // Because we waited until we were already inside layout to discover
    926                 // that the block really needed a full layout, we missed our chance to repaint the layer
    927                 // before layout started.  Luckily the layer has cached the repaint rect for its original
    928                 // position and size, and so we can use that to make a repaint happen now.
    929                 repaintUsingContainer(containerForRepaint(), layer()->repaintRect());
    930             }
    931         }
    932 
    933         FloatingObject* lastFloat = (m_floatingObjects && !m_floatingObjects->set().isEmpty()) ? m_floatingObjects->set().last() : 0;
    934 
    935         LineMidpointState& lineMidpointState = resolver.midpointState();
    936 
    937         // We also find the first clean line and extract these lines.  We will add them back
    938         // if we determine that we're able to synchronize after handling all our dirty lines.
    939         InlineIterator cleanLineStart;
    940         BidiStatus cleanLineBidiStatus;
    941         int endLineLogicalTop = 0;
    942         RootInlineBox* endLine = (fullLayout || !startLine) ?
    943                                  0 : determineEndPosition(startLine, floats, floatIndex, cleanLineStart, cleanLineBidiStatus, endLineLogicalTop);
    944 
    945         if (startLine) {
    946             if (!useRepaintBounds) {
    947                 useRepaintBounds = true;
    948                 repaintLogicalTop = logicalHeight();
    949                 repaintLogicalBottom = logicalHeight();
    950             }
    951             RenderArena* arena = renderArena();
    952             RootInlineBox* box = startLine;
    953             while (box) {
    954                 repaintLogicalTop = min(repaintLogicalTop, box->logicalTopVisualOverflow());
    955                 repaintLogicalBottom = max(repaintLogicalBottom, box->logicalBottomVisualOverflow());
    956                 RootInlineBox* next = box->nextRootBox();
    957                 box->deleteLine(arena);
    958                 box = next;
    959             }
    960         }
    961 
    962         InlineIterator end = resolver.position();
    963 
    964         if (!fullLayout && lastRootBox() && lastRootBox()->endsWithBreak()) {
    965             // If the last line before the start line ends with a line break that clear floats,
    966             // adjust the height accordingly.
    967             // A line break can be either the first or the last object on a line, depending on its direction.
    968             if (InlineBox* lastLeafChild = lastRootBox()->lastLeafChild()) {
    969                 RenderObject* lastObject = lastLeafChild->renderer();
    970                 if (!lastObject->isBR())
    971                     lastObject = lastRootBox()->firstLeafChild()->renderer();
    972                 if (lastObject->isBR()) {
    973                     EClear clear = lastObject->style()->clear();
    974                     if (clear != CNONE)
    975                         newLine(clear);
    976                 }
    977             }
    978         }
    979 
    980         bool endLineMatched = false;
    981         bool checkForEndLineMatch = endLine;
    982         bool checkForFloatsFromLastLine = false;
    983 
    984         bool isLineEmpty = true;
    985         bool paginated = view()->layoutState() && view()->layoutState()->isPaginated();
    986 
    987         LineBreakIteratorInfo lineBreakIteratorInfo;
    988         VerticalPositionCache verticalPositionCache;
    989 
    990         while (!end.atEnd()) {
    991             // FIXME: Is this check necessary before the first iteration or can it be moved to the end?
    992             if (checkForEndLineMatch && (endLineMatched = matchedEndLine(resolver, cleanLineStart, cleanLineBidiStatus, endLine, endLineLogicalTop, repaintLogicalBottom, repaintLogicalTop)))
    993                 break;
    994 
    995             lineMidpointState.reset();
    996 
    997             isLineEmpty = true;
    998 
    999             EClear clear = CNONE;
   1000             bool hyphenated;
   1001             Vector<RenderBox*> positionedObjects;
   1002 
   1003             InlineIterator oldEnd = end;
   1004             FloatingObject* lastFloatFromPreviousLine = (m_floatingObjects && !m_floatingObjects->set().isEmpty()) ? m_floatingObjects->set().last() : 0;
   1005             end = findNextLineBreak(resolver, firstLine, isLineEmpty, lineBreakIteratorInfo, previousLineBrokeCleanly, hyphenated, &clear, lastFloatFromPreviousLine, positionedObjects);
   1006             if (resolver.position().atEnd()) {
   1007                 // FIXME: We shouldn't be creating any runs in findNextLineBreak to begin with!
   1008                 // Once BidiRunList is separated from BidiResolver this will not be needed.
   1009                 resolver.runs().deleteRuns();
   1010                 resolver.markCurrentRunEmpty(); // FIXME: This can probably be replaced by an ASSERT (or just removed).
   1011                 checkForFloatsFromLastLine = true;
   1012                 break;
   1013             }
   1014             ASSERT(end != resolver.position());
   1015 
   1016             if (isLineEmpty) {
   1017                 if (lastRootBox())
   1018                     lastRootBox()->setLineBreakInfo(end.m_obj, end.m_pos, resolver.status());
   1019             } else {
   1020                 VisualDirectionOverride override = (style()->visuallyOrdered() ? (style()->direction() == LTR ? VisualLeftToRightOverride : VisualRightToLeftOverride) : NoVisualOverride);
   1021                 // FIXME: This ownership is reversed. We should own the BidiRunList and pass it to createBidiRunsForLine.
   1022                 BidiRunList<BidiRun>& bidiRuns = resolver.runs();
   1023                 resolver.createBidiRunsForLine(end, override, previousLineBrokeCleanly);
   1024                 ASSERT(resolver.position() == end);
   1025 
   1026                 BidiRun* trailingSpaceRun = !previousLineBrokeCleanly ? handleTrailingSpaces(bidiRuns, resolver.context()) : 0;
   1027 
   1028                 // Now that the runs have been ordered, we create the line boxes.
   1029                 // At the same time we figure out where border/padding/margin should be applied for
   1030                 // inline flow boxes.
   1031 
   1032                 RootInlineBox* lineBox = 0;
   1033                 int oldLogicalHeight = logicalHeight();
   1034                 if (bidiRuns.runCount()) {
   1035                     if (hyphenated)
   1036                         bidiRuns.logicallyLastRun()->m_hasHyphen = true;
   1037                     lineBox = constructLine(bidiRuns, firstLine, !end.m_obj);
   1038                     if (lineBox) {
   1039                         lineBox->setEndsWithBreak(previousLineBrokeCleanly);
   1040 
   1041 #if ENABLE(SVG)
   1042                         bool isSVGRootInlineBox = lineBox->isSVGRootInlineBox();
   1043 #else
   1044                         bool isSVGRootInlineBox = false;
   1045 #endif
   1046 
   1047                         GlyphOverflowAndFallbackFontsMap textBoxDataMap;
   1048 
   1049                         // Now we position all of our text runs horizontally.
   1050                         if (!isSVGRootInlineBox)
   1051                             computeInlineDirectionPositionsForLine(lineBox, firstLine, bidiRuns.firstRun(), trailingSpaceRun, end.atEnd(), textBoxDataMap, verticalPositionCache);
   1052 
   1053                         // Now position our text runs vertically.
   1054                         computeBlockDirectionPositionsForLine(lineBox, bidiRuns.firstRun(), textBoxDataMap, verticalPositionCache);
   1055 
   1056 #if ENABLE(SVG)
   1057                         // SVG text layout code computes vertical & horizontal positions on its own.
   1058                         // Note that we still need to execute computeVerticalPositionsForLine() as
   1059                         // it calls InlineTextBox::positionLineBox(), which tracks whether the box
   1060                         // contains reversed text or not. If we wouldn't do that editing and thus
   1061                         // text selection in RTL boxes would not work as expected.
   1062                         if (isSVGRootInlineBox) {
   1063                             ASSERT(isSVGText());
   1064                             static_cast<SVGRootInlineBox*>(lineBox)->computePerCharacterLayoutInformation();
   1065                         }
   1066 #endif
   1067 
   1068                         // Compute our overflow now.
   1069                         lineBox->computeOverflow(lineBox->lineTop(), lineBox->lineBottom(), textBoxDataMap);
   1070 
   1071 #if PLATFORM(MAC)
   1072                         // Highlight acts as an overflow inflation.
   1073                         if (style()->highlight() != nullAtom)
   1074                             lineBox->addHighlightOverflow();
   1075 #endif
   1076                     }
   1077                 }
   1078 
   1079                 bidiRuns.deleteRuns();
   1080                 resolver.markCurrentRunEmpty(); // FIXME: This can probably be replaced by an ASSERT (or just removed).
   1081 
   1082                 if (lineBox) {
   1083                     lineBox->setLineBreakInfo(end.m_obj, end.m_pos, resolver.status());
   1084                     if (useRepaintBounds) {
   1085                         repaintLogicalTop = min(repaintLogicalTop, lineBox->logicalTopVisualOverflow());
   1086                         repaintLogicalBottom = max(repaintLogicalBottom, lineBox->logicalBottomVisualOverflow());
   1087                     }
   1088 
   1089                     if (paginated) {
   1090                         int adjustment = 0;
   1091                         adjustLinePositionForPagination(lineBox, adjustment);
   1092                         if (adjustment) {
   1093                             int oldLineWidth = availableLogicalWidthForLine(oldLogicalHeight, firstLine);
   1094                             lineBox->adjustBlockDirectionPosition(adjustment);
   1095                             if (useRepaintBounds) // This can only be a positive adjustment, so no need to update repaintTop.
   1096                                 repaintLogicalBottom = max(repaintLogicalBottom, lineBox->logicalBottomVisualOverflow());
   1097 
   1098                             if (availableLogicalWidthForLine(oldLogicalHeight + adjustment, firstLine) != oldLineWidth) {
   1099                                 // We have to delete this line, remove all floats that got added, and let line layout re-run.
   1100                                 lineBox->deleteLine(renderArena());
   1101                                 removeFloatingObjectsBelow(lastFloatFromPreviousLine, oldLogicalHeight);
   1102                                 setLogicalHeight(oldLogicalHeight + adjustment);
   1103                                 resolver.setPosition(oldEnd);
   1104                                 end = oldEnd;
   1105                                 continue;
   1106                             }
   1107 
   1108                             setLogicalHeight(lineBox->blockLogicalHeight());
   1109                         }
   1110                     }
   1111                 }
   1112 
   1113                 for (size_t i = 0; i < positionedObjects.size(); ++i)
   1114                     setStaticPositions(this, positionedObjects[i]);
   1115 
   1116                 firstLine = false;
   1117                 newLine(clear);
   1118             }
   1119 
   1120             if (m_floatingObjects && lastRootBox()) {
   1121                 FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
   1122                 FloatingObjectSetIterator it = floatingObjectSet.begin();
   1123                 FloatingObjectSetIterator end = floatingObjectSet.end();
   1124                 if (lastFloat) {
   1125                     FloatingObjectSetIterator lastFloatIterator = floatingObjectSet.find(lastFloat);
   1126                     ASSERT(lastFloatIterator != end);
   1127                     ++lastFloatIterator;
   1128                     it = lastFloatIterator;
   1129                 }
   1130                 for (; it != end; ++it) {
   1131                     FloatingObject* f = *it;
   1132                     appendFloatingObjectToLastLine(f);
   1133                     ASSERT(f->m_renderer == floats[floatIndex].object);
   1134                     // If a float's geometry has changed, give up on syncing with clean lines.
   1135                     if (floats[floatIndex].rect != f->frameRect())
   1136                         checkForEndLineMatch = false;
   1137                     floatIndex++;
   1138                 }
   1139                 lastFloat = !floatingObjectSet.isEmpty() ? floatingObjectSet.last() : 0;
   1140             }
   1141 
   1142             lineMidpointState.reset();
   1143             resolver.setPosition(end);
   1144         }
   1145 
   1146         if (endLine) {
   1147             if (endLineMatched) {
   1148                 // Attach all the remaining lines, and then adjust their y-positions as needed.
   1149                 int delta = logicalHeight() - endLineLogicalTop;
   1150                 for (RootInlineBox* line = endLine; line; line = line->nextRootBox()) {
   1151                     line->attachLine();
   1152                     if (paginated) {
   1153                         delta -= line->paginationStrut();
   1154                         adjustLinePositionForPagination(line, delta);
   1155                     }
   1156                     if (delta) {
   1157                         repaintLogicalTop = min(repaintLogicalTop, line->logicalTopVisualOverflow() + min(delta, 0));
   1158                         repaintLogicalBottom = max(repaintLogicalBottom, line->logicalBottomVisualOverflow() + max(delta, 0));
   1159                         line->adjustBlockDirectionPosition(delta);
   1160                     }
   1161                     if (Vector<RenderBox*>* cleanLineFloats = line->floatsPtr()) {
   1162                         Vector<RenderBox*>::iterator end = cleanLineFloats->end();
   1163                         for (Vector<RenderBox*>::iterator f = cleanLineFloats->begin(); f != end; ++f) {
   1164                             FloatingObject* floatingObject = insertFloatingObject(*f);
   1165                             ASSERT(!floatingObject->m_originatingLine);
   1166                             floatingObject->m_originatingLine = line;
   1167                             setLogicalHeight(logicalTopForChild(*f) - marginBeforeForChild(*f) + delta);
   1168                             positionNewFloats();
   1169                         }
   1170                     }
   1171                 }
   1172                 setLogicalHeight(lastRootBox()->blockLogicalHeight());
   1173             } else {
   1174                 // Delete all the remaining lines.
   1175                 RootInlineBox* line = endLine;
   1176                 RenderArena* arena = renderArena();
   1177                 while (line) {
   1178                     repaintLogicalTop = min(repaintLogicalTop, line->logicalTopVisualOverflow());
   1179                     repaintLogicalBottom = max(repaintLogicalBottom, line->logicalBottomVisualOverflow());
   1180                     RootInlineBox* next = line->nextRootBox();
   1181                     line->deleteLine(arena);
   1182                     line = next;
   1183                 }
   1184             }
   1185         }
   1186         if (m_floatingObjects && (checkForFloatsFromLastLine || positionNewFloats()) && lastRootBox()) {
   1187             // In case we have a float on the last line, it might not be positioned up to now.
   1188             // This has to be done before adding in the bottom border/padding, or the float will
   1189             // include the padding incorrectly. -dwh
   1190             if (checkForFloatsFromLastLine) {
   1191                 int bottomVisualOverflow = lastRootBox()->logicalBottomVisualOverflow();
   1192                 int bottomLayoutOverflow = lastRootBox()->logicalBottomLayoutOverflow();
   1193                 TrailingFloatsRootInlineBox* trailingFloatsLineBox = new (renderArena()) TrailingFloatsRootInlineBox(this);
   1194                 m_lineBoxes.appendLineBox(trailingFloatsLineBox);
   1195                 trailingFloatsLineBox->setConstructed();
   1196                 GlyphOverflowAndFallbackFontsMap textBoxDataMap;
   1197                 VerticalPositionCache verticalPositionCache;
   1198                 trailingFloatsLineBox->alignBoxesInBlockDirection(logicalHeight(), textBoxDataMap, verticalPositionCache);
   1199                 int blockLogicalHeight = logicalHeight();
   1200                 IntRect logicalLayoutOverflow(0, blockLogicalHeight, 1, bottomLayoutOverflow - blockLogicalHeight);
   1201                 IntRect logicalVisualOverflow(0, blockLogicalHeight, 1, bottomVisualOverflow - blockLogicalHeight);
   1202                 trailingFloatsLineBox->setOverflowFromLogicalRects(logicalLayoutOverflow, logicalVisualOverflow, trailingFloatsLineBox->lineTop(), trailingFloatsLineBox->lineBottom());
   1203                 trailingFloatsLineBox->setBlockLogicalHeight(logicalHeight());
   1204             }
   1205 
   1206             FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
   1207             FloatingObjectSetIterator it = floatingObjectSet.begin();
   1208             FloatingObjectSetIterator end = floatingObjectSet.end();
   1209             if (lastFloat) {
   1210                 FloatingObjectSetIterator lastFloatIterator = floatingObjectSet.find(lastFloat);
   1211                 ASSERT(lastFloatIterator != end);
   1212                 ++lastFloatIterator;
   1213                 it = lastFloatIterator;
   1214             }
   1215             for (; it != end; ++it)
   1216                 appendFloatingObjectToLastLine(*it);
   1217             lastFloat = !floatingObjectSet.isEmpty() ? floatingObjectSet.last() : 0;
   1218         }
   1219         size_t floatCount = floats.size();
   1220         // Floats that did not have layout did not repaint when we laid them out. They would have
   1221         // painted by now if they had moved, but if they stayed at (0, 0), they still need to be
   1222         // painted.
   1223         for (size_t i = 0; i < floatCount; ++i) {
   1224             if (!floats[i].everHadLayout) {
   1225                 RenderBox* f = floats[i].object;
   1226                 if (!f->x() && !f->y() && f->checkForRepaintDuringLayout())
   1227                     f->repaint();
   1228             }
   1229         }
   1230     }
   1231 
   1232     // Expand the last line to accommodate Ruby and emphasis marks.
   1233     int lastLineAnnotationsAdjustment = 0;
   1234     if (lastRootBox()) {
   1235         int lowestAllowedPosition = max(lastRootBox()->lineBottom(), logicalHeight() + paddingAfter());
   1236         if (!style()->isFlippedLinesWritingMode())
   1237             lastLineAnnotationsAdjustment = lastRootBox()->computeUnderAnnotationAdjustment(lowestAllowedPosition);
   1238         else
   1239             lastLineAnnotationsAdjustment = lastRootBox()->computeOverAnnotationAdjustment(lowestAllowedPosition);
   1240     }
   1241 
   1242     // Now add in the bottom border/padding.
   1243     setLogicalHeight(logicalHeight() + lastLineAnnotationsAdjustment + borderAfter() + paddingAfter() + scrollbarLogicalHeight());
   1244 
   1245     if (!firstLineBox() && hasLineIfEmpty())
   1246         setLogicalHeight(logicalHeight() + lineHeight(true, isHorizontalWritingMode() ? HorizontalLine : VerticalLine, PositionOfInteriorLineBoxes));
   1247 
   1248     // See if we have any lines that spill out of our block.  If we do, then we will possibly need to
   1249     // truncate text.
   1250     if (hasTextOverflow)
   1251         checkLinesForTextOverflow();
   1252 }
   1253 
   1254 void RenderBlock::checkFloatsInCleanLine(RootInlineBox* line, Vector<FloatWithRect>& floats, size_t& floatIndex, bool& encounteredNewFloat, bool& dirtiedByFloat)
   1255 {
   1256     Vector<RenderBox*>* cleanLineFloats = line->floatsPtr();
   1257     if (!cleanLineFloats)
   1258         return;
   1259 
   1260     Vector<RenderBox*>::iterator end = cleanLineFloats->end();
   1261     for (Vector<RenderBox*>::iterator it = cleanLineFloats->begin(); it != end; ++it) {
   1262         RenderBox* floatingBox = *it;
   1263         floatingBox->layoutIfNeeded();
   1264         IntSize newSize(floatingBox->width() + floatingBox->marginLeft() + floatingBox->marginRight(), floatingBox->height() + floatingBox->marginTop() + floatingBox->marginBottom());
   1265         ASSERT(floatIndex < floats.size());
   1266         if (floats[floatIndex].object != floatingBox) {
   1267             encounteredNewFloat = true;
   1268             return;
   1269         }
   1270         if (floats[floatIndex].rect.size() != newSize) {
   1271             int floatTop = isHorizontalWritingMode() ? floats[floatIndex].rect.y() : floats[floatIndex].rect.x();
   1272             int floatHeight = isHorizontalWritingMode() ? max(floats[floatIndex].rect.height(), newSize.height())
   1273                                                                  : max(floats[floatIndex].rect.width(), newSize.width());
   1274             floatHeight = min(floatHeight, numeric_limits<int>::max() - floatTop);
   1275             line->markDirty();
   1276             markLinesDirtyInBlockRange(line->blockLogicalHeight(), floatTop + floatHeight, line);
   1277             floats[floatIndex].rect.setSize(newSize);
   1278             dirtiedByFloat = true;
   1279         }
   1280         floatIndex++;
   1281     }
   1282 }
   1283 
   1284 RootInlineBox* RenderBlock::determineStartPosition(bool& firstLine, bool& fullLayout, bool& previousLineBrokeCleanly,
   1285                                                    InlineBidiResolver& resolver, Vector<FloatWithRect>& floats, unsigned& numCleanFloats,
   1286                                                    bool& useRepaintBounds, int& repaintLogicalTop, int& repaintLogicalBottom)
   1287 {
   1288     RootInlineBox* curr = 0;
   1289     RootInlineBox* last = 0;
   1290 
   1291     bool dirtiedByFloat = false;
   1292     if (!fullLayout) {
   1293         // Paginate all of the clean lines.
   1294         bool paginated = view()->layoutState() && view()->layoutState()->isPaginated();
   1295         int paginationDelta = 0;
   1296         size_t floatIndex = 0;
   1297         for (curr = firstRootBox(); curr && !curr->isDirty(); curr = curr->nextRootBox()) {
   1298             if (paginated) {
   1299                 paginationDelta -= curr->paginationStrut();
   1300                 adjustLinePositionForPagination(curr, paginationDelta);
   1301                 if (paginationDelta) {
   1302                     if (containsFloats() || !floats.isEmpty()) {
   1303                         // FIXME: Do better eventually.  For now if we ever shift because of pagination and floats are present just go to a full layout.
   1304                         fullLayout = true;
   1305                         break;
   1306                     }
   1307 
   1308                     if (!useRepaintBounds)
   1309                         useRepaintBounds = true;
   1310 
   1311                     repaintLogicalTop = min(repaintLogicalTop, curr->logicalTopVisualOverflow() + min(paginationDelta, 0));
   1312                     repaintLogicalBottom = max(repaintLogicalBottom, curr->logicalBottomVisualOverflow() + max(paginationDelta, 0));
   1313                     curr->adjustBlockDirectionPosition(paginationDelta);
   1314                 }
   1315             }
   1316 
   1317             // If a new float has been inserted before this line or before its last known float,just do a full layout.
   1318             checkFloatsInCleanLine(curr, floats, floatIndex, fullLayout, dirtiedByFloat);
   1319             if (dirtiedByFloat || fullLayout)
   1320                 break;
   1321         }
   1322         // Check if a new float has been inserted after the last known float.
   1323         if (!curr && floatIndex < floats.size())
   1324             fullLayout = true;
   1325     }
   1326 
   1327     if (fullLayout) {
   1328         // Nuke all our lines.
   1329         if (firstRootBox()) {
   1330             RenderArena* arena = renderArena();
   1331             curr = firstRootBox();
   1332             while (curr) {
   1333                 RootInlineBox* next = curr->nextRootBox();
   1334                 curr->deleteLine(arena);
   1335                 curr = next;
   1336             }
   1337             ASSERT(!firstLineBox() && !lastLineBox());
   1338         }
   1339     } else {
   1340         if (curr) {
   1341             // We have a dirty line.
   1342             if (RootInlineBox* prevRootBox = curr->prevRootBox()) {
   1343                 // We have a previous line.
   1344                 if (!dirtiedByFloat && (!prevRootBox->endsWithBreak() || (prevRootBox->lineBreakObj()->isText() && prevRootBox->lineBreakPos() >= toRenderText(prevRootBox->lineBreakObj())->textLength())))
   1345                     // The previous line didn't break cleanly or broke at a newline
   1346                     // that has been deleted, so treat it as dirty too.
   1347                     curr = prevRootBox;
   1348             }
   1349         } else {
   1350             // No dirty lines were found.
   1351             // If the last line didn't break cleanly, treat it as dirty.
   1352             if (lastRootBox() && !lastRootBox()->endsWithBreak())
   1353                 curr = lastRootBox();
   1354         }
   1355 
   1356         // If we have no dirty lines, then last is just the last root box.
   1357         last = curr ? curr->prevRootBox() : lastRootBox();
   1358     }
   1359 
   1360     numCleanFloats = 0;
   1361     if (!floats.isEmpty()) {
   1362         int savedLogicalHeight = logicalHeight();
   1363         // Restore floats from clean lines.
   1364         RootInlineBox* line = firstRootBox();
   1365         while (line != curr) {
   1366             if (Vector<RenderBox*>* cleanLineFloats = line->floatsPtr()) {
   1367                 Vector<RenderBox*>::iterator end = cleanLineFloats->end();
   1368                 for (Vector<RenderBox*>::iterator f = cleanLineFloats->begin(); f != end; ++f) {
   1369                     FloatingObject* floatingObject = insertFloatingObject(*f);
   1370                     ASSERT(!floatingObject->m_originatingLine);
   1371                     floatingObject->m_originatingLine = line;
   1372                     setLogicalHeight(logicalTopForChild(*f) - marginBeforeForChild(*f));
   1373                     positionNewFloats();
   1374                     ASSERT(floats[numCleanFloats].object == *f);
   1375                     numCleanFloats++;
   1376                 }
   1377             }
   1378             line = line->nextRootBox();
   1379         }
   1380         setLogicalHeight(savedLogicalHeight);
   1381     }
   1382 
   1383     firstLine = !last;
   1384     previousLineBrokeCleanly = !last || last->endsWithBreak();
   1385 
   1386     RenderObject* startObj;
   1387     int pos = 0;
   1388     if (last) {
   1389         setLogicalHeight(last->blockLogicalHeight());
   1390         startObj = last->lineBreakObj();
   1391         pos = last->lineBreakPos();
   1392         resolver.setStatus(last->lineBreakBidiStatus());
   1393     } else {
   1394         bool ltr = style()->isLeftToRightDirection();
   1395         Direction direction = ltr ? LeftToRight : RightToLeft;
   1396         resolver.setLastStrongDir(direction);
   1397         resolver.setLastDir(direction);
   1398         resolver.setEorDir(direction);
   1399         resolver.setContext(BidiContext::create(ltr ? 0 : 1, direction, style()->unicodeBidi() == Override, FromStyleOrDOM));
   1400 
   1401         startObj = bidiFirst(this, &resolver);
   1402     }
   1403 
   1404     resolver.setPosition(InlineIterator(this, startObj, pos));
   1405 
   1406     return curr;
   1407 }
   1408 
   1409 RootInlineBox* RenderBlock::determineEndPosition(RootInlineBox* startLine, Vector<FloatWithRect>& floats, size_t floatIndex, InlineIterator& cleanLineStart, BidiStatus& cleanLineBidiStatus, int& logicalTop)
   1410 {
   1411     RootInlineBox* last = 0;
   1412     for (RootInlineBox* curr = startLine->nextRootBox(); curr; curr = curr->nextRootBox()) {
   1413         if (!curr->isDirty()) {
   1414             bool encounteredNewFloat = false;
   1415             bool dirtiedByFloat = false;
   1416             checkFloatsInCleanLine(curr, floats, floatIndex, encounteredNewFloat, dirtiedByFloat);
   1417             if (encounteredNewFloat)
   1418                 return 0;
   1419         }
   1420         if (curr->isDirty())
   1421             last = 0;
   1422         else if (!last)
   1423             last = curr;
   1424     }
   1425 
   1426     if (!last)
   1427         return 0;
   1428 
   1429     // At this point, |last| is the first line in a run of clean lines that ends with the last line
   1430     // in the block.
   1431 
   1432     RootInlineBox* prev = last->prevRootBox();
   1433     cleanLineStart = InlineIterator(this, prev->lineBreakObj(), prev->lineBreakPos());
   1434     cleanLineBidiStatus = prev->lineBreakBidiStatus();
   1435     logicalTop = prev->blockLogicalHeight();
   1436 
   1437     for (RootInlineBox* line = last; line; line = line->nextRootBox())
   1438         line->extractLine(); // Disconnect all line boxes from their render objects while preserving
   1439                              // their connections to one another.
   1440 
   1441     return last;
   1442 }
   1443 
   1444 bool RenderBlock::matchedEndLine(const InlineBidiResolver& resolver, const InlineIterator& endLineStart, const BidiStatus& endLineStatus, RootInlineBox*& endLine,
   1445                                  int& endLogicalTop, int& repaintLogicalBottom, int& repaintLogicalTop)
   1446 {
   1447     if (resolver.position() == endLineStart) {
   1448         if (resolver.status() != endLineStatus)
   1449             return false;
   1450 
   1451         int delta = logicalHeight() - endLogicalTop;
   1452         if (!delta || !m_floatingObjects)
   1453             return true;
   1454 
   1455         // See if any floats end in the range along which we want to shift the lines vertically.
   1456         int logicalTop = min(logicalHeight(), endLogicalTop);
   1457 
   1458         RootInlineBox* lastLine = endLine;
   1459         while (RootInlineBox* nextLine = lastLine->nextRootBox())
   1460             lastLine = nextLine;
   1461 
   1462         int logicalBottom = lastLine->blockLogicalHeight() + abs(delta);
   1463 
   1464         FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
   1465         FloatingObjectSetIterator end = floatingObjectSet.end();
   1466         for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) {
   1467             FloatingObject* f = *it;
   1468             if (logicalBottomForFloat(f) >= logicalTop && logicalBottomForFloat(f) < logicalBottom)
   1469                 return false;
   1470         }
   1471 
   1472         return true;
   1473     }
   1474 
   1475     // The first clean line doesn't match, but we can check a handful of following lines to try
   1476     // to match back up.
   1477     static int numLines = 8; // The # of lines we're willing to match against.
   1478     RootInlineBox* line = endLine;
   1479     for (int i = 0; i < numLines && line; i++, line = line->nextRootBox()) {
   1480         if (line->lineBreakObj() == resolver.position().m_obj && line->lineBreakPos() == resolver.position().m_pos) {
   1481             // We have a match.
   1482             if (line->lineBreakBidiStatus() != resolver.status())
   1483                 return false; // ...but the bidi state doesn't match.
   1484             RootInlineBox* result = line->nextRootBox();
   1485 
   1486             // Set our logical top to be the block height of endLine.
   1487             if (result)
   1488                 endLogicalTop = line->blockLogicalHeight();
   1489 
   1490             int delta = logicalHeight() - endLogicalTop;
   1491             if (delta && m_floatingObjects) {
   1492                 // See if any floats end in the range along which we want to shift the lines vertically.
   1493                 int logicalTop = min(logicalHeight(), endLogicalTop);
   1494 
   1495                 RootInlineBox* lastLine = endLine;
   1496                 while (RootInlineBox* nextLine = lastLine->nextRootBox())
   1497                     lastLine = nextLine;
   1498 
   1499                 int logicalBottom = lastLine->blockLogicalHeight() + abs(delta);
   1500 
   1501                 FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
   1502                 FloatingObjectSetIterator end = floatingObjectSet.end();
   1503                 for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) {
   1504                     FloatingObject* f = *it;
   1505                     if (logicalBottomForFloat(f) >= logicalTop && logicalBottomForFloat(f) < logicalBottom)
   1506                         return false;
   1507                 }
   1508             }
   1509 
   1510             // Now delete the lines that we failed to sync.
   1511             RootInlineBox* boxToDelete = endLine;
   1512             RenderArena* arena = renderArena();
   1513             while (boxToDelete && boxToDelete != result) {
   1514                 repaintLogicalTop = min(repaintLogicalTop, boxToDelete->logicalTopVisualOverflow());
   1515                 repaintLogicalBottom = max(repaintLogicalBottom, boxToDelete->logicalBottomVisualOverflow());
   1516                 RootInlineBox* next = boxToDelete->nextRootBox();
   1517                 boxToDelete->deleteLine(arena);
   1518                 boxToDelete = next;
   1519             }
   1520 
   1521             endLine = result;
   1522             return result;
   1523         }
   1524     }
   1525 
   1526     return false;
   1527 }
   1528 
   1529 static inline bool skipNonBreakingSpace(const InlineIterator& it, bool isLineEmpty, bool previousLineBrokeCleanly)
   1530 {
   1531     if (it.m_obj->style()->nbspMode() != SPACE || it.current() != noBreakSpace)
   1532         return false;
   1533 
   1534     // FIXME: This is bad.  It makes nbsp inconsistent with space and won't work correctly
   1535     // with m_minWidth/m_maxWidth.
   1536     // Do not skip a non-breaking space if it is the first character
   1537     // on a line after a clean line break (or on the first line, since previousLineBrokeCleanly starts off
   1538     // |true|).
   1539     if (isLineEmpty && previousLineBrokeCleanly)
   1540         return false;
   1541 
   1542     return true;
   1543 }
   1544 
   1545 static inline bool shouldCollapseWhiteSpace(const RenderStyle* style, bool isLineEmpty, bool previousLineBrokeCleanly)
   1546 {
   1547     return style->collapseWhiteSpace() || (style->whiteSpace() == PRE_WRAP && (!isLineEmpty || !previousLineBrokeCleanly));
   1548 }
   1549 
   1550 static bool inlineFlowRequiresLineBox(RenderInline* flow)
   1551 {
   1552     // FIXME: Right now, we only allow line boxes for inlines that are truly empty.
   1553     // We need to fix this, though, because at the very least, inlines containing only
   1554     // ignorable whitespace should should also have line boxes.
   1555     return !flow->firstChild() && flow->hasInlineDirectionBordersPaddingOrMargin();
   1556 }
   1557 
   1558 bool RenderBlock::requiresLineBox(const InlineIterator& it, bool isLineEmpty, bool previousLineBrokeCleanly)
   1559 {
   1560     if (it.m_obj->isFloatingOrPositioned())
   1561         return false;
   1562 
   1563     if (it.m_obj->isRenderInline() && !inlineFlowRequiresLineBox(toRenderInline(it.m_obj)))
   1564         return false;
   1565 
   1566     if (!shouldCollapseWhiteSpace(it.m_obj->style(), isLineEmpty, previousLineBrokeCleanly) || it.m_obj->isBR())
   1567         return true;
   1568 
   1569     UChar current = it.current();
   1570     return current != ' ' && current != '\t' && current != softHyphen && (current != '\n' || it.m_obj->preservesNewline())
   1571             && !skipNonBreakingSpace(it, isLineEmpty, previousLineBrokeCleanly);
   1572 }
   1573 
   1574 bool RenderBlock::generatesLineBoxesForInlineChild(RenderObject* inlineObj, bool isLineEmpty, bool previousLineBrokeCleanly)
   1575 {
   1576     ASSERT(inlineObj->parent() == this);
   1577 
   1578     InlineIterator it(this, inlineObj, 0);
   1579     while (!it.atEnd() && !requiresLineBox(it, isLineEmpty, previousLineBrokeCleanly))
   1580         it.increment();
   1581 
   1582     return !it.atEnd();
   1583 }
   1584 
   1585 // FIXME: The entire concept of the skipTrailingWhitespace function is flawed, since we really need to be building
   1586 // line boxes even for containers that may ultimately collapse away.  Otherwise we'll never get positioned
   1587 // elements quite right.  In other words, we need to build this function's work into the normal line
   1588 // object iteration process.
   1589 // NB. this function will insert any floating elements that would otherwise
   1590 // be skipped but it will not position them.
   1591 void RenderBlock::skipTrailingWhitespace(InlineIterator& iterator, bool isLineEmpty, bool previousLineBrokeCleanly)
   1592 {
   1593     while (!iterator.atEnd() && !requiresLineBox(iterator, isLineEmpty, previousLineBrokeCleanly)) {
   1594         RenderObject* object = iterator.m_obj;
   1595         if (object->isFloating()) {
   1596             insertFloatingObject(toRenderBox(object));
   1597         } else if (object->isPositioned())
   1598             setStaticPositions(this, toRenderBox(object));
   1599         iterator.increment();
   1600     }
   1601 }
   1602 
   1603 void RenderBlock::skipLeadingWhitespace(InlineBidiResolver& resolver, bool isLineEmpty, bool previousLineBrokeCleanly,
   1604     FloatingObject* lastFloatFromPreviousLine, LineWidth& width)
   1605 {
   1606     while (!resolver.position().atEnd() && !requiresLineBox(resolver.position(), isLineEmpty, previousLineBrokeCleanly)) {
   1607         RenderObject* object = resolver.position().m_obj;
   1608         if (object->isFloating())
   1609             positionNewFloatOnLine(insertFloatingObject(toRenderBox(object)), lastFloatFromPreviousLine, width);
   1610         else if (object->isPositioned())
   1611             setStaticPositions(this, toRenderBox(object));
   1612         resolver.increment();
   1613     }
   1614     resolver.commitExplicitEmbedding();
   1615 }
   1616 
   1617 // This is currently just used for list markers and inline flows that have line boxes. Neither should
   1618 // have an effect on whitespace at the start of the line.
   1619 static bool shouldSkipWhitespaceAfterStartObject(RenderBlock* block, RenderObject* o, LineMidpointState& lineMidpointState)
   1620 {
   1621     RenderObject* next = bidiNext(block, o);
   1622     if (next && !next->isBR() && next->isText() && toRenderText(next)->textLength() > 0) {
   1623         RenderText* nextText = toRenderText(next);
   1624         UChar nextChar = nextText->characters()[0];
   1625         if (nextText->style()->isCollapsibleWhiteSpace(nextChar)) {
   1626             addMidpoint(lineMidpointState, InlineIterator(0, o, 0));
   1627             return true;
   1628         }
   1629     }
   1630 
   1631     return false;
   1632 }
   1633 
   1634 static inline float textWidth(RenderText* text, unsigned from, unsigned len, const Font& font, float xPos, bool isFixedPitch, bool collapseWhiteSpace)
   1635 {
   1636     if (isFixedPitch || (!from && len == text->textLength()) || text->style()->hasTextCombine())
   1637         return text->width(from, len, font, xPos);
   1638     return font.width(TextRun(text->characters() + from, len, !collapseWhiteSpace, xPos));
   1639 }
   1640 
   1641 static void tryHyphenating(RenderText* text, const Font& font, const AtomicString& localeIdentifier, int minimumPrefixLength, int minimumSuffixLength, int lastSpace, int pos, float xPos, int availableWidth, bool isFixedPitch, bool collapseWhiteSpace, int lastSpaceWordSpacing, InlineIterator& lineBreak, int nextBreakable, bool& hyphenated)
   1642 {
   1643     // Map 'hyphenate-limit-{before,after}: auto;' to 2.
   1644     if (minimumPrefixLength < 0)
   1645         minimumPrefixLength = 2;
   1646 
   1647     if (minimumSuffixLength < 0)
   1648         minimumSuffixLength = 2;
   1649 
   1650     if (pos - lastSpace <= minimumSuffixLength)
   1651         return;
   1652 
   1653     const AtomicString& hyphenString = text->style()->hyphenString();
   1654     int hyphenWidth = font.width(TextRun(hyphenString.characters(), hyphenString.length()));
   1655 
   1656     float maxPrefixWidth = availableWidth - xPos - hyphenWidth - lastSpaceWordSpacing;
   1657     // If the maximum width available for the prefix before the hyphen is small, then it is very unlikely
   1658     // that an hyphenation opportunity exists, so do not bother to look for it.
   1659     if (maxPrefixWidth <= font.pixelSize() * 5 / 4)
   1660         return;
   1661 
   1662     unsigned prefixLength = font.offsetForPosition(TextRun(text->characters() + lastSpace, pos - lastSpace, !collapseWhiteSpace, xPos + lastSpaceWordSpacing), maxPrefixWidth, false);
   1663     if (prefixLength < static_cast<unsigned>(minimumPrefixLength))
   1664         return;
   1665 
   1666     prefixLength = lastHyphenLocation(text->characters() + lastSpace, pos - lastSpace, min(prefixLength, static_cast<unsigned>(pos - lastSpace - minimumSuffixLength)) + 1, localeIdentifier);
   1667     // FIXME: The following assumes that the character at lastSpace is a space (and therefore should not factor
   1668     // into hyphenate-limit-before) unless lastSpace is 0. This is wrong in the rare case of hyphenating
   1669     // the first word in a text node which has leading whitespace.
   1670     if (!prefixLength || prefixLength - (lastSpace ? 1 : 0) < static_cast<unsigned>(minimumPrefixLength))
   1671         return;
   1672 
   1673     ASSERT(pos - lastSpace - prefixLength >= static_cast<unsigned>(minimumSuffixLength));
   1674 
   1675 #if !ASSERT_DISABLED
   1676     float prefixWidth = hyphenWidth + textWidth(text, lastSpace, prefixLength, font, xPos, isFixedPitch, collapseWhiteSpace) + lastSpaceWordSpacing;
   1677     ASSERT(xPos + prefixWidth <= availableWidth);
   1678 #else
   1679     UNUSED_PARAM(isFixedPitch);
   1680 #endif
   1681 
   1682     lineBreak.moveTo(text, lastSpace + prefixLength, nextBreakable);
   1683     hyphenated = true;
   1684 }
   1685 
   1686 class LineWidth {
   1687 public:
   1688     LineWidth(RenderBlock* block, bool isFirstLine)
   1689         : m_block(block)
   1690         , m_uncommittedWidth(0)
   1691         , m_committedWidth(0)
   1692         , m_overhangWidth(0)
   1693         , m_left(0)
   1694         , m_right(0)
   1695         , m_availableWidth(0)
   1696         , m_isFirstLine(isFirstLine)
   1697     {
   1698         ASSERT(block);
   1699         updateAvailableWidth();
   1700     }
   1701     bool fitsOnLine() const { return currentWidth() <= m_availableWidth; }
   1702     bool fitsOnLine(float extra) const { return currentWidth() + extra <= m_availableWidth; }
   1703     float currentWidth() const { return m_committedWidth + m_uncommittedWidth; }
   1704 
   1705     // FIXME: We should eventually replace these three functions by ones that work on a higher abstraction.
   1706     float uncommittedWidth() const { return m_uncommittedWidth; }
   1707     float committedWidth() const { return m_committedWidth; }
   1708     float availableWidth() const { return m_availableWidth; }
   1709 
   1710     void updateAvailableWidth();
   1711     void shrinkAvailableWidthForNewFloatIfNeeded(RenderBlock::FloatingObject*);
   1712     void addUncommittedWidth(float delta) { m_uncommittedWidth += delta; }
   1713     void commit()
   1714     {
   1715         m_committedWidth += m_uncommittedWidth;
   1716         m_uncommittedWidth = 0;
   1717     }
   1718     void applyOverhang(RenderRubyRun*, RenderObject* startRenderer, RenderObject* endRenderer);
   1719     void fitBelowFloats();
   1720 
   1721 private:
   1722     void computeAvailableWidthFromLeftAndRight()
   1723     {
   1724         m_availableWidth = max(0, m_right - m_left) + m_overhangWidth;
   1725     }
   1726 
   1727 private:
   1728     RenderBlock* m_block;
   1729     float m_uncommittedWidth;
   1730     float m_committedWidth;
   1731     float m_overhangWidth; // The amount by which |m_availableWidth| has been inflated to account for possible contraction due to ruby overhang.
   1732     int m_left;
   1733     int m_right;
   1734     float m_availableWidth;
   1735     bool m_isFirstLine;
   1736 };
   1737 
   1738 inline void LineWidth::updateAvailableWidth()
   1739 {
   1740     int height = m_block->logicalHeight();
   1741     m_left = m_block->logicalLeftOffsetForLine(height, m_isFirstLine);
   1742     m_right = m_block->logicalRightOffsetForLine(height, m_isFirstLine);
   1743 
   1744     computeAvailableWidthFromLeftAndRight();
   1745 }
   1746 
   1747 inline void LineWidth::shrinkAvailableWidthForNewFloatIfNeeded(RenderBlock::FloatingObject* newFloat)
   1748 {
   1749     int height = m_block->logicalHeight();
   1750     if (height < m_block->logicalTopForFloat(newFloat) || height >= m_block->logicalBottomForFloat(newFloat))
   1751         return;
   1752 
   1753     if (newFloat->type() == RenderBlock::FloatingObject::FloatLeft)
   1754         m_left = m_block->logicalRightForFloat(newFloat);
   1755     else
   1756         m_right = m_block->logicalLeftForFloat(newFloat);
   1757 
   1758     computeAvailableWidthFromLeftAndRight();
   1759 }
   1760 
   1761 void LineWidth::applyOverhang(RenderRubyRun* rubyRun, RenderObject* startRenderer, RenderObject* endRenderer)
   1762 {
   1763     int startOverhang;
   1764     int endOverhang;
   1765     rubyRun->getOverhang(m_isFirstLine, startRenderer, endRenderer, startOverhang, endOverhang);
   1766 
   1767     startOverhang = min<int>(startOverhang, m_committedWidth);
   1768     m_availableWidth += startOverhang;
   1769 
   1770     endOverhang = max(min<int>(endOverhang, m_availableWidth - currentWidth()), 0);
   1771     m_availableWidth += endOverhang;
   1772     m_overhangWidth += startOverhang + endOverhang;
   1773 }
   1774 
   1775 void LineWidth::fitBelowFloats()
   1776 {
   1777     ASSERT(!m_committedWidth);
   1778     ASSERT(!fitsOnLine());
   1779 
   1780     int floatLogicalBottom;
   1781     int lastFloatLogicalBottom = m_block->logicalHeight();
   1782     float newLineWidth = m_availableWidth;
   1783     while (true) {
   1784         floatLogicalBottom = m_block->nextFloatLogicalBottomBelow(lastFloatLogicalBottom);
   1785         if (!floatLogicalBottom)
   1786             break;
   1787 
   1788         newLineWidth = m_block->availableLogicalWidthForLine(floatLogicalBottom, m_isFirstLine);
   1789         lastFloatLogicalBottom = floatLogicalBottom;
   1790         if (newLineWidth >= m_uncommittedWidth)
   1791             break;
   1792     }
   1793 
   1794     if (newLineWidth > m_availableWidth) {
   1795         m_block->setLogicalHeight(lastFloatLogicalBottom);
   1796         m_availableWidth = newLineWidth + m_overhangWidth;
   1797     }
   1798 }
   1799 
   1800 InlineIterator RenderBlock::findNextLineBreak(InlineBidiResolver& resolver, bool firstLine, bool& isLineEmpty, LineBreakIteratorInfo& lineBreakIteratorInfo, bool& previousLineBrokeCleanly,
   1801                                               bool& hyphenated, EClear* clear, FloatingObject* lastFloatFromPreviousLine, Vector<RenderBox*>& positionedBoxes)
   1802 {
   1803     ASSERT(resolver.position().root() == this);
   1804 
   1805     bool appliedStartWidth = resolver.position().m_pos > 0;
   1806     LineMidpointState& lineMidpointState = resolver.midpointState();
   1807 
   1808     LineWidth width(this, firstLine);
   1809 
   1810     skipLeadingWhitespace(resolver, isLineEmpty, previousLineBrokeCleanly, lastFloatFromPreviousLine, width);
   1811 
   1812     if (resolver.position().atEnd())
   1813         return resolver.position();
   1814 
   1815     // This variable is used only if whitespace isn't set to PRE, and it tells us whether
   1816     // or not we are currently ignoring whitespace.
   1817     bool ignoringSpaces = false;
   1818     InlineIterator ignoreStart;
   1819 
   1820     // This variable tracks whether the very last character we saw was a space.  We use
   1821     // this to detect when we encounter a second space so we know we have to terminate
   1822     // a run.
   1823     bool currentCharacterIsSpace = false;
   1824     bool currentCharacterIsWS = false;
   1825     RenderObject* trailingSpaceObject = 0;
   1826     Vector<RenderBox*, 4> trailingPositionedBoxes;
   1827 
   1828     InlineIterator lBreak = resolver.position();
   1829 
   1830     // FIXME: It is error-prone to split the position object out like this.
   1831     // Teach this code to work with objects instead of this split tuple.
   1832     RenderObject* o = resolver.position().m_obj;
   1833     RenderObject* last = o;
   1834     unsigned pos = resolver.position().m_pos;
   1835     int nextBreakable = resolver.position().m_nextBreakablePosition;
   1836     bool atStart = true;
   1837 
   1838     bool prevLineBrokeCleanly = previousLineBrokeCleanly;
   1839     previousLineBrokeCleanly = false;
   1840 
   1841     hyphenated = false;
   1842 
   1843     bool autoWrapWasEverTrueOnLine = false;
   1844     bool floatsFitOnLine = true;
   1845 
   1846     // Firefox and Opera will allow a table cell to grow to fit an image inside it under
   1847     // very specific circumstances (in order to match common WinIE renderings).
   1848     // Not supporting the quirk has caused us to mis-render some real sites. (See Bugzilla 10517.)
   1849     bool allowImagesToBreak = !document()->inQuirksMode() || !isTableCell() || !style()->logicalWidth().isIntrinsicOrAuto();
   1850 
   1851     EWhiteSpace currWS = style()->whiteSpace();
   1852     EWhiteSpace lastWS = currWS;
   1853     while (o) {
   1854         RenderObject* next = bidiNext(this, o);
   1855 
   1856         currWS = o->isReplaced() ? o->parent()->style()->whiteSpace() : o->style()->whiteSpace();
   1857         lastWS = last->isReplaced() ? last->parent()->style()->whiteSpace() : last->style()->whiteSpace();
   1858 
   1859         bool autoWrap = RenderStyle::autoWrap(currWS);
   1860         autoWrapWasEverTrueOnLine = autoWrapWasEverTrueOnLine || autoWrap;
   1861 
   1862 #if ENABLE(SVG)
   1863         bool preserveNewline = o->isSVGInlineText() ? false : RenderStyle::preserveNewline(currWS);
   1864 #else
   1865         bool preserveNewline = RenderStyle::preserveNewline(currWS);
   1866 #endif
   1867 
   1868         bool collapseWhiteSpace = RenderStyle::collapseWhiteSpace(currWS);
   1869 
   1870         if (o->isBR()) {
   1871             if (width.fitsOnLine()) {
   1872                 lBreak.moveToStartOf(o);
   1873                 lBreak.increment();
   1874 
   1875                 // A <br> always breaks a line, so don't let the line be collapsed
   1876                 // away. Also, the space at the end of a line with a <br> does not
   1877                 // get collapsed away.  It only does this if the previous line broke
   1878                 // cleanly.  Otherwise the <br> has no effect on whether the line is
   1879                 // empty or not.
   1880                 if (prevLineBrokeCleanly)
   1881                     isLineEmpty = false;
   1882                 trailingSpaceObject = 0;
   1883                 previousLineBrokeCleanly = true;
   1884 
   1885                 if (!isLineEmpty && clear)
   1886                     *clear = o->style()->clear();
   1887             }
   1888             goto end;
   1889         }
   1890 
   1891         if (o->isFloatingOrPositioned()) {
   1892             // add to special objects...
   1893             if (o->isFloating()) {
   1894                 RenderBox* floatBox = toRenderBox(o);
   1895                 FloatingObject* f = insertFloatingObject(floatBox);
   1896                 // check if it fits in the current line.
   1897                 // If it does, position it now, otherwise, position
   1898                 // it after moving to next line (in newLine() func)
   1899                 if (floatsFitOnLine && width.fitsOnLine(logicalWidthForFloat(f))) {
   1900                     positionNewFloatOnLine(f, lastFloatFromPreviousLine, width);
   1901                     if (lBreak.m_obj == o) {
   1902                         ASSERT(!lBreak.m_pos);
   1903                         lBreak.increment();
   1904                     }
   1905                 } else
   1906                     floatsFitOnLine = false;
   1907             } else if (o->isPositioned()) {
   1908                 // If our original display wasn't an inline type, then we can
   1909                 // go ahead and determine our static inline position now.
   1910                 RenderBox* box = toRenderBox(o);
   1911                 bool isInlineType = box->style()->isOriginalDisplayInlineType();
   1912                 if (!isInlineType)
   1913                     box->layer()->setStaticInlinePosition(borderAndPaddingStart());
   1914                 else  {
   1915                     // If our original display was an INLINE type, then we can go ahead
   1916                     // and determine our static y position now.
   1917                     box->layer()->setStaticBlockPosition(logicalHeight());
   1918                 }
   1919 
   1920                 // If we're ignoring spaces, we have to stop and include this object and
   1921                 // then start ignoring spaces again.
   1922                 if (isInlineType || o->container()->isRenderInline()) {
   1923                     if (ignoringSpaces) {
   1924                         ignoreStart.m_obj = o;
   1925                         ignoreStart.m_pos = 0;
   1926                         addMidpoint(lineMidpointState, ignoreStart); // Stop ignoring spaces.
   1927                         addMidpoint(lineMidpointState, ignoreStart); // Start ignoring again.
   1928                     }
   1929                     if (trailingSpaceObject)
   1930                         trailingPositionedBoxes.append(box);
   1931                 } else
   1932                     positionedBoxes.append(box);
   1933             }
   1934         } else if (o->isRenderInline()) {
   1935             // Right now, we should only encounter empty inlines here.
   1936             ASSERT(!o->firstChild());
   1937 
   1938             RenderInline* flowBox = toRenderInline(o);
   1939 
   1940             // Now that some inline flows have line boxes, if we are already ignoring spaces, we need
   1941             // to make sure that we stop to include this object and then start ignoring spaces again.
   1942             // If this object is at the start of the line, we need to behave like list markers and
   1943             // start ignoring spaces.
   1944             if (inlineFlowRequiresLineBox(flowBox)) {
   1945                 isLineEmpty = false;
   1946                 if (ignoringSpaces) {
   1947                     trailingSpaceObject = 0;
   1948                     trailingPositionedBoxes.clear();
   1949                     addMidpoint(lineMidpointState, InlineIterator(0, o, 0)); // Stop ignoring spaces.
   1950                     addMidpoint(lineMidpointState, InlineIterator(0, o, 0)); // Start ignoring again.
   1951                 } else if (style()->collapseWhiteSpace() && resolver.position().m_obj == o
   1952                     && shouldSkipWhitespaceAfterStartObject(this, o, lineMidpointState)) {
   1953                     // Like with list markers, we start ignoring spaces to make sure that any
   1954                     // additional spaces we see will be discarded.
   1955                     currentCharacterIsSpace = true;
   1956                     currentCharacterIsWS = true;
   1957                     ignoringSpaces = true;
   1958                 }
   1959             }
   1960 
   1961             width.addUncommittedWidth(borderPaddingMarginStart(flowBox) + borderPaddingMarginEnd(flowBox));
   1962         } else if (o->isReplaced()) {
   1963             RenderBox* replacedBox = toRenderBox(o);
   1964 
   1965             // Break on replaced elements if either has normal white-space.
   1966             if ((autoWrap || RenderStyle::autoWrap(lastWS)) && (!o->isImage() || allowImagesToBreak)) {
   1967                 width.commit();
   1968                 lBreak.moveToStartOf(o);
   1969             }
   1970 
   1971             if (ignoringSpaces)
   1972                 addMidpoint(lineMidpointState, InlineIterator(0, o, 0));
   1973 
   1974             isLineEmpty = false;
   1975             ignoringSpaces = false;
   1976             currentCharacterIsSpace = false;
   1977             currentCharacterIsWS = false;
   1978             trailingSpaceObject = 0;
   1979             trailingPositionedBoxes.clear();
   1980 
   1981             // Optimize for a common case. If we can't find whitespace after the list
   1982             // item, then this is all moot.
   1983             int replacedLogicalWidth = logicalWidthForChild(replacedBox) + marginStartForChild(replacedBox) + marginEndForChild(replacedBox) + inlineLogicalWidth(o);
   1984             if (o->isListMarker()) {
   1985                 if (style()->collapseWhiteSpace() && shouldSkipWhitespaceAfterStartObject(this, o, lineMidpointState)) {
   1986                     // Like with inline flows, we start ignoring spaces to make sure that any
   1987                     // additional spaces we see will be discarded.
   1988                     currentCharacterIsSpace = true;
   1989                     currentCharacterIsWS = true;
   1990                     ignoringSpaces = true;
   1991                 }
   1992                 if (toRenderListMarker(o)->isInside())
   1993                     width.addUncommittedWidth(replacedLogicalWidth);
   1994             } else
   1995                 width.addUncommittedWidth(replacedLogicalWidth);
   1996             if (o->isRubyRun())
   1997                 width.applyOverhang(toRenderRubyRun(o), last, next);
   1998         } else if (o->isText()) {
   1999             if (!pos)
   2000                 appliedStartWidth = false;
   2001 
   2002             RenderText* t = toRenderText(o);
   2003 
   2004 #if ENABLE(SVG)
   2005             bool isSVGText = t->isSVGInlineText();
   2006 #endif
   2007 
   2008             RenderStyle* style = t->style(firstLine);
   2009             if (style->hasTextCombine() && o->isCombineText())
   2010                 toRenderCombineText(o)->combineText();
   2011 
   2012             int strlen = t->textLength();
   2013             int len = strlen - pos;
   2014             const UChar* str = t->characters();
   2015 
   2016             const Font& f = style->font();
   2017             bool isFixedPitch = f.isFixedPitch();
   2018             bool canHyphenate = style->hyphens() == HyphensAuto && WebCore::canHyphenate(style->locale());
   2019 
   2020             int lastSpace = pos;
   2021             float wordSpacing = o->style()->wordSpacing();
   2022             float lastSpaceWordSpacing = 0;
   2023 
   2024             // Non-zero only when kerning is enabled, in which case we measure words with their trailing
   2025             // space, then subtract its width.
   2026             float wordTrailingSpaceWidth = f.typesettingFeatures() & Kerning ? f.width(TextRun(&space, 1)) + wordSpacing : 0;
   2027 
   2028             float wrapW = width.uncommittedWidth() + inlineLogicalWidth(o, !appliedStartWidth, true);
   2029             float charWidth = 0;
   2030             bool breakNBSP = autoWrap && o->style()->nbspMode() == SPACE;
   2031             // Auto-wrapping text should wrap in the middle of a word only if it could not wrap before the word,
   2032             // which is only possible if the word is the first thing on the line, that is, if |w| is zero.
   2033             bool breakWords = o->style()->breakWords() && ((autoWrap && !width.committedWidth()) || currWS == PRE);
   2034             bool midWordBreak = false;
   2035             bool breakAll = o->style()->wordBreak() == BreakAllWordBreak && autoWrap;
   2036             float hyphenWidth = 0;
   2037 
   2038             if (t->isWordBreak()) {
   2039                 width.commit();
   2040                 lBreak.moveToStartOf(o);
   2041                 ASSERT(!len);
   2042             }
   2043 
   2044             while (len) {
   2045                 bool previousCharacterIsSpace = currentCharacterIsSpace;
   2046                 bool previousCharacterIsWS = currentCharacterIsWS;
   2047                 UChar c = str[pos];
   2048                 currentCharacterIsSpace = c == ' ' || c == '\t' || (!preserveNewline && (c == '\n'));
   2049 
   2050                 if (!collapseWhiteSpace || !currentCharacterIsSpace)
   2051                     isLineEmpty = false;
   2052 
   2053                 if (c == softHyphen && autoWrap && !hyphenWidth && style->hyphens() != HyphensNone) {
   2054                     const AtomicString& hyphenString = style->hyphenString();
   2055                     hyphenWidth = f.width(TextRun(hyphenString.characters(), hyphenString.length()));
   2056                     width.addUncommittedWidth(hyphenWidth);
   2057                 }
   2058 
   2059                 bool applyWordSpacing = false;
   2060 
   2061                 currentCharacterIsWS = currentCharacterIsSpace || (breakNBSP && c == noBreakSpace);
   2062 
   2063                 if ((breakAll || breakWords) && !midWordBreak) {
   2064                     wrapW += charWidth;
   2065                     charWidth = textWidth(t, pos, 1, f, width.committedWidth() + wrapW, isFixedPitch, collapseWhiteSpace);
   2066                     midWordBreak = width.committedWidth() + wrapW + charWidth > width.availableWidth();
   2067                 }
   2068 
   2069                 if (lineBreakIteratorInfo.first != t) {
   2070                     lineBreakIteratorInfo.first = t;
   2071                     lineBreakIteratorInfo.second.reset(str, strlen);
   2072                 }
   2073 
   2074                 bool betweenWords = c == '\n' || (currWS != PRE && !atStart && isBreakable(lineBreakIteratorInfo.second, pos, nextBreakable, breakNBSP) && (style->hyphens() != HyphensNone || (pos && str[pos - 1] != softHyphen)));
   2075 
   2076                 if (betweenWords || midWordBreak) {
   2077                     bool stoppedIgnoringSpaces = false;
   2078                     if (ignoringSpaces) {
   2079                         if (!currentCharacterIsSpace) {
   2080                             // Stop ignoring spaces and begin at this
   2081                             // new point.
   2082                             ignoringSpaces = false;
   2083                             lastSpaceWordSpacing = 0;
   2084                             lastSpace = pos; // e.g., "Foo    goo", don't add in any of the ignored spaces.
   2085                             addMidpoint(lineMidpointState, InlineIterator(0, o, pos));
   2086                             stoppedIgnoringSpaces = true;
   2087                         } else {
   2088                             // Just keep ignoring these spaces.
   2089                             pos++;
   2090                             len--;
   2091                             continue;
   2092                         }
   2093                     }
   2094 
   2095                     float additionalTmpW;
   2096                     if (wordTrailingSpaceWidth && currentCharacterIsSpace)
   2097                         additionalTmpW = textWidth(t, lastSpace, pos + 1 - lastSpace, f, width.currentWidth(), isFixedPitch, collapseWhiteSpace) - wordTrailingSpaceWidth + lastSpaceWordSpacing;
   2098                     else
   2099                         additionalTmpW = textWidth(t, lastSpace, pos - lastSpace, f, width.currentWidth(), isFixedPitch, collapseWhiteSpace) + lastSpaceWordSpacing;
   2100                     width.addUncommittedWidth(additionalTmpW);
   2101                     if (!appliedStartWidth) {
   2102                         width.addUncommittedWidth(inlineLogicalWidth(o, true, false));
   2103                         appliedStartWidth = true;
   2104                     }
   2105 
   2106                     applyWordSpacing =  wordSpacing && currentCharacterIsSpace && !previousCharacterIsSpace;
   2107 
   2108                     if (!width.committedWidth() && autoWrap && !width.fitsOnLine())
   2109                         width.fitBelowFloats();
   2110 
   2111                     if (autoWrap || breakWords) {
   2112                         // If we break only after white-space, consider the current character
   2113                         // as candidate width for this line.
   2114                         bool lineWasTooWide = false;
   2115                         if (width.fitsOnLine() && currentCharacterIsWS && o->style()->breakOnlyAfterWhiteSpace() && !midWordBreak) {
   2116                             int charWidth = textWidth(t, pos, 1, f, width.currentWidth(), isFixedPitch, collapseWhiteSpace) + (applyWordSpacing ? wordSpacing : 0);
   2117                             // Check if line is too big even without the extra space
   2118                             // at the end of the line. If it is not, do nothing.
   2119                             // If the line needs the extra whitespace to be too long,
   2120                             // then move the line break to the space and skip all
   2121                             // additional whitespace.
   2122                             if (!width.fitsOnLine(charWidth)) {
   2123                                 lineWasTooWide = true;
   2124                                 lBreak.moveTo(o, pos, nextBreakable);
   2125                                 skipTrailingWhitespace(lBreak, isLineEmpty, previousLineBrokeCleanly);
   2126                             }
   2127                         }
   2128                         if (lineWasTooWide || !width.fitsOnLine()) {
   2129                             if (canHyphenate && !width.fitsOnLine()) {
   2130                                 tryHyphenating(t, f, style->locale(), style->hyphenationLimitBefore(), style->hyphenationLimitAfter(), lastSpace, pos, width.currentWidth() - additionalTmpW, width.availableWidth(), isFixedPitch, collapseWhiteSpace, lastSpaceWordSpacing, lBreak, nextBreakable, hyphenated);
   2131                                 if (hyphenated)
   2132                                     goto end;
   2133                             }
   2134                             if (lBreak.atTextParagraphSeparator()) {
   2135                                 if (!stoppedIgnoringSpaces && pos > 0) {
   2136                                     // We need to stop right before the newline and then start up again.
   2137                                     addMidpoint(lineMidpointState, InlineIterator(0, o, pos - 1)); // Stop
   2138                                     addMidpoint(lineMidpointState, InlineIterator(0, o, pos)); // Start
   2139                                 }
   2140                                 lBreak.increment();
   2141                                 previousLineBrokeCleanly = true;
   2142                             }
   2143                             if (lBreak.m_obj && lBreak.m_pos && lBreak.m_obj->isText() && toRenderText(lBreak.m_obj)->textLength() && toRenderText(lBreak.m_obj)->characters()[lBreak.m_pos - 1] == softHyphen && style->hyphens() != HyphensNone)
   2144                                 hyphenated = true;
   2145                             goto end; // Didn't fit. Jump to the end.
   2146                         } else {
   2147                             if (!betweenWords || (midWordBreak && !autoWrap))
   2148                                 width.addUncommittedWidth(-additionalTmpW);
   2149                             if (hyphenWidth) {
   2150                                 // Subtract the width of the soft hyphen out since we fit on a line.
   2151                                 width.addUncommittedWidth(-hyphenWidth);
   2152                                 hyphenWidth = 0;
   2153                             }
   2154                         }
   2155                     }
   2156 
   2157                     if (c == '\n' && preserveNewline) {
   2158                         if (!stoppedIgnoringSpaces && pos > 0) {
   2159                             // We need to stop right before the newline and then start up again.
   2160                             addMidpoint(lineMidpointState, InlineIterator(0, o, pos - 1)); // Stop
   2161                             addMidpoint(lineMidpointState, InlineIterator(0, o, pos)); // Start
   2162                         }
   2163                         lBreak.moveTo(o, pos, nextBreakable);
   2164                         lBreak.increment();
   2165                         previousLineBrokeCleanly = true;
   2166                         return lBreak;
   2167                     }
   2168 
   2169                     if (autoWrap && betweenWords) {
   2170                         width.commit();
   2171                         wrapW = 0;
   2172                         lBreak.moveTo(o, pos, nextBreakable);
   2173                         // Auto-wrapping text should not wrap in the middle of a word once it has had an
   2174                         // opportunity to break after a word.
   2175                         breakWords = false;
   2176                     }
   2177 
   2178                     if (midWordBreak) {
   2179                         // Remember this as a breakable position in case
   2180                         // adding the end width forces a break.
   2181                         lBreak.moveTo(o, pos, nextBreakable);
   2182                         midWordBreak &= (breakWords || breakAll);
   2183                     }
   2184 
   2185                     if (betweenWords) {
   2186                         lastSpaceWordSpacing = applyWordSpacing ? wordSpacing : 0;
   2187                         lastSpace = pos;
   2188                     }
   2189 
   2190                     if (!ignoringSpaces && o->style()->collapseWhiteSpace()) {
   2191                         // If we encounter a newline, or if we encounter a
   2192                         // second space, we need to go ahead and break up this
   2193                         // run and enter a mode where we start collapsing spaces.
   2194                         if (currentCharacterIsSpace && previousCharacterIsSpace) {
   2195                             ignoringSpaces = true;
   2196 
   2197                             // We just entered a mode where we are ignoring
   2198                             // spaces. Create a midpoint to terminate the run
   2199                             // before the second space.
   2200                             addMidpoint(lineMidpointState, ignoreStart);
   2201                         }
   2202                     }
   2203                 } else if (ignoringSpaces) {
   2204                     // Stop ignoring spaces and begin at this
   2205                     // new point.
   2206                     ignoringSpaces = false;
   2207                     lastSpaceWordSpacing = applyWordSpacing ? wordSpacing : 0;
   2208                     lastSpace = pos; // e.g., "Foo    goo", don't add in any of the ignored spaces.
   2209                     addMidpoint(lineMidpointState, InlineIterator(0, o, pos));
   2210                 }
   2211 
   2212 #if ENABLE(SVG)
   2213                 if (isSVGText && pos > 0) {
   2214                     // Force creation of new InlineBoxes for each absolute positioned character (those that start new text chunks).
   2215                     if (static_cast<RenderSVGInlineText*>(t)->characterStartsNewTextChunk(pos)) {
   2216                         addMidpoint(lineMidpointState, InlineIterator(0, o, pos - 1));
   2217                         addMidpoint(lineMidpointState, InlineIterator(0, o, pos));
   2218                     }
   2219                 }
   2220 #endif
   2221 
   2222                 if (currentCharacterIsSpace && !previousCharacterIsSpace) {
   2223                     ignoreStart.m_obj = o;
   2224                     ignoreStart.m_pos = pos;
   2225                 }
   2226 
   2227                 if (!currentCharacterIsWS && previousCharacterIsWS) {
   2228                     if (autoWrap && o->style()->breakOnlyAfterWhiteSpace())
   2229                         lBreak.moveTo(o, pos, nextBreakable);
   2230                 }
   2231 
   2232                 if (collapseWhiteSpace && currentCharacterIsSpace && !ignoringSpaces)
   2233                     trailingSpaceObject = o;
   2234                 else if (!o->style()->collapseWhiteSpace() || !currentCharacterIsSpace) {
   2235                     trailingSpaceObject = 0;
   2236                     trailingPositionedBoxes.clear();
   2237                 }
   2238 
   2239                 pos++;
   2240                 len--;
   2241                 atStart = false;
   2242             }
   2243 
   2244             // IMPORTANT: pos is > length here!
   2245             float additionalTmpW = ignoringSpaces ? 0 : textWidth(t, lastSpace, pos - lastSpace, f, width.currentWidth(), isFixedPitch, collapseWhiteSpace) + lastSpaceWordSpacing;
   2246             width.addUncommittedWidth(additionalTmpW + inlineLogicalWidth(o, !appliedStartWidth, true));
   2247 
   2248             if (!width.fitsOnLine()) {
   2249                 if (canHyphenate)
   2250                     tryHyphenating(t, f, style->locale(), style->hyphenationLimitBefore(), style->hyphenationLimitAfter(), lastSpace, pos, width.currentWidth() - additionalTmpW, width.availableWidth(), isFixedPitch, collapseWhiteSpace, lastSpaceWordSpacing, lBreak, nextBreakable, hyphenated);
   2251 
   2252                 if (!hyphenated && lBreak.m_obj && lBreak.m_pos && lBreak.m_obj->isText() && toRenderText(lBreak.m_obj)->textLength() && toRenderText(lBreak.m_obj)->characters()[lBreak.m_pos - 1] == softHyphen && style->hyphens() != HyphensNone)
   2253                     hyphenated = true;
   2254 
   2255                 if (hyphenated)
   2256                     goto end;
   2257             }
   2258         } else
   2259             ASSERT_NOT_REACHED();
   2260 
   2261         bool checkForBreak = autoWrap;
   2262         if (width.committedWidth() && !width.fitsOnLine() && lBreak.m_obj && currWS == NOWRAP)
   2263             checkForBreak = true;
   2264         else if (next && o->isText() && next->isText() && !next->isBR()) {
   2265             if (autoWrap || (next->style()->autoWrap())) {
   2266                 if (currentCharacterIsSpace)
   2267                     checkForBreak = true;
   2268                 else {
   2269                     checkForBreak = false;
   2270                     RenderText* nextText = toRenderText(next);
   2271                     if (nextText->textLength()) {
   2272                         UChar c = nextText->characters()[0];
   2273                         if (c == ' ' || c == '\t' || (c == '\n' && !next->preservesNewline()))
   2274                             // If the next item on the line is text, and if we did not end with
   2275                             // a space, then the next text run continues our word (and so it needs to
   2276                             // keep adding to |tmpW|.  Just update and continue.
   2277                             checkForBreak = true;
   2278                     } else if (nextText->isWordBreak())
   2279                         checkForBreak = true;
   2280 
   2281                     if (!width.fitsOnLine() && !width.committedWidth())
   2282                         width.fitBelowFloats();
   2283 
   2284                     bool canPlaceOnLine = width.fitsOnLine() || !autoWrapWasEverTrueOnLine;
   2285                     if (canPlaceOnLine && checkForBreak) {
   2286                         width.commit();
   2287                         lBreak.moveToStartOf(next);
   2288                     }
   2289                 }
   2290             }
   2291         }
   2292 
   2293         if (checkForBreak && !width.fitsOnLine()) {
   2294             // if we have floats, try to get below them.
   2295             if (currentCharacterIsSpace && !ignoringSpaces && o->style()->collapseWhiteSpace()) {
   2296                 trailingSpaceObject = 0;
   2297                 trailingPositionedBoxes.clear();
   2298             }
   2299 
   2300             if (width.committedWidth())
   2301                 goto end;
   2302 
   2303             width.fitBelowFloats();
   2304 
   2305             // |width| may have been adjusted because we got shoved down past a float (thus
   2306             // giving us more room), so we need to retest, and only jump to
   2307             // the end label if we still don't fit on the line. -dwh
   2308             if (!width.fitsOnLine())
   2309                 goto end;
   2310         }
   2311 
   2312         if (!o->isFloatingOrPositioned()) {
   2313             last = o;
   2314             if (last->isReplaced() && autoWrap && (!last->isImage() || allowImagesToBreak) && (!last->isListMarker() || toRenderListMarker(last)->isInside())) {
   2315                 width.commit();
   2316                 lBreak.moveToStartOf(next);
   2317             }
   2318         }
   2319 
   2320         o = next;
   2321         nextBreakable = -1;
   2322 
   2323         // Clear out our character space bool, since inline <pre>s don't collapse whitespace
   2324         // with adjacent inline normal/nowrap spans.
   2325         if (!collapseWhiteSpace)
   2326             currentCharacterIsSpace = false;
   2327 
   2328         pos = 0;
   2329         atStart = false;
   2330     }
   2331 
   2332     if (width.fitsOnLine() || lastWS == NOWRAP)
   2333         lBreak.clear();
   2334 
   2335  end:
   2336     if (lBreak == resolver.position() && (!lBreak.m_obj || !lBreak.m_obj->isBR())) {
   2337         // we just add as much as possible
   2338         if (style()->whiteSpace() == PRE) {
   2339             // FIXME: Don't really understand this case.
   2340             if (pos != 0) {
   2341                 // FIXME: This should call moveTo which would clear m_nextBreakablePosition
   2342                 // this code as-is is likely wrong.
   2343                 lBreak.m_obj = o;
   2344                 lBreak.m_pos = pos - 1;
   2345             } else
   2346                 lBreak.moveTo(last, last->isText() ? last->length() : 0);
   2347         } else if (lBreak.m_obj) {
   2348             // Don't ever break in the middle of a word if we can help it.
   2349             // There's no room at all. We just have to be on this line,
   2350             // even though we'll spill out.
   2351             lBreak.moveTo(o, pos);
   2352         }
   2353     }
   2354 
   2355     // make sure we consume at least one char/object.
   2356     if (lBreak == resolver.position())
   2357         lBreak.increment();
   2358 
   2359     // Sanity check our midpoints.
   2360     checkMidpoints(lineMidpointState, lBreak);
   2361 
   2362     if (trailingSpaceObject) {
   2363         // This object is either going to be part of the last midpoint, or it is going
   2364         // to be the actual endpoint.  In both cases we just decrease our pos by 1 level to
   2365         // exclude the space, allowing it to - in effect - collapse into the newline.
   2366         if (lineMidpointState.numMidpoints % 2) {
   2367             // Find the trailing space object's midpoint.
   2368             int trailingSpaceMidpoint = lineMidpointState.numMidpoints - 1;
   2369             for ( ; trailingSpaceMidpoint >= 0 && lineMidpointState.midpoints[trailingSpaceMidpoint].m_obj != trailingSpaceObject; --trailingSpaceMidpoint) { }
   2370             ASSERT(trailingSpaceMidpoint >= 0);
   2371             lineMidpointState.midpoints[trailingSpaceMidpoint].m_pos--;
   2372 
   2373             // Now make sure every single trailingPositionedBox following the trailingSpaceMidpoint properly stops and starts
   2374             // ignoring spaces.
   2375             size_t currentMidpoint = trailingSpaceMidpoint + 1;
   2376             for (size_t i = 0; i < trailingPositionedBoxes.size(); ++i) {
   2377                 if (currentMidpoint >= lineMidpointState.numMidpoints) {
   2378                     // We don't have a midpoint for this box yet.
   2379                     InlineIterator ignoreStart(this, trailingPositionedBoxes[i], 0);
   2380                     addMidpoint(lineMidpointState, ignoreStart); // Stop ignoring.
   2381                     addMidpoint(lineMidpointState, ignoreStart); // Start ignoring again.
   2382                 } else {
   2383                     ASSERT(lineMidpointState.midpoints[currentMidpoint].m_obj == trailingPositionedBoxes[i]);
   2384                     ASSERT(lineMidpointState.midpoints[currentMidpoint + 1].m_obj == trailingPositionedBoxes[i]);
   2385                 }
   2386                 currentMidpoint += 2;
   2387             }
   2388         } else if (!lBreak.m_obj && trailingSpaceObject->isText()) {
   2389             // Add a new end midpoint that stops right at the very end.
   2390             RenderText* text = toRenderText(trailingSpaceObject);
   2391             unsigned length = text->textLength();
   2392             unsigned pos = length >= 2 ? length - 2 : UINT_MAX;
   2393             InlineIterator endMid(0, trailingSpaceObject, pos);
   2394             addMidpoint(lineMidpointState, endMid);
   2395             for (size_t i = 0; i < trailingPositionedBoxes.size(); ++i) {
   2396                 ignoreStart.m_obj = trailingPositionedBoxes[i];
   2397                 ignoreStart.m_pos = 0;
   2398                 addMidpoint(lineMidpointState, ignoreStart); // Stop ignoring spaces.
   2399                 addMidpoint(lineMidpointState, ignoreStart); // Start ignoring again.
   2400             }
   2401         }
   2402     }
   2403 
   2404     // We might have made lBreak an iterator that points past the end
   2405     // of the object. Do this adjustment to make it point to the start
   2406     // of the next object instead to avoid confusing the rest of the
   2407     // code.
   2408     if (lBreak.m_pos > 0) {
   2409         lBreak.m_pos--;
   2410         lBreak.increment();
   2411     }
   2412 
   2413     return lBreak;
   2414 }
   2415 
   2416 void RenderBlock::addOverflowFromInlineChildren()
   2417 {
   2418     int endPadding = hasOverflowClip() ? paddingEnd() : 0;
   2419     // FIXME: Need to find another way to do this, since scrollbars could show when we don't want them to.
   2420     if (hasOverflowClip() && !endPadding && node() && node()->rendererIsEditable() && node() == node()->rootEditableElement() && style()->isLeftToRightDirection())
   2421         endPadding = 1;
   2422     for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox()) {
   2423         addLayoutOverflow(curr->paddedLayoutOverflowRect(endPadding));
   2424         if (!hasOverflowClip())
   2425             addVisualOverflow(curr->visualOverflowRect(curr->lineTop(), curr->lineBottom()));
   2426     }
   2427 }
   2428 
   2429 void RenderBlock::deleteEllipsisLineBoxes()
   2430 {
   2431     for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox())
   2432         curr->clearTruncation();
   2433 }
   2434 
   2435 void RenderBlock::checkLinesForTextOverflow()
   2436 {
   2437     // Determine the width of the ellipsis using the current font.
   2438     // FIXME: CSS3 says this is configurable, also need to use 0x002E (FULL STOP) if horizontal ellipsis is "not renderable"
   2439     TextRun ellipsisRun(&horizontalEllipsis, 1);
   2440     DEFINE_STATIC_LOCAL(AtomicString, ellipsisStr, (&horizontalEllipsis, 1));
   2441     const Font& firstLineFont = firstLineStyle()->font();
   2442     const Font& font = style()->font();
   2443     int firstLineEllipsisWidth = firstLineFont.width(ellipsisRun);
   2444     int ellipsisWidth = (font == firstLineFont) ? firstLineEllipsisWidth : font.width(ellipsisRun);
   2445 
   2446     // For LTR text truncation, we want to get the right edge of our padding box, and then we want to see
   2447     // if the right edge of a line box exceeds that.  For RTL, we use the left edge of the padding box and
   2448     // check the left edge of the line box to see if it is less
   2449     // Include the scrollbar for overflow blocks, which means we want to use "contentWidth()"
   2450     bool ltr = style()->isLeftToRightDirection();
   2451     for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox()) {
   2452         int blockRightEdge = logicalRightOffsetForLine(curr->y(), curr == firstRootBox());
   2453         int blockLeftEdge = logicalLeftOffsetForLine(curr->y(), curr == firstRootBox());
   2454         int lineBoxEdge = ltr ? curr->x() + curr->logicalWidth() : curr->x();
   2455         if ((ltr && lineBoxEdge > blockRightEdge) || (!ltr && lineBoxEdge < blockLeftEdge)) {
   2456             // This line spills out of our box in the appropriate direction.  Now we need to see if the line
   2457             // can be truncated.  In order for truncation to be possible, the line must have sufficient space to
   2458             // accommodate our truncation string, and no replaced elements (images, tables) can overlap the ellipsis
   2459             // space.
   2460             int width = curr == firstRootBox() ? firstLineEllipsisWidth : ellipsisWidth;
   2461             int blockEdge = ltr ? blockRightEdge : blockLeftEdge;
   2462             if (curr->lineCanAccommodateEllipsis(ltr, blockEdge, lineBoxEdge, width))
   2463                 curr->placeEllipsis(ellipsisStr, ltr, blockLeftEdge, blockRightEdge, width);
   2464         }
   2465     }
   2466 }
   2467 
   2468 bool RenderBlock::positionNewFloatOnLine(FloatingObject* newFloat, FloatingObject* lastFloatFromPreviousLine, LineWidth& width)
   2469 {
   2470     if (!positionNewFloats())
   2471         return false;
   2472 
   2473     width.shrinkAvailableWidthForNewFloatIfNeeded(newFloat);
   2474 
   2475     if (!newFloat->m_paginationStrut)
   2476         return true;
   2477 
   2478     FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
   2479     ASSERT(floatingObjectSet.last() == newFloat);
   2480 
   2481     int floatLogicalTop = logicalTopForFloat(newFloat);
   2482     int paginationStrut = newFloat->m_paginationStrut;
   2483 
   2484     if (floatLogicalTop - paginationStrut != logicalHeight())
   2485         return true;
   2486 
   2487     FloatingObjectSetIterator it = floatingObjectSet.end();
   2488     --it; // Last float is newFloat, skip that one.
   2489     FloatingObjectSetIterator begin = floatingObjectSet.begin();
   2490     while (it != begin) {
   2491         --it;
   2492         FloatingObject* f = *it;
   2493         if (f == lastFloatFromPreviousLine)
   2494             break;
   2495         if (logicalTopForFloat(f) == logicalHeight()) {
   2496             ASSERT(!f->m_paginationStrut);
   2497             f->m_paginationStrut = paginationStrut;
   2498             RenderBox* o = f->m_renderer;
   2499             setLogicalTopForChild(o, logicalTopForChild(o) + marginBeforeForChild(o) + paginationStrut);
   2500             if (o->isRenderBlock())
   2501                 toRenderBlock(o)->setChildNeedsLayout(true, false);
   2502             o->layoutIfNeeded();
   2503             setLogicalTopForFloat(f, logicalTopForFloat(f) + f->m_paginationStrut);
   2504         }
   2505     }
   2506 
   2507     setLogicalHeight(logicalHeight() + paginationStrut);
   2508     width.updateAvailableWidth();
   2509 
   2510     return true;
   2511 }
   2512 
   2513 }
   2514